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Carlos Enrique George-Reyes; Iris Cristina Peláez-Sánchez; Leonardo David Glasserman-Morales – Journal of Interactive Media in Education, 2024
The gender digital divide (GDD) is a social phenomenon that denies citizens access to technologies, the internet, and the services associated with Education 4.0. Reducing this gap requires communicative literacy, which allows scaling knowledge, skills, and attitudes to create forms of media expression to interact effectively in virtual…
Descriptors: Educational Technology, Thinking Skills, Multiple Literacies, Gender Differences
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Karolina Urton; Mariola Moeyaert; Kerstin Nobel; Anne Barwasser; Richard T. Boon; Matthias Grünke – Exceptionality, 2025
This study employed a meta-analytic approach to examine the effectiveness of graphic organizers (GOs) in improving academic and behavioral outcomes for K-12 students with disabilities, drawing from the single-case special education literature. Moderators at participant and study level were analyzed in addition to the main effects. A comprehensive…
Descriptors: Instructional Materials, Students with Disabilities, Instructional Effectiveness, Academic Achievement
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Shim, Sung J.; Shim, Minsuk K. – Journal of Computing in Higher Education, 2020
This study examines the effects of playfulness and anxiety as perceived by users in relation to SAP enterprise resource planning (ERP) system on users' learning of business processes and users' skills to use the system. Data was collected from a survey of college students who took a course on business process integration with ERP system where…
Descriptors: College Students, Business Administration Education, Computer Software, Planning
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Basarmak, Ugur; Uluay, Gülsah; Polat, Dilber – Malaysian Online Journal of Educational Technology, 2021
When the needs of present and future life are examined, 21st-century skills are gaining importance day by day. There are various teaching methods, techniques and aids that support the development of individual skills and characteristics. Coding has also taken its place among these methods and techniques and continues to gain popularity with…
Descriptors: Coding, Preservice Teachers, Student Attitudes, Teaching Methods
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Özgür, Hasan – Malaysian Online Journal of Educational Technology, 2021
The preparation of ICT-Based materials is an integral part of teachers' daily learning and teaching processes. The aim of the study is to work with in-service teachers and a) determine their needs pertaining to ICT use, b) develop an in-service training program for improving their skills in terms of preparing ICT-based educational material c) to…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Materials, Material Development
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Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
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Gunn, Therese; Jones, Lee; Bridge, Pete; Rowntree, Pam; Nissen, Lisa – Interactive Learning Environments, 2018
In recent years, simulation has increasingly underpinned the acquisition of pre-clinical skills by undergraduate medical imaging (diagnostic radiography) students. This project aimed to evaluate the impact of an innovative virtual reality (VR) learning environment on the development of technical proficiency by students. The study assessed the…
Descriptors: Computer Simulation, Medical Students, Simulated Environment, Educational Technology
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Aldridge, Patricia R.; Jeffrey, Peter; Taylor, Gertrude; Barringer-Brown, Charletta H. – Multicultural Education, 2017
The phenomenon of the use of cell phones as a primary source of communication among teens is having an impact on our society in profound ways. Children are creating and utilizing a different language and mechanism of communication--texting. The authors conducted research to determine if this cell phone phenomenon is as prevalent among students…
Descriptors: Interpersonal Competence, Minority Group Students, Skill Development, Telecommunications
Tierney, William G., Ed.; Corwin, Zoë B., Ed.; Fullerton, Tracy, Ed.; Ragusa, Gisele, Ed. – Johns Hopkins University Press, 2017
The college application process--which entails multiple forms, essays, test scores, and deadlines--can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach…
Descriptors: Postsecondary Education, Teaching Methods, Educational Games, Play
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McColgan, Michele W.; Colesante, Robert J.; Andrade, Albert G. – Journal of STEM Education: Innovations and Research, 2018
The goal of this study was to determine whether a game-based immersion experience in an introductory undergraduate course in education had an impact on pre-service teachers' skills, beliefs, and confidence using games for teaching academic content. 55 pre-service secondary-education teachers participated in the study. Their first course in the…
Descriptors: Preservice Teachers, Preservice Teacher Education, Teaching Methods, Educational Games
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Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
Muthiah, Rajendran – Online Submission, 2015
The purpose of the study is to assess the effect of computer games on the proficiency of the B.Ed teacher trainees in using the conventional expressions in conversations. The role of technology in language learning has made outdated, drills, grammatical explanations and translation of texts, and the focus is shifted to communication based…
Descriptors: Computer Games, Preservice Teachers, Language Proficiency, Technology Uses in Education
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Sasson, Irit; Dori, Yehudit Judy – Chemistry Education Research and Practice, 2015
In an era in which information is rapidly growing and changing, it is very important to teach with the goal of students' engagement in life-long learning in mind. This can partially be achieved by developing transferable thinking skills. In our previous paper--Part I, we conducted a review of the transfer literature and suggested a three-attribute…
Descriptors: Science Instruction, Thinking Skills, Transfer of Training, Middle School Students
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Hamlen, Karla R. – Computers & Education, 2012
Stochastic Frontier Regression Analysis was used to investigate strategies and skills that are associated with the minimization of time required to achieve proficiency in video games among students in grades four and five. Students self-reported their video game play habits, including strategies and skills used to become good at the video games…
Descriptors: Play, Video Games, Gender Differences, Time Factors (Learning)
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Akerson, Valarie, Ed.; Shelley, Mack, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 21-24, 2021, in Chicago, Illinois. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Hispanic American Students
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