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Baccaglini-Frank, Anna E.; Santi, George; Del Zozzo, Agnese; Frank, Eric – Education Sciences, 2020
The GeomBot is a drawing robot that combines the well-known strengths and opportunities offered by Scratch with those of Papert's original robotic drawing-turtle. In this study we look at the GeomBot as a physical programmable artifact around which action research with a group of teachers and a researcher was carried out with the aim of designing,…
Descriptors: Robotics, Geometry, Mathematics Instruction, Programming Languages
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Calder, Nigel – Australian Primary Mathematics Classroom, 2010
"Scratch" is a media-rich digital environment that utilises a building block command structure to manipulate graphic, audio, and video aspects. It incorporates elements of Logo including "tinkerability" in the programming process. In "Scratch" students use geometric and measurement concepts such as coordinates, angle,…
Descriptors: Programming Languages, Problem Solving, Geometric Concepts, Mathematics Instruction
Rosson, Mary Beth, Ed. – InTech, 2010
Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many…
Descriptors: Educational Technology, Student Projects, Active Learning, Information Systems