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Dikkartin Övez, Filiz Tuba; Acar, Irem Gizem – Journal of Educational Technology and Online Learning, 2022
The aim of study to investigate the effects of block-based game development activities carried out on the goal-based scenario approach on the geometry achievement and computational thinking skills of seventh-grade students and to reveal their opinions regarding the process. The study used a one-group pretest-posttest experimental model an…
Descriptors: Programming, Educational Games, Geometry, Thinking Skills
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Grover, Shuchi; Jackiw, Nicholas; Lundh, Patrik – Computer Science Education, 2019
Background and Context: Learners struggle with conceptual understanding of introductory programming concepts such as variables, expressions, and loops. Objective: We examine whether and how designed activities for conceptual exploration support preliminary engagement with and learning of foundational and often hard-to-grasp programming concepts…
Descriptors: Middle School Students, Concept Formation, Learning Activities, Grade 6
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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
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von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – Online Submission, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Interdisciplinary Approach, Social Studies, Programming
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Chang, Kuo-En; Sung, Yao-Ting; Zheng, Jie-Wen – British Journal of Educational Technology, 2007
A writing process of five stages, setting the topic and goals, planning the outline, organising the structure, building the content, and reviewing, is proposed to guide hypermedia authoring. To explore the effects of the system designed with writing-process guidance, this study enrolled 108 seventh graders at a junior high school as experimental…
Descriptors: Grade 7, Guidance, Writing Processes, Hypermedia
Connell, Michael L. – 1995
This paper presents two examples in which technology, in this case a fairly sophisticated authoring system--ToolBook, was used as a tool to construct student understandings in mathematics. In doing so, students were able: (1) to successfully identify the variables (unknowns) and the information given (data) in the problem; and (2) to create…
Descriptors: Algebra, Authoring Aids (Programming), Concept Formation, Educational Technology
Heidenreich, Bill – 1992
To meet the changing needs of students, teachers and schools need to create a more visually stimulating learning environment. The modern needs of visual learners can be met through students creating hypermedia stacks that can be viewed and heard by both teachers and students alike. The visual images, sights, and sounds provided in these resources…
Descriptors: Academic Achievement, Authoring Aids (Programming), Computers, Cooperative Learning