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Shamsan, Muayad Abdulhalim Ahmad; Ali, Jamal Kaid Mohammed; Hezam, Taha Ahmed – Arab World English Journal, 2021
The outbreak of Coronavirus disease (COVID-19) has led countries to implement measures to prevent its spread. One of these measures included shutting down schools and universities. Consequently, the teaching, learning and assessment processes were entirely shifted from face-to-face to online. The current study aimed to investigate online…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Lambert, Judy – Technology, Instruction, Cognition and Learning, 2017
Motivation and self-regulation are significant concerns in learning environments that include mechanics of gamification and self-pacing such as in quest-based learning (QBL). QBL is a gamified learning environment designed around quest-like activities, self-pacing, and an external reward system that was offered in an introductory educational…
Descriptors: Educational Environment, Correlation, Student Motivation, Self Management
Abdelraheem, Ahmed Yousif; Ahmed, Abdelrahman Mohammed – Journal on School Educational Technology, 2015
The study investigates the effect of Activity based Blended Learning strategy and Conventional Blended Learning strategy on students' achievement and motivation. Two groups namely, experimental and control group from Sultan Qaboos University were selected randomly for the study. To assess students' achievement in the different groups, pre- and…
Descriptors: Blended Learning, Teaching Methods, Academic Achievement, Student Motivation
Witecki, Gwendolyn; Nonnecke, Blair – Journal of Information Technology Education: Research, 2015
Universities have experienced increases in technology ownership and usage amongst students entering undergraduate programs. Almost all students report owning a mobile phone and many students view laptops and tablets as educational tools, though they also report using them for nonacademic activities during lectures. We explored the relationship…
Descriptors: Lecture Method, Handheld Devices, Laptop Computers, Learner Engagement
Williams, Leonard; Lahman, Mary – Journal of Political Science Education, 2011
Recent research into the merits of online discussion (computer-mediated communication) has shown that it promotes active learning behaviors and enhances learner outcomes. Scholars have also shown that, when instructors employ effective questioning and moderating skills, students can show higher levels of critical thinking in online discussion. In…
Descriptors: Learner Engagement, Computer Mediated Communication, Grade Point Average, Active Learning
Takeda, Masafumi – ProQuest LLC, 2013
As the growing popularity of podcasting and its application in education become more apparent, there have been a number of studies on the academic use of podcasts. A podcast is a digital file that can be delivered automatically to a device such as a portable media player or a computer via the Internet. However, the majority of research studied the…
Descriptors: Handheld Devices, Educational Technology, Japanese, Second Language Learning

Bendixen, Lisa D.; Hartley, Kendall – Journal of Educational Computing Research, 2003
Examines the relationship between epistemological beliefs, metacognition, and student achievement in a hypermedia learning environment. Results indicated that reading comprehension, grade point average, and three of the five epistemological beliefs (fixed ability, omniscient authority, and quick learning) significantly predicted posttest…
Descriptors: Academic Achievement, Computer Assisted Instruction, Educational Technology, Epistemology
Gulek, James Cengiz; Demirtas, Hakan – ERS Spectrum, 2005
Rapid technological advances in the last decade have sparked educational practitioners' interest in utilizing laptops as an instructional tool to improve student learning. There is substantial evidence that using technology as an instructional tool enhances student learning and educational outcomes. Research suggests that, compared with their…
Descriptors: Outcomes of Education, Learning Strategies, Educational Technology, Computers