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Mitzova-Vladinov, Greta; Bizzio-Knott, Rossana; Hooshmand, Mary; Hauglum, Shayne; Aziza, Khitam – Quarterly Review of Distance Education, 2017
This case study examines an innovative way the Blackboard Collaborate video conferencing learning platform was used to record graduate student presentations for creating a course library utilized in individualized student teaching. The presentation recordings evolved into an innovative strategy for providing feedback and ultimately improvement in…
Descriptors: Videoconferencing, Educational Technology, Technology Uses in Education, Critical Thinking
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Ching, Yu-Hui; Hsu, Yu-Chang; Baldwin, Sally – Journal of Interactive Learning Research, 2018
Effective online teaching requires instructors to develop knowledge and new skills conducive to creating meaningful and successful learning experiences for online students. This exploratory case study examined 34 prospective online instructors' reflections on their development of online teaching expertise at the end of a graduate course. We…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Teacher Competencies
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Adanir, Gülgün Afacan – Turkish Online Journal of Educational Technology - TOJET, 2017
This case study demonstrates the use of interaction analysis techniques to explore students' knowledge building process evidenced in time-stamped logs of a CSCL environment that consists of chat, shared whiteboard, and wiki features. The study was performed in a graduate level course, which covers online assignments that expect students to…
Descriptors: Case Studies, Knowledge Level, Educational Technology, Technology Uses in Education
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An, Yun-Jo; Cao, Li – International Journal of Game-Based Learning, 2017
In order to better understand teachers' perspectives on the design and development of digital game-based learning environments, this study examined the characteristics of digital learning games designed by teachers. In addition, this study explored how game design and peer critique activities influenced their perceptions of digital game-based…
Descriptors: Qualitative Research, Computer Games, Video Games, Design
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Yamagata-Lynch, Lisa C.; Do, Jaewoo; Skutnik, Anne L.; Thompson, Duren J.; Stephens, Adam F.; Tays, Cheryl A. – Open Learning, 2015
This article reports on a case of participatory self-directed online learning within the context of a graduate-level instructional technology course. The course was about online learning environments and relied on both asynchronous and synchronous technologies. In this case, the instructor and students engaged in collaborative course design…
Descriptors: Graduate Students, Graduate Study, Self Directed Groups, Online Courses
Kennedy, Jarred – Online Submission, 2010
I have submitted a paper about the course work I learned in the spring semester of my graduate course. The title of the class is Using the Internet in the Classroom. Throughout the semester we learned about various tools and the technology students have been using to help strengthen their learning experience. My paper discusses the specific…
Descriptors: Graduate Study, Technology Uses in Education, Internet, Web Sites
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Dabner, Nicki; Davis, Niki; Zaka, Pinelopi – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
Online learning and teaching is rapidly increasing in many countries, including high schools in the USA and teacher education worldwide. Online and blended approaches to professional and organizational development are, therefore, becoming essential to enable effective and equitable education. Authentic project-based learning to support the…
Descriptors: Foreign Countries, Student Projects, Elementary Secondary Education, Formative Evaluation
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Mays, David C. – Journal of Geoscience Education, 2010
This article describes a one-week introduction to stochastic groundwater modeling, intended for the end of a first course on groundwater hydrology, or the beginning of a second course on stochastic hydrogeology or groundwater modeling. The motivation for this work is to strengthen groundwater education, which has been identified among the factors…
Descriptors: Natural Resources, Water, Probability, College Science
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Chesney, Sarah; Marcangelo, Caroline – Computers & Education, 2010
This small scale action research study investigated the experiences of learners over two iterations as they completed a patchwork text assignment within the digital medium of a personal learning system (PLS). The aim was to investigate the extent to which using a PLS can facilitate formative and collaborative feedback to assist student learning. A…
Descriptors: Feedback (Response), Action Research, Focus Groups, Cooperative Learning
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Oliver, Kevin – TechTrends: Linking Research and Practice to Improve Learning, 2007
In the emerging era of the "read-write" web, students can not only research and collect information from existing web resources, but also collaborate and create new information on the web in a surprising number of ways. Web 2.0 is an umbrella term for many individual tools that have been created with web collaboration, sharing, and/or new…
Descriptors: Assignments, Distance Education, Technology Integration, Educational Technology
Frey, Joanne M. – 2000
This paper briefly describes an assignment designed to improve teachers' attitudes toward technology through basic instruction. A group of teachers who were taking graduate level courses were introduced to computer technology in a non-threatening manner starting with learning the basic computer skills, such as e-mail, word processing, and…
Descriptors: Assignments, Computer Assisted Instruction, Computer Attitudes, Computer Literacy