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Showing 1 to 15 of 19 results Save | Export
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Moeller, Kathryn – Educational Researcher, 2020
Drawing on an integrative review of the literature on the privatization of education and an empirical case study of technology corporations in education, this article examines the corporate within the political economy of education. It argues that by analytically conceiving of corporations under the banner of the private sphere and,…
Descriptors: Privatization, Case Studies, Politics of Education, Commercialization
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Straub, Jeremy – Journal of Educational Technology Systems, 2014
The development of software for spacecraft represents a particular challenge and is, in many ways, a worst case scenario from a design perspective. Spacecraft software must be "bulletproof" and operate for extended periods of time without user intervention. If the software fails, it cannot be manually serviced. Software failure may…
Descriptors: Comparative Analysis, Computer Software, Computer Science Education, Educational Technology
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2013
Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…
Descriptors: Educational Environment, Usability, Virtual Classrooms, Electronic Learning
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Vedder, Richard G. – Journal of Information Technology Education: Innovations in Practice, 2012
In October 2012, Microsoft will release the commercial version of its next operating system, presently called "Windows 8." This version represents a significant departure from the past. Microsoft wants this operating system to meet user needs regardless of physical platform (e.g., desktop, notebook, tablet, mobile phone). As part of this mission,…
Descriptors: Computer Interfaces, Information Technology, Internet, Vendors
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Lauwers, Tom – ProQuest LLC, 2010
This thesis is about a design process for creating "educationally relevant" tools. I submit that the key to creating tools that are educationally relevant is to focus on ensuring a high degree of alignment between the designed tool and the broader educational context into which the tool will be integrated. The thesis presents methods and processes…
Descriptors: Computer Science Education, Alignment (Education), Educational Technology, Instructional Design
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Rienzo, Thomas; Han, Bernard – Journal of Information Systems Education, 2009
While Web 2.0 has no universal definition, it always refers to online interactions in which user groups both provide and receive content with the aim of collective intelligence. Since 2005, online software has provided Web 2.0 collaboration technologies, for little or no charge, that were formerly available only to wealthy organizations. Academic…
Descriptors: Introductory Courses, College Instruction, Cooperation, Course Content
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Jeremic, Zoran; Jovanovic, Jelena; Gasevic, Dragan – Educational Technology & Society, 2009
The evaluation of intelligent tutoring systems (ITSs) is an important though often neglected stage of ITS development. There are many evaluation methods available but literature does not provide clear guidelines for the selection of evaluation method(s) to be used in a particular context. This paper describes the evaluation study of DEPTHS, an…
Descriptors: Evaluation Methods, Instructional Effectiveness, Guidelines, Student Attitudes
Staples, Betsy – Creative Computing, 1981
Guidelines designed to aid in a systematic approach to the selection of hardware and software for classroom use are presented. This information is a portion of the information provided by a Multi Media Training Van supported by the Pennsylvania Department of Education. (MP)
Descriptors: Computer Science, Computers, Consumer Education, Educational Needs
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Koh, Joyce H. L.; Frick, Theodore W. – Journal of Educational Computing Research, 2009
Technology skills instruction is an important component of educational technology courses, which has been shown to raise pre-service teachers' computer self-efficacy. Computer self-efficacy, in turn, is positively related to their self-efficacy for technology integration. Studies of undergraduate technology skills instruction found that classroom…
Descriptors: Preservice Teacher Education, Preservice Teachers, Self Efficacy, Teacher Educators
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Robbins, Bill; Taylor, Ross – Mathematics Teacher, 1981
The experience of Ramsey Junior High School in Minneapolis, Minnesota in bringing computers into the building is discussed in the hopes that it may help those who are just getting started today. (MP)
Descriptors: Computer Science, Computers, Educational Technology, Evaluation Criteria
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Taylor, Harriet; And Others – Journal of Computing in Teacher Education, 1993
Presents background material leading to the development of guidelines for computer science education teacher preparation programs. An overview of the two basic programs is presented, implications for professional education units and the education community are explored, and future directions are identified. (GLR)
Descriptors: Computer Science Education, Educational Technology, Guidelines, Higher Education
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
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Georgantaki, Stavroula C.; Retalis, Symeon D. – Journal of Information Systems Education, 2007
"Object-Oriented Programming" subject is included in the ACM Curriculum Guidelines for Undergraduate and Graduate Degree Programs in Computer Science as well as in Curriculum for K-12 Computer Science. In a few research studies learning problems and difficulties have been recorded, and therefore, specific pedagogical guidelines and…
Descriptors: Computer Science Education, Seminars, Undergraduate Study, Guidelines
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Liu, Ying Chieh; Burn, Janice M. – Journal of Information Systems Education, 2007
This paper compares the processes of Face-To-Face (FTF) teams and Online Learning Teams (OLTs) and proposes methods to improve the performance of OLTs. An empirical study reviewed the performance of fifteen FTF teams and OLTs and their communication patterns were coded by the TEMPO system developed by Futoran et al. (1989) in order to develop a…
Descriptors: Online Courses, Discourse Analysis, Coding, Guidelines
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