Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 88 |
Descriptor
Educational Technology | 122 |
Guidelines | 122 |
Computer Software | 107 |
Computer Uses in Education | 42 |
Instructional Design | 41 |
Internet | 37 |
Teaching Methods | 29 |
Computer Assisted Instruction | 27 |
Foreign Countries | 25 |
Technology Integration | 22 |
Web Sites | 22 |
More ▼ |
Source
Author
Hartog, Rob | 2 |
Klemm, W. R. | 2 |
Wouters, Pieter | 2 |
van Oostendorp, Herre | 2 |
van der Spek, Erik D. | 2 |
Adams, W. | 1 |
Adeyemo, Sunday | 1 |
Ahmed, Muhammad I. | 1 |
Aleksic-Hajdukovic, Irena | 1 |
Ali Chaudhry | 1 |
Allen, Brockenbrough S. | 1 |
More ▼ |
Publication Type
Education Level
Location
Australia | 7 |
California | 3 |
Taiwan | 3 |
United States | 3 |
Canada | 2 |
Greece | 2 |
Italy | 2 |
Netherlands | 2 |
New York | 2 |
Nigeria | 2 |
United Kingdom | 2 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Family Educational Rights and… | 1 |
No Child Left Behind Act 2001 | 1 |
Rehabilitation Act 1973 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Moro, Christian; Mills, Kathy A.; Phelps, Charlotte; Birt, James – International Journal of Educational Technology in Higher Education, 2023
Educational institutions are increasingly investing into digital delivery, acquiring new devices, and employing novel software and services. The rising costs associated with maintenance, in combination with increasing redundancy of older technologies, presents multiple challenges. While lesson content itself may not have changed, the educational…
Descriptors: Sustainability, Educational Technology, Blended Learning, Intervention
Moussiades, Lefteris; Kazanidis, Ioannis; Iliopoulou, Anthi – Innovations in Education and Teaching International, 2019
Video has been widely used as an effective media for delivering varied educational content. The enormous expansion of educational video is due to its effectiveness and to the spectacular evolution of video construction technology. Modern technology allows the rapid and economic development of educational videos as Software Systems. Such videos may…
Descriptors: Video Technology, Educational Technology, Instructional Design, Computer Software
Muhammad, Jika Saidu; Isa, Azman Mat; Shamsuddin, Ahmad Zam Hariro; Miah, Shah Jahan – Education and Information Technologies, 2021
The purpose of this paper is to investigate the possible content of IG (Information Governance) framework for implementation in Nigerian universities so that emphases should be on the areas discovered by the study when planning for the framework for better information management in the universities. A qualitative research using case study approach…
Descriptors: Governance, Educational Technology, Universities, Guidelines
Dina Foster; Caitlin McLemore; Brandon Olszewski; Ali Chaudhry; Ekaterina Cooper; Laurie Forcier; Rose Luckin – UK Department for Education, 2023
A rapid, exploratory review to establish a shared understanding of what constitutes good quality EdTech and implementation. The review: (1) examined existing frameworks and standards; and (2) identified the characteristics, quality components, essential conditions and evaluation criteria for the design and implementation of EdTech. The report…
Descriptors: Standards, Educational Technology, Guidelines, Evidence Based Practice
Ok, Min Wook; Rao, Kavita – Journal of Special Education Technology, 2019
The Google Chrome browser, widely available on computers today, has a variety of free and low-cost apps and extensions that can benefit all students in inclusive classroom settings. Using apps and extensions readily available for the Google Chrome browser, teachers have access to assistive tools that can be useful learning supports for students…
Descriptors: Computer Software, Students with Disabilities, Literacy Education, Mathematics Instruction
Hunter, Jane – Technology, Pedagogy and Education, 2017
Understanding how well teachers integrate digital technology in learning is the subject of considerable debate in education. High Possibility Classrooms (HPC) is a pedagogical framework drawn from research on exemplary teachers' knowledge of technology integration in Australian school classrooms. The framework is being used to support teachers who…
Descriptors: Technology Integration, Educational Technology, Teaching Methods, Foreign Countries
Kendeou, Panayiota; McMaster, Kristen L; Butterfuss, Reese; Kim, Jasmine; Bresina, Britta; Wagner, Kyle – Grantee Submission, 2019
We present an integrated theoretical framework guiding the use of visual narratives in educational settings. We focus specifically on the use of static and dynamic visual narratives to teach and assess inference skills in young children and discuss evidence to support the efficacy of this approach. In doing so, first we review the basis of the…
Descriptors: Inferences, Language Processing, Feedback (Response), Visual Aids
Sellar, Sam – Globalisation, Societies and Education, 2017
This paper examines the development of data infrastructure in Australian schooling with a specific focus on interoperability standards that help to make new markets for education data. The conceptual framework combines insights from studies of infrastructure, economic markets and digital data. The case of the Australian National Schools…
Descriptors: Standards, Guidelines, Program Evaluation, Foreign Countries
Noakes, Sierra – Digital Promise, 2018
Digital Promise's Marketplace Initiative, which has collaborated with district leaders across the country to develop tools and resources that support their edtech evaluation efforts, wanted to understand how tools can support education decision makers use evidence to inform procurement and adoption decisions. In 2018, Digital Promise administered…
Descriptors: School Districts, Kindergarten, Elementary Secondary Education, Teacher Attitudes
Aleksic-Hajdukovic, Irena; Sinadinovic, Danka; Mijomanovic, Stevan – Research-publishing.net, 2019
This research aims to explore how English for Specific Purposes (ESP) teachers and practitioners utilise new technologies, e.g. Massive Open Online Courses (MOOCs), webinars, online platforms, etc. as a means of self-scaffolding in order to exceed their threshold in pedagogical, linguistic, and discoursal competencies in various ESP domains. The…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Language Teachers
Vedder, Richard G. – Journal of Information Technology Education: Innovations in Practice, 2012
In October 2012, Microsoft will release the commercial version of its next operating system, presently called "Windows 8." This version represents a significant departure from the past. Microsoft wants this operating system to meet user needs regardless of physical platform (e.g., desktop, notebook, tablet, mobile phone). As part of this mission,…
Descriptors: Computer Interfaces, Information Technology, Internet, Vendors
Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
Straub, Jeremy – Journal of Educational Technology Systems, 2014
The development of software for spacecraft represents a particular challenge and is, in many ways, a worst case scenario from a design perspective. Spacecraft software must be "bulletproof" and operate for extended periods of time without user intervention. If the software fails, it cannot be manually serviced. Software failure may…
Descriptors: Comparative Analysis, Computer Software, Computer Science Education, Educational Technology
van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines