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Moussiades, Lefteris; Kazanidis, Ioannis; Iliopoulou, Anthi – Innovations in Education and Teaching International, 2019
Video has been widely used as an effective media for delivering varied educational content. The enormous expansion of educational video is due to its effectiveness and to the spectacular evolution of video construction technology. Modern technology allows the rapid and economic development of educational videos as Software Systems. Such videos may…
Descriptors: Video Technology, Educational Technology, Instructional Design, Computer Software
Suzuki, Yuichi; Nakata, Tatsuya; Dekeyser, Robert – Modern Language Journal, 2020
In the coda chapter of the special issue on second language (L2) practice and cognitive psychology, we proposed a theoretical framework for optimizing and researching L2 practice (Suzuki, Nakata, & DeKeyser, 2019). Rogers and Leow's commentary (2020) raised three potential issues regarding this framework, and the present response article aims…
Descriptors: Second Language Learning, Second Language Instruction, Cognitive Psychology, Learning Processes
Schoonenboom, Judith – Australasian Journal of Educational Technology, 2012
The best method for determining the size of learning objects (LOs) so as to optimise their reusability has been a topic of debate for years now. Although there appears to be agreement on basic assumptions, developed guidelines and principles are often in conflict. This study shows that this confusion stems from the fact that in the literature,…
Descriptors: Grounded Theory, Educational Technology, Vignettes, Educational Principles
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Young, Shelley Shwu-Ching; Lin, Wei-Lin – British Journal of Educational Technology, 2012
This study explores how to make diverse learning/instructional materials compatible with e-readers when the instructor pioneered to adopt e-readers into a course of the graduate level. What problems did the instructor encounter when she used the e-readers as a major tool to deliver learning contents, such as the process of converting the…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Journal Writing
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Ritzhaupt, Albert; Martin, Florence; Daniels, Katharine – Journal of Educational Multimedia and Hypermedia, 2010
This paper examines the multimedia competencies of an educational technologist via a job announcements analysis and survey of professionals within the field. A conceptual framework is provided involving the new definition of the field of educational technology and associated knowledge, skill, and ability statements. Two hundred five unique job…
Descriptors: Computer Software, Educational Technology, Communication Skills, Competence
James, Rodney; And Others – 1976
Intended to aid developers of media, materials, and educational technology for individuals who are handicapped, the guide provides information on preparing materials intended for distribution through the National Center on Educational Media and Materials for the Handicapped (NCEMMH). Focused on in the section on determining need and effectiveness…
Descriptors: Educational Media, Educational Technology, Exceptional Child Education, Guidelines

Thomas, Keith J.; And Others – 1984
This extensive review of research on the development of print materials covers text readability, structure of the prose, and organizational and format features of the text. Practical guidelines for developing textual materials that can be supported by empirical research are also presented. Conclusions are then drawn from the literature, and areas…
Descriptors: Educational Technology, Flow Charts, Guidelines, Instructional Development
Collis, Betty; Winnips, Koos – 1998
This paper describes how the authors use a mixture of World Wide Web (WWW)-based functionalities and new didactics to teach educational technology students at the University of Twente (Netherlands) about the design of WWW-based learning environments. Topics discussed include: (1) the content of courses about the design of educational WWW…
Descriptors: Course Content, Courseware, Design Preferences, Educational Environment
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). Regional Office for Education in Asia and the Pacific. – 1986
This sourcebook on educational technology materials was developed in conjunction with a regional workshop on "The Use of Educational Technology by Teachers," which was held in September 1985 and attended by participants and observers from Bangladesh, India, Indonesia, Japan, Malaysia, New Zealand, the Philippines, the Republic of Korea,…
Descriptors: Audiovisual Aids, Developed Nations, Developing Nations, Educational Technology
Diederen, Julia; Gruppen, Harry; Voragen, Alphons G. J.; Hartog, Rob; Mulder, Martin; Biemans, Harm – 2002
This paper describes the first stage of a 4-year research project on the design, development and use of Web-based digital learning material for food chemistry education. The paper discusses design guidelines, based on principles that were selected from theories on learning and instruction, and illustrates in detail how these guidelines were used…
Descriptors: Chemistry, Computer Software Development, Computer System Design, Educational Technology
Pedersen, Susan; Williams, Douglas – 2001
The growing interest in the field of educational technology in the design of constructivist learning environments has led to a renewed examination of problem-based learning (PBL), an approach to instruction in which all learning results from students' efforts to solve a complex problem. Concurrent advances in technology make it possible to use…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Uses in Education, Educational Technology
Williams, Marian G.; Traynor, Carol – 1994
The emerging field of participatory design is devoted to involving end users of a new technology in the design of that technology. This paper presents a case study of the participatory design of educational software and discusses guidelines derived from federally-funded formal research on participatory design projects. The case study involved the…
Descriptors: Case Studies, Computer Software Development, Computer Uses in Education, Educational Technology

Strassenberg, Arnold – Journal of College Science Teaching, 1984
The National Science Foundation (NSF) has recently released a description of a program that will accept proposals and make grants for projects to improve precollege science/mathematics teachers. Examines the program guidelines and comments on a National Science Board report, recommended as a guide in developing proposals. (JM)
Descriptors: Curriculum Development, Educational Improvement, Educational Needs, Educational Technology
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