Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 8 |
Descriptor
Educational Technology | 13 |
Guidelines | 13 |
Computer Software | 8 |
Programming | 7 |
Instructional Design | 5 |
Instructional Effectiveness | 5 |
Authoring Aids (Programming) | 4 |
Foreign Countries | 4 |
Internet | 4 |
Animation | 3 |
Computer Assisted Instruction | 3 |
More ▼ |
Source
Author
Anido-Rifon, Luis | 1 |
Arnold, Asia-Lige | 1 |
Daniels, Beth | 1 |
Ellington, Roni | 1 |
Georgantaki, Stavroula C. | 1 |
Gonzalez-Barbone, Victor | 1 |
Hemard, D. P. | 1 |
Joy, Mike | 1 |
Kwon, Jungmin | 1 |
Laine, Teemu H. | 1 |
Lin, Wei-Lin | 1 |
More ▼ |
Publication Type
Journal Articles | 11 |
Reports - Descriptive | 6 |
Reports - Research | 4 |
Reports - Evaluative | 3 |
Guides - Non-Classroom | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Secondary Education | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
Early Childhood Education | 1 |
Elementary Education | 1 |
High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Practitioners | 2 |
Administrators | 1 |
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ellington, Roni; Daniels, Beth; Orozco, Felicia; Santiago, Alicia; Arnold, Asia-Lige – Journal of Educational Multimedia and Hypermedia, 2021
The Twin Cities PBS "Ready to Learn" project focuses on the building of science and literacy skills of diverse students ages 5 to 8. It also promotes equity for historically underrepresented children in science (race-ethnic minorities, low-income children with disabilities, English Language Learners). The Transformative Transmedia…
Descriptors: STEM Education, Program Descriptions, Science Instruction, Literacy
Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
Gonzalez-Barbone, Victor; Anido-Rifon, Luis – Computers & Education, 2010
Shareable Content Object Reference Model (SCORM) was proposed as a standard for sharable learning object packaging, delivering and sequencing. Several years later, Common Cartridge (CC) is proposed as an enhancement of SCORM offering more flexibility and addressing needs not originally envisioned, namely assessment and web 2.0 standards, content…
Descriptors: Educational Policy, Standards, Models, Guidelines
Young, Shelley Shwu-Ching; Lin, Wei-Lin – British Journal of Educational Technology, 2012
This study explores how to make diverse learning/instructional materials compatible with e-readers when the instructor pioneered to adopt e-readers into a course of the graduate level. What problems did the instructor encounter when she used the e-readers as a major tool to deliver learning contents, such as the process of converting the…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Journal Writing
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Hemard, D. P. – System, 1997
Provides computer literate foreign language specialists in higher education with a manageable set of domain-specific design principles and guidelines for alleviating the complexity of design issues arising out of authoring hypermedia second language learning applications. Notes that the guidelines proposed result from a tailored selection process.…
Descriptors: Authoring Aids (Programming), Cognitive Style, Courseware, Educational Environment
Georgantaki, Stavroula C.; Retalis, Symeon D. – Journal of Information Systems Education, 2007
"Object-Oriented Programming" subject is included in the ACM Curriculum Guidelines for Undergraduate and Graduate Degree Programs in Computer Science as well as in Curriculum for K-12 Computer Science. In a few research studies learning problems and difficulties have been recorded, and therefore, specific pedagogical guidelines and…
Descriptors: Computer Science Education, Seminars, Undergraduate Study, Guidelines
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy

Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
Ward, Anne W., Ed. – 1994
Designed for education leaders who seek to apply multimedia technology in schools, this guide addresses not only hardware and software matters, but also a wide range of related issues that schools face. Various facets of the topic are addressed in 12 papers presented under 8 broad headings: (1) Multimedia Technology (Racquel Skolnik and R. G.…
Descriptors: Authoring Aids (Programming), Case Studies, Computer Selection, Copyrights
Pohl, Margit – 1998
This paper reports on a study that observed students creating structured hypertext documents, and how they try to convey structural information, in order to formulate tentative guidelines/principles for the design of concept mapping tools or hypertext systems with an emphasis on the representation of structural knowledge, and to formulated…
Descriptors: Authoring Aids (Programming), College Students, Computer Uses in Education, Concept Mapping