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Ma, Yuxin; Harmon, Stephen W. – Journal of Interactive Learning Research, 2009
Design-based research is a burgeoning research paradigm holding the promise of introducing more socially responsible studies to transform education. However, there is a lack of methodological standards and established research processes to inform this type of study. Although there are general principles and procedures on design-based research,…
Descriptors: Research and Development, Case Studies, Research Methodology, Guidelines
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Elen, Jan – Educational Technology Research and Development, 2004
Instructional design may help make educational research more useful and influential. In this discussion, I argue that instructional design anchor points (IDAPs) are the basis for this kind of research. In short, IDAPs are educational tools or approaches that can be studied to generate design guidelines. The study of IDAPs may become more useful…
Descriptors: Educational Environment, Instructional Design, Educational Research, Educational Technology
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Misanchuk, Earl R.; Schwier, Richard A. – Canadian Journal of Educational Communication, 1995
Summarizes the results of literature on color use in multimedia screen design for instructional purposes. Discusses problems and the lack of guidance for instructional designers. Suggests renewed research and the development of a connoisseurial approach to screen design, which values the contributions of both research and aesthetic experience.…
Descriptors: Aesthetics, Color, Designers, Educational Technology
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Horn, Robert E. – Simulation & Gaming, 1995
"The Guide to Simulations/Games for Education and Training" was the authoritative reference book for the field from 1970 to 1985. Describes technological developments and changes in the field and the four editions that were created as a result of those changes. (AEF)
Descriptors: Change, Computer Games, Computer Simulation, Educational Technology
Williams, Marian G.; Traynor, Carol – 1994
The emerging field of participatory design is devoted to involving end users of a new technology in the design of that technology. This paper presents a case study of the participatory design of educational software and discusses guidelines derived from federally-funded formal research on participatory design projects. The case study involved the…
Descriptors: Case Studies, Computer Software Development, Computer Uses in Education, Educational Technology
Cradler, John; Bridgforth, Elizabeth – 1995
Authorized by the California Department of Education, this report provides an analysis of research-based guidelines for the educational applications of technology and information resources and the communication and learning opportunities made possible by telecommunications. The report specifically addresses current state-of-the art technologies…
Descriptors: Computer Uses in Education, Educational Policy, Educational Research, Educational Resources