Publication Date
In 2025 | 2 |
Since 2024 | 12 |
Since 2021 (last 5 years) | 46 |
Since 2016 (last 10 years) | 74 |
Since 2006 (last 20 years) | 103 |
Descriptor
Computer Simulation | 108 |
Educational Technology | 108 |
High School Students | 108 |
Foreign Countries | 51 |
Technology Uses in Education | 46 |
Teaching Methods | 43 |
Science Instruction | 39 |
Student Attitudes | 34 |
Secondary School Science | 25 |
Physics | 19 |
Program Effectiveness | 18 |
More ▼ |
Source
Author
Candace Walkington | 2 |
Emily C. Bouck | 2 |
Holly M. Long | 2 |
Inan, Cemil | 2 |
Jonathan Hunnicutt | 2 |
Julianna Washington | 2 |
Kocakaya, Serhat | 2 |
Mitchell J. Nathan | 2 |
Ng, Tuck Wah | 2 |
Sun, Jerry Chih-Yuan | 2 |
Wildan, Ardan | 2 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 4 |
Practitioners | 1 |
Location
Taiwan | 8 |
Indonesia | 5 |
Turkey | 5 |
Australia | 4 |
Germany | 3 |
Greece | 3 |
Israel | 3 |
Italy | 3 |
Japan | 3 |
Philippines | 3 |
Connecticut | 2 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
Attitude Scale | 1 |
Computer Attitude Scale | 1 |
Motivated Strategies for… | 1 |
Wechsler Individual… | 1 |
Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Martin, Eli – ProQuest LLC, 2023
As the number of STEM opportunities and the need for a scientifically literate society increases, educators in STEM fields require tools that help support these needs. Chemistry is one STEM content area that would benefit from exploring educational technology that supports conceptual understanding. An action research study was conducted to…
Descriptors: Chemistry, Educational Technology, Concept Formation, Learner Engagement
Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
JaMall A. Willis – ProQuest LLC, 2023
The primary purpose of this exploratory multi-case study was to investigate how virtual reality (VR), when utilized as the primary driver of hands-on instruction, could influence the completion of the Experiential Learning Cycle (ELC) for high school level Career and Technical Education (CTE) instructors. Specifically, this qualitative study…
Descriptors: Computer Simulation, Educational Technology, Experiential Learning, Vocational Education Teachers
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Line Have Musaeus; Deborah Tatar; Peter Musaeus – Journal of Biological Education, 2024
Computational modelling is widely used in biological science. Therefore, biology students need to learn computational modelling. However, there is a lack of evidence about how to teach computational modelling in biology and what the effects are on student learning. The purpose of this intervention-control study was to investigate how knowledge in…
Descriptors: Computation, Models, High School Students, Biology
Ziyi Zhang – ProQuest LLC, 2023
As artificial intelligence (AI) plays a more prominent role in our everyday lives, it becomes increasingly important to introduce basic AI concepts to K-12 students. Currently, most K-12 AI research focuses on introducing fundamental AI concepts using pure virtual platforms like webpages or software. However, robots, as helpful and popular tools…
Descriptors: Artificial Intelligence, Elementary Secondary Education, Educational Technology, Robotics
Dewi, Poppy Sari; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This study aims to reveal the effectiveness of the use of an augmented reality-assisted physics e-module based on the local wisdom of the pedicab in improving mathematical communication and critical thinking abilities. The study used the 4D model. Empirical trials were conducted involving 255 grade XII students. The effectiveness test was…
Descriptors: Science Instruction, Physics, Computer Simulation, Educational Technology
Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Luca Botturi; Tiffany Fioroni; Chiara Beretta; Davide Andreoletti; Alessandro Ferrari; Felipe Cardoso; Anna Picco-Schwendener; Suzanna Marazza; Silvia Giordano – Educational Technology Research and Development, 2024
Privacy is a central issue in the digitalization of society and directly concerns all Internet users. Privacy education is part of the picture of a more just digital society: it aims at making users more aware of the importance of their data and of the technical and financial tools and processes that involve their personal data. Nonetheless,…
Descriptors: Computer Simulation, Privacy, Internet, Student Behavior
Robby Hilmi Rachmadian; Alfyananda Kurnia Putra; Sumarmi Sumarmi; Heni Masruroh – International Journal of Learning Technology, 2024
Geography education usually faces the problem of a monotonous learning process. Therefore, educators constantly seek better teaching strategies to present interesting and enjoyable classes. The main objective of this study is to 'present learning technology to improve geoheritage understanding' through an open-access website powered by interactive…
Descriptors: Experiential Learning, Computer Simulation, Educational Media, Technology Uses in Education
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Hui Shan Lo; Yung Ji Sher; Jon Chao Hong; Hsu Kai Chang; Ting Fang Wu – Educational Technology & Society, 2024
Virtual Reality (VR) holds promise in vocational education and benefits individuals with disabilities. This study aims to assess the effectiveness of a blended learning approach using VR and traditional instruction in teaching car detailing skills to students with intellectual disabilities (ID). This study utilized a group comparison research…
Descriptors: Computer Simulation, Vocational Education, Students with Disabilities, Intellectual Disability
Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
Casey, J. Elizabeth; Kirk, Jeff; McLendon, Levi – Journal of Service-Learning in Higher Education, 2023
During an educational technology class in the spring of 2021, preservice teachers worked at an inclusive, state accredited private school as part of a required service-learning component. Preservice teacher candidates worked with middle and high school students, many of whom were identified with a disability, preferably referred to as an…
Descriptors: Service Learning, Educational Technology, Students with Disabilities, Student Teachers