NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 159 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Beaudoin, Laurent; Avanthey, Loïca – Education and Information Technologies, 2023
In this article, we present an educational reform we implemented a few years ago to respond to a marked drop in the success of students entering higher education in computer science. The main objective of our reform is to adapt the teaching methods of Generation X-Y to Generation Y-Z or more. To do this, we propose two approaches. First, to make…
Descriptors: Digital Literacy, Computer Science Education, Electronic Learning, Distance Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Changxue Ma – Science Insights Education Frontiers, 2025
This article is a survey of the major achievements China has made in digital education since the introduction of the Education Informatization 2.0 Action Plan. Drawing on the existing research literature and relevant reports from the Ministry of Education of China, the study looks at the outcomes of digital education in China in six dimensions:…
Descriptors: Foreign Countries, Computer Science Education, Educational Trends, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sharon Gumina; Karen Patten; John Gerdes – Education and Information Technologies, 2024
This paper is an experiential report describing the faculty and student experiences and knowledge gained from developing an Internet of Things (IoT) course within an Information Technology (IT) Department at a large southeastern United States public university. The paper contributes insights gained developing the introductory IoT course, and it…
Descriptors: Internet, Information Technology, Computer Science Education, Public Colleges
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Huan; Li, You; Wang, Ye; Lee, Yugyung; Petri, Alexis; Cha, Teryn – Journal of Ethnographic & Qualitative Research, 2022
Artificial intelligence (AI) has been widely adopted in higher education. However, the current research on AI in higher education is limited, lacking both breadth and depth. In the present study, we addressed this research gap by exploring students' perception of learning in AI-related courses facilitated by an open experiential AI platform.…
Descriptors: Artificial Intelligence, Technology Integration, Computer Science Education, Communications
Peer reviewed Peer reviewed
Direct linkDirect link
Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McKee, Connor; Ntokos, Konstantinos – Research in Learning Technology, 2022
Microlearning, in which lecture recordings are segmented into parts, saw renewed focus as a means of maintaining student engagement amid the challenging conditions of the COVID-19 pandemic. While many institutions shifted to remote provision with segmented lecture recordings, there is a lack of consensus about the length that these segments should…
Descriptors: Learning Activities, Electronic Learning, Learner Engagement, Higher Education
Cosmin Holeab; Irina Geanta – European Union, 2024
The report, overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and of the European Education and Culture Executive Agency is the second report in the series dedicated to promoting inspiring practices in digital education from the 27 European Union…
Descriptors: Higher Education, Educational Practices, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Page, Tom; Thorsteinsson, Gisli – Journal of Educational Technology, 2019
This paper presents general aspects of the development process for a technology education curriculum in Iceland University of Education during 2007-2008. The background to a research project in the field of using simulation learning tools and other new learning media as a supporting tool for learning and as an essential part of the new learning…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Al-Jarf, Reima – Online Submission, 2022
Use of dictionaries is an integral part of language learning and teaching. With the availability of smartphones, EFL, ESL and ESP students can access and download a variety of specialized mobile dictionaries Apps (MDAs). Specialized MDAs are of special importance for students learning English for engineering, business, and computer science…
Descriptors: Dictionaries, Electronic Publishing, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Shufan; Newman, Robert – IEEE Transactions on Education, 2019
Contribution: An original application of individual rotation to blended learning, which mixes e-learning, discussion groups (seminars), practical laboratory work, and self-motivated tasks called "mini-projects." Background: In examining the changing practices toward students' transferable skills in higher education, current teaching…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
Adrian Curaj; Cezar Hâj; Cosmin Holeab; Irina Geanta; Alina Iura; Dorin Cote?; Oana ?în?ar – European Union, 2025
The present report overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and the European Education and Culture Executive Agency as part of the contract for the implementation of the European Digital Education Hub, is the third report in a series…
Descriptors: Foreign Countries, Educational Innovation, Electronic Learning, Educational Practices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Schreglmann, Sinan; Kazanci, Zekeriya – International Education Studies, 2018
The aim of this study is to develop a lesson plan for the "Graphics and Animation in Education" course lectured in the department of Computer Education and Instructional Technology (CEIT). For this purpose, a "Needs Analysis Form for Graphics and Animation in Education Course" that includes open ended questions is produced by…
Descriptors: Lesson Plans, Needs Assessment, Animation, Computer Graphics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gezgin, Deniz Mertkan; Adnan, Muge; Acar Guvendir, Meltem – Turkish Online Journal of Distance Education, 2018
Mobile learning has started to perform an increasingly significant role in improving learning outcomes in education. Successful and efficient implementation of m-learning in higher education, as with all educational levels, depends on users' acceptance of this technology. This study focuses on investigating the attitudes of undergraduate students…
Descriptors: Electronic Learning, Comparative Analysis, Foreign Countries, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11