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Showing all 8 results Save | Export
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Pfuurai Chimbunde; Boitumelo Benjamin Moreeng – TechTrends: Linking Research and Practice to Improve Learning, 2025
Despite extensive research on the concerns with the use of ChatGPT that evolve around cheating, academic integrity, and plagiarism, very little is known on the assessment practices in school history, obscuring our understanding on how history teachers can assess students amid ChatGPT driven challenges. This conceptual paper discusses the…
Descriptors: History Instruction, Evaluation Methods, Student Evaluation, Artificial Intelligence
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Patterson, Timothy; Han, Insook; Esposito, Laurie – Theory and Research in Social Education, 2022
Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were…
Descriptors: Computer Simulation, Empathy, History, Adult Learning
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Katz, Meredith L.; Kress, Jeffrey S. – Journal of Jewish Education, 2018
This study investigates the Jewish history engagement for middle school students "playing" in the Jewish Court of All Time (JCAT), an online simulation of a current events court case with historical roots (http://jcat.icsmich.org). Through an online platform across several schools, students research and play historical and current…
Descriptors: Jews, History, Middle School Students, Computer Simulation
Baker, Ryan S.; Lindrum, David; Lindrum, Mary Jane; Perkowski, David – International Educational Data Mining Society, 2015
College students enrolled in online courses lack many of the supports available to students in traditional face-to-face classes on a campus such as meeting the instructor, having a set class time, discussing topics in-person during class, meeting peers and having the option to speak with them outside of class, being able to visit faculty during…
Descriptors: College Students, At Risk Students, Online Courses, Educational Technology
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
This white paper describes instructional approaches that apply to successful teaching with the Smithsonian "Learning Lab." After defining its use of terms such as "deeper learning" and "authentic resources" the authors review the research basis of three broad approaches that support integrating digital resources into…
Descriptors: Learning Laboratories, Teaching Methods, Educational Technology, Technology Integration
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Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert – International Journal of Inclusive Education, 2014
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Quasiexperimental Design
Hofer, Mark; Swan, Kathleen Owings – Journal of Research on Technology in Education, 2008
In recent years researchers in educational technology have begun to look closely at the complexity of integrating technology in K-12 classrooms. The development of the notion of Technological Pedagogical Content Knowledge (TPCK) provides a useful theoretical framework to explore the requisite forms of teacher knowledge required to effectively…
Descriptors: Teacher Competencies, Elementary Secondary Education, Technology Integration, Educational Technology
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Van Drie, Jannet; Van Boxtel, Carla; Erkens, Gijsbert; Kanselaar, Gellof – Technology, Pedagogy and Education, 2005
In this article the authors focus on how features of a computer-supported collaborative learning (CSCL) environment can elicit and support domain-specific reasoning and more specifically historical reasoning. The CSCL environment enables students to collaborate on a historical inquiry task and in writing an argumentative essay. In order to support…
Descriptors: History Instruction, Cooperative Learning, Computer Assisted Instruction, Electronic Learning