NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)0
Since 2006 (last 20 years)8
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test1
What Works Clearinghouse Rating
Showing 1 to 15 of 19 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Ming-Chi; Huang, Yueh-Min; Kinshuk; Wen, Dunwei – Educational Technology Research and Development, 2013
It is critical that students learn how to retrieve useful information in hypermedia environments, a task that is often especially difficult when it comes to image retrieval, as little text feedback is given that allows them to reformulate keywords they need to use. This situation may make students feel disorientated while attempting image…
Descriptors: Navigation (Information Systems), Online Searching, Hypermedia, Predictor Variables
Peer reviewed Peer reviewed
Direct linkDirect link
Kazanidis, Ioannis; Satratzemi, Maya – International Journal of Distance Education Technologies, 2009
Adaptive Educational Hypermedia Systems provide personalized educational content to learners. However most of them do not support the functionality of Learning Management Systems (LMS) and the reusability of their courses is hard work. On the other hand some LMS support SCORM specifications but do not provide adaptive features. This article…
Descriptors: Feedback (Response), Hypermedia, Educational Technology, Computer Managed Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Chiu-Jung; Liu, Pei-Lin – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to explore the effectiveness of using learner-generated and instructor-provided multimedia annotations on foreign language reading comprehension and attitudes. The four research questions are: (1) what are the effects of using different multimedia annotations on reading comprehension for learners of different…
Descriptors: Foreign Countries, Hypermedia, Cognitive Style, Reading Comprehension
Peer reviewed Peer reviewed
Direct linkDirect link
Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
Peer reviewed Peer reviewed
Direct linkDirect link
Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
Peer reviewed Peer reviewed
Direct linkDirect link
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Willett, Rebekah – Learning, Media and Technology, 2007
This article focuses on data collected from a project called "Shared Spaces: Informal Learning and Digital Cultures". The project aimed to build links between young peoples' leisure and learning experiences, by engaging with the content and styles of learning connected with digital cultures in homes and community centres. The article focuses on…
Descriptors: Educational Technology, Informal Education, Constructivism (Learning), Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sanchez, Jaime; Saenz, Mauricio – Behaviour & Information Technology, 2006
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…
Descriptors: Blindness, Educational Technology, Problem Solving, Instructional Effectiveness
Peer reviewed Peer reviewed
Linn, Marcia C. – Learning and Instruction, 1992
The development and evaluation of a series of hypermedia tools designed to help students learn to program in PASCAL or LISP are described. Classroom trials with 171 college students illustrate use of the developed tools. The use of hypermedia to foster integrated understanding is discussed. (SLD)
Descriptors: Classroom Research, College Students, Comprehension, Computer Assisted Instruction
Peer reviewed Peer reviewed
Jacobson, Michael J.; Spiro, Rand J. – Journal of Computing in Higher Education, 1994
A framework for examining the effectiveness of different types of educational computing environments addresses the conceptual characteristics of the knowledge domain being learned and the learner's stage of knowledge. Characteristics of certain technology-based learning environments (computer-based drill, intelligent tutoring systems, hypertext)…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Oriented Programs, Computer Software Evaluation
EPIEgram: The Newsletter of Systemic Change, 1993
The EPIEgram newsletter contains information about educational materials and technology for elementary secondary education. In addition to the continuing feature, "The Educational Software Selector" (TESS), the nine issues contain articles on evaluating educational technology; school reform; publishing; multimedia; hypermedia; the…
Descriptors: Computer Networks, Computer Software Evaluation, Courseware, Educational Change
Lawrence, Virginia – 2002
No longer just a user of commercial software, the 21st century teacher is a designer of interactive software based on theories of learning. This software, a comprehensive study of straightline equations, enhances conceptual understanding, sketching, graphic interpretive and word problem solving skills as well as making connections to real-life and…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Courseware
Peer reviewed Peer reviewed
Direct linkDirect link
Glover, Derek; Miller, David; Averis, Doug; Door, Victoria – Technology, Pedagogy and Education, 2005
There has been an increasing awareness of the need to understand the match between technology and pedagogy in the development of interactive learning supported by the interactive whiteboard in schools in the United Kingdom. There is evidence that teachers are seeking some understanding of the research background and to this end a team from Keele…
Descriptors: Literature Reviews, Learning Processes, Foreign Countries, Educational Technology
Meskill, Carla; And Others – 1997
A project reviewed 54 commercially available multimedia products with literature as the subject matter, to determine what pedagogical approaches steered the design of literature software, and whether these were aligned with response-based views of literature teaching/learning. Findings indicated that the design of commercial products advocates an…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Software Evaluation, Educational Technology
Peer reviewed Peer reviewed
White, Charles S. – Social Education, 1996
Provides a thorough and useful evaluation of two interactive multimedia US history programs. "Vital Issues: Reshaping and Industrializing the Nation" covers US history from European contact to the present. "Powers of Persuasion" focuses on the art of propaganda in World War II. Includes extensive information on both products.…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Educational Resources, Educational Technology
Previous Page | Next Page ยป
Pages: 1  |  2