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Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
Breck, Judy – Educational Technology, 2007
This article is a partial look at what the future of education might be if educational resources become open online. Intertwingularity is discussed as a general term for what OER will do online. Predictions about an open education future are based on nine quotations from books by popular writers about our networked age. When the network mechanisms…
Descriptors: Educational Resources, Shared Resources and Services, Information Management, Information Technology
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Bayne, Sian – Teaching in Higher Education, 2008
As certain areas of practice in higher education shift online, the work of learners and teachers increasingly takes place within the domain of the image. The "digital turn" we are experiencing, both in higher education and in the wider culture, accompanies an "iconic turn" in which the logic of the image as it emerges on our screens has a growing…
Descriptors: Higher Education, Educational Environment, Teaching Methods, Virtual Classrooms
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Hendricks, Jennifer A. – Current Issues in Education, 2004
Classroom practice in the real world has become increasingly incommensurate with the lived experience of students. Young people, consisting of all age cohorts and class fractions, have never known their world to not include the Internet. They have been utilizing this technology since before they started kindergarten, whether it was in games that…
Descriptors: Social Change, Internet, Influence of Technology, Technology Uses in Education
Groff, Warren H. – 1995
One purpose of education is that of human-resource development--to provide society with the critical mass of intellectual capital and competent work forces. This paper presents an analysis of the emerging global context and school restructuring in industrialized nations. It also describes an evaluation conducted by the Education Committee of the…
Descriptors: Cognitive Processes, Communications, Cybernetics, Educational Change
Educational Research Service, Arlington, VA. – 1996
Vast changes have taken place in Internet resources and features. To update teachers, administrators, and students on the changing cyberspace landscape, the Educational Research Service has developed a guidebook for using the Internet both in and out of the classroom. It contains detailed information about the World Wide Web, tools for searching…
Descriptors: Access to Information, Computer Uses in Education, Cybernetics, Educational Media
Farell, Lesley; Holkner, Bernard – 2002
Workspaces are sites of contention over what is knowledge and who can say so; work-related education has never been a neutral arbiter. In a context in which workspaces routinely bring together physical place and cyber place in communication networks, traditional struggles over knowledge and knowing are affected by communications technologies (CT)…
Descriptors: Business Communication, Change Strategies, Communications, Computer Oriented Programs
Internal Revenue Service (Dept. of Treasury), Washington, DC. – 1989
This document reports the results of an examination of the external and internal environments of the Internal Revenue Service (IRS) and the most promising technological tools and methods to create the training system capabilities the IRS will need in the future. Following an executive summary, chapter 1 describes how the document was developed.…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Cybernetics, Distance Education