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Jim Belair; Nicole Waskie-Laura – Knowledge Quest, 2021
How can school librarians change the view of school librarians to better match the reality of their work? One way is to increase their explicit connections with broad, recognizable initiatives, like digital fluency and computer science. The The New York State Computer Science and Digital Fluency (CS/DF) Standards, in alignment with the "AASL…
Descriptors: School Libraries, Librarians, Role, Educational Technology
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Nichols-Paez, Isaac; Brady, Corey – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
Generative activities have been shown to support students to engage in space-creating play and exercise their conceptual agency to generate a mathematical space (e.g. Stroup et al. 2004), yet these studies implement generative activities only with their resonating counterpart, classroom networks, technological infrastructures that connect…
Descriptors: Mathematics Instruction, Learning Activities, Mathematical Concepts, Concept Formation
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Huang, Wen-Chen; Chen, Ching-Wen; Weng, Richard – International Journal of Distance Education Technologies, 2015
In the conventional classroom, many obstacles hinder interaction between an instructor and students, such as limited class hours, fixed seating, and inadequate time for meetings after class. This work develops a novel multimedia mobile classroom feedback system (MMCFS) that instantly displays students' responses, such as class-related questions or…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Interaction
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Cantrell, Pamela; Knudson, Mark S. – Computers in the Schools, 2006
Participants in a science professional development field experience were surveyed for their perceptions of the impacts of integrating a wireless local area network (WLAN), pocket PCs, and laptops as tools for enhancing science inquiry. Pocket PCs and laptops were used for data collection and analysis and for communication of research results to…
Descriptors: Field Experience Programs, Data Collection, Educational Technology, Inquiry
Edelson, Daniel; O'Neill, D. Kevin – 1994
The Collaboratory Notebook is a networked hypermedia database that allows students to collaborate on scientific inquiries across boundaries of time and space. Developed as part of the Learning Through Collaborative Visualization (CoVis) networking testbed, sponsored by the National Science Foundation, this software expands on the idea of…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Software Development, Courseware
O'Neill, D. Kevin; Gomez, Louis M. – 1994
The Collaboratory Notebook, developed as part of the Learning Through Collaborative Visualization Project (CoVis), is a networked, multimedia knowledge-building environment which has been designed to help students, teachers and scientists share inquiry over the boundaries of time and space. CoVis is an attempt to change the way that science is…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Software Development, Cooperative Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers