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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
Akhavan, Peyman; Arefi, Majid Feyz – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
The purpose of this study is to obtain suitable quality criteria for evaluation of electronic content for virtual courses. We attempt to find the aspects which are important in developing e-content for virtual courses and to determine the criteria we need to judge for the quality and efficiency of learning objects and e-content. So we can classify…
Descriptors: Electronic Learning, Classification, Educational Technology, Course Content
Tu, Chih-Hsiung; Sujo-Montes, Laura; Yen, Cherng-Jyh; Chan, Junn-Yih; Blocher, Michael – TechTrends: Linking Research and Practice to Improve Learning, 2012
Learning management systems traditionally provide structures to guide online learners to achieve their learning goals. Web 2.0 technology empowers learners to create, share, and organize their personal learning environments in open network environments; and allows learners to engage in social networking and collaborating activities. Advanced…
Descriptors: Online Courses, Computer Assisted Instruction, Educational Technology, Course Descriptions
Cronin, John J. – Journal of Marketing Education, 2009
Wikis are one of the newest features of Web 2.0. This article describes the implementation of a project in a marketing course in which students created an interactive textbook using wiki software. Several surprises encountered along the way are described, and the unique problem of grading individual contributions to a wiki is discussed. The author…
Descriptors: Marketing, Educational Technology, Hypermedia, Cooperative Learning
Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Moore, David R.; Lockee, Barbara B. – Educational Media and Technology Yearbook, 1999
Presents suggestions to assist distance educators in making instructional development choices to maximize the effectiveness of available bandwidth. Discusses identification of available bandwidth and describes four variables that can be manipulated to reduce the consumption of bandwidth (time/place, fidelity, degree of realism, level of…
Descriptors: Computer Assisted Instruction, Computer Networks, Distance Education, Educational Technology
Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies

Hardy, Darcy Walsh; And Others – Canadian Journal of Educational Communication, 1995
Discussion of the appropriate use of technology for distance education focuses on the need to examine why a delivery system is selected and proposes a method for selecting the medium based on course curricula and the need for motion. Use of the Internet for delivery is also considered. (Author/LRW)
Descriptors: Appropriate Technology, Computer Assisted Instruction, Computer Networks, Curriculum
Chang, Li-Jie; Chou, Chih-Yueh; Chen, Zhi-Hong; Chan, Tak-Wai – International Journal of Educational Development, 2004
Information technology (IT) is becoming increasingly important in K-12 (from kindergarten to senior high school) education. Teachers face growing pressure to interact with their students via networks. However, most teachers require IT assistance to establish a network learning environment. In this study, an approach named ''Educational…
Descriptors: Elementary Secondary Education, Information Technology, Community Education, Educational Technology
Zimmerman, Isa Kaftal, Ed.; Hayes, Mary Forte, Ed. – 1998
This yearbook for the Massachusetts Association for Supervision and Curriculum Development (MASCD) provides educators with models of successful practices and raises questions and potential solutions to issues of accountability, policy, long-term planning, funding, and student motivation for learning. This 1998 yearbook assists educators at all…
Descriptors: Computer Networks, Computer Uses in Education, Curriculum Development, Educational Policy
Jarvela, Sanna; Naykki, Piia; Laru, Jari; Luokkanen, Tiina – Educational Technology & Society, 2007
In our recent research we have explored possibilities to scaffold collaborative learning in higher education with wireless networks and mobile tools. The pedagogical ideas are grounded on concepts of collaborative learning, including the socially shared origin of cognition, as well as self-regulated learning theory. This paper presents our three…
Descriptors: Learning Theories, Higher Education, Cooperation, Telecommunications
Heller, Norma – 1994
This book offers school librarians, media specialists, classroom teachers, computer coordinators, and others involved with educational technology step-by-step procedures for planning and implementing technologies into both library and curricula. The interdisciplinary projects use print sources, as well as CD-ROMs, online databases,…
Descriptors: Computer Networks, Curriculum Enrichment, Databases, Educational Technology
Wiburg, Karin – Computing Teacher, 1994
Discussion of the use of technology for teaching and learning science focuses on studies that explored trends in teaching science with technology. Highlights include projects using telecommunications through computer networks; constructivist theory and the use of hypermedia; and computer-supported collaborative learning. Implications for teachers…
Descriptors: Computer Assisted Instruction, Computer Networks, Constructivism (Learning), Cooperative Learning

Yang, Peter J. – CALICO Journal, 1998
Presents information on the importance and the difficulties of setting up networked multimedia environments for language education, and discusses some possible solutions for the strategic transition to this new instructional format. Reasons for adopting multimedia networking, some applications, and specific answers to some technological problems…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Networks, Educational Technology