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Jeremy Kerr; Nick Kelly – International Journal of Technology and Design Education, 2025
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N = 15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital…
Descriptors: Learning Experience, Instructional Design, Teacher Collaboration, High School Students
Warakon Phommanee; Boonrat Plangsorn; Sutithep Siripipattanakul – Contemporary Educational Technology, 2023
Learning experience design (LXD) is a new wave in educational technology and learning design. This study was conducted to clarify conceptual change to practice by applying a systematic literature review to a combination text mining and bibliometric analysis technique to visualization network. Based on the study selection articles from SCOPUS. Our…
Descriptors: Learning Analytics, Learning Experience, Instructional Design, Bibliometrics
Schmidt, Matthew; Huang, Rui – TechTrends: Linking Research and Practice to Improve Learning, 2022
Increasing interest in user experience design (UXD) in the field of learning design and technology (LDT) signals a growing recognition of the importance of the individual experience of using learning technologies to learning--the learner experience (LX). However, a need exists to better define and conceptualize the phenomenon of learning…
Descriptors: Instructional Design, Educational Technology, Learning Experience, Student Educational Objectives
Chappel Billings – ProQuest LLC, 2024
This dissertation explores Generation Z's perceptions and experiences with Learning Management Systems, emphasizing the influence of user experience design on engagement. The study uses a qualitative postphenomenological method to identify key user experience design attributes that affect student engagement. Analyzing semistructured interviews…
Descriptors: Young Adults, Generational Differences, Learning Management Systems, Instructional Design
Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology
Huang, Xiaoshan; Ruiz-Segura, Alejandra; Tan, Chengyi; Wang, Tingting; Sharma, Robin; Lajoie, Susanne P. – Information and Learning Sciences, 2023
Purpose: Social presence (SP), which refers to individuals' perception of others being engaged as "real people" in the same situation, is a crucial component in technology-rich learning environments (TREs). This study aims to identify major learning design, antecedents and outcomes of SP within TREs, and identify common findings from the…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Student Characteristics
Dwayne Wood; Scott H. Moss – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of the study was to evaluate the impact of generative artificial intelligence (GenAI) on students' learning experiences and perceptions through a master's-level course. The study specifically focused on student engagement, comfort with GenAI and ethical considerations. Design/methodology/approach: The study used an action…
Descriptors: Artificial Intelligence, Learning Experience, Influence of Technology, Evaluation
Antigona Uka; Marigona Morina; Eugene G. Kowch – Center for Educational Policy Studies Journal, 2025
During the COVID-19 pandemic, teachers were exposed to technology-enhanced learning as an emergency measure, yet despite decades of advancement in educational technology, the online learning experiences lacked deliberate design. Recent research highlights a gap concerning the design elements of online professional development and teachers' needs…
Descriptors: Foreign Countries, Capacity Building, COVID-19, Pandemics

Joseph Wong; Edward Chen; Ella Rose; Bella Lerner; Lindsey Richland; Brad Hughes – Grantee Submission, 2023
This study is part of a series of in situ design-based research investigations within a large public university in California, assessing undergraduate science instruction while distance learning. It has become increasingly important to identify sustainable learning alternatives to support online teaching and learning while integrating educational…
Descriptors: Video Technology, Questioning Techniques, Educational Technology, Teaching Methods
Ng, Davy Tsz Kit – Australasian Journal of Educational Technology, 2022
The term metaverse appeared for the first time in a novel published in 1992. Since the early 2000s, researchers have started to use this term to refer to digital technologies for learners to interact with other users with avatars. The term came to prominence in around 2020 due to the rebranding of Facebook. However, there was no consensus on what…
Descriptors: Educational Technology, Definitions, Interaction, Computer Simulation
Umutlu, Duygu – Australasian Journal of Educational Technology, 2022
Integration of computational thinking and programming into science, technology, engineering, and math (STEM) classes is needed to promote students' learning of twenty-first century skills. Yet, teachers are not equipped to achieve this integration successfully as teacher education curricula do not generally align with this need. With the COVID-19…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Teaching Methods, Online Courses
Jennifer Barnett Davis – ProQuest LLC, 2022
This dissertation describes a practitioner's design-based development of a prototype chatbot to guide students in learning biological concepts of genetic mutations and protein synthesis. This chatbot's architecture provides learning activities, feedback, and support throughout a series of short, connected lessons. The chatbot is designed to…
Descriptors: Artificial Intelligence, Accuracy, Computer Software, Inquiry
Aguilar, Stephen J. – TechTrends: Linking Research and Practice to Improve Learning, 2018
We are still designing educational experiences for the "average" student, and have room to improve. Learning analytics provides a way forward. This commentary describes how learning analytics-based applications are well positioned to meaningfully personalize the learning experience in diverse ways. In so doing, learning analytics has the…
Descriptors: Instructional Design, Social Justice, Educational Research, Data Collection