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Showing 1 to 15 of 127 results Save | Export
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Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Katchapakirin, Kantinee; Anutariya, Chutiporn; Supnithi, Thepchai – Education and Information Technologies, 2022
Computational Thinking (CT) has been formally incorporated into the National Curriculum of Thailand since 2017, where Scratch, a block-based visual programming language, has been widely adopted as CT learning environment for primary-level students. However, conducting hands-on coding activities in a classroom has caused substantial challenges…
Descriptors: Computation, Thinking Skills, Programming Languages, Foreign Countries
Roba Hrisseh – ProQuest LLC, 2024
The push to teach coding in schools continues to gain momentum. Coding helps students develop skills in problem-solving, critical thinking, and creativity, as well as improve overall academic performance. However, students with disabilities often face challenges in areas such as problem-solving, mathematics, and multistep reasoning when learning…
Descriptors: Programming, Computer Science Education, Writing Instruction, Literacy
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Abdüsselam, Mustafa Serkan; Turan-Güntepe, Ebru; Durukan, Ümmü Gülsüm – Education and Information Technologies, 2022
This study aims to evaluate the teaching of the programming process carried out through scenarios related to daily life within the framework of Reverse Engineering and the Theory of Didactical Situations. The sample of the study consists of 15 prospective computer and instructional technology education teachers. Quantitative and qualitative data…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Problem Solving
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Workman, Michael D. – Journal of Cybersecurity Education, Research and Practice, 2021
Cybersecurity capabilities in organizations and governmental agencies continue to lag behind the threats. Given the current environment, these entities have placed renewed emphasis on cybersecurity education. However, education appears to lack its full potential in most settings. Few empirical studies have systematically tested the efficacy of…
Descriptors: Computer Security, Information Security, Computer Science Education, Instructional Effectiveness
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
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Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
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Yin, Jiaqi; Goh, Tiong-Thye; Yang, Bing; Xiaobin, Yang – Journal of Educational Computing Research, 2021
This study investigated the impact of a chatbot-based micro-learning system on students' learning motivation and performance. A quasi-experiment was conducted with 99 first-year students taking part in a basic computer course on number system conversion. The students were assigned to a traditional learning group or a chatbot-based micro-learning…
Descriptors: Educational Technology, Technology Uses in Education, Student Motivation, Academic Achievement
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Akdag, Mustafa; San, Ismail; Sahin, Esra – Participatory Educational Research, 2021
This study was conducted to determine the effects of blog-based teaching on academic achievement and pre-service teachers' ideas about this implementation. Participants of the study consist of 51 sophomore students of the department of Computer Education and Educational Technology in Inonu University, Turkey. The research method is a mixed method…
Descriptors: Teaching Methods, Electronic Publishing, Web Sites, Computer Science Education
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Ilic, Ulas – International Journal of Research in Education and Science, 2021
The present study aimed to determine the effect of Scratch-assisted expressions and applications on the Computational Thinking skills of pre-service teachers. For this purpose, the research was designed with an exploratory sequential design, a mixed research method. Thirty-three pre-service teachers participated in the study. Data were collected…
Descriptors: Programming Languages, Computer Science, Thinking Skills, Creative Thinking
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Peslak, Alan; Kovalchick, Lisa; Wang, Wenli; Kovacs, Paul – Journal of Information Systems Education, 2021
Starting with the advent of the Internet, the concept of online distance education became a more vibrant and viable alternative and has grown rapidly. With the arrival of the COVID-19 pandemic and low-cost Internet-based videoconferencing, more hybrid options have become the standard in the current pandemic global environment. This study explores…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Distance Education
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Usengül, Leyla; Bahçeci, Ferhat – World Journal of Education, 2020
Today, the essential skills and characteristics of individuals change within the frame of changing needs. The acquisition of these skills to individuals is not sufficient with traditional education and difficulties are experienced in adapting to the age. While gaining 21st century skills, conducting interdisciplinary studies is becoming importance…
Descriptors: Technology Integration, Instructional Effectiveness, Thinking Skills, Skill Development
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Basnet, Ram B.; Doleck, Tenzin; Lemay, David John; Bazelais, Paul – Education and Information Technologies, 2018
Teaching programming concepts to enhance students' problem solving and computational thinking skills is a challenging task, especially when students enter college with little to no preparation, or they lack the interest or capacity for programming. Online platforms that serve as automated practice and assessment systems have been offered as…
Descriptors: Computer Science Education, Programming, Homework, Student Projects
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