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Raya Al Maamari; Hanan Al-Khatri; Ali Al Nuaimi – Issues in Educational Research, 2025
In recent years, as e-learning continues to prominence in educational settings, understanding faculty perceptions becomes imperative for effectively implementing and enhancing digital learning environments. Our qualitative analysis delves into the nuanced perspectives of faculty members towards e-learning, aiming to uncover underlying attitudes,…
Descriptors: Electronic Learning, Adoption (Ideas), Educational Technology, Technology Uses in Education
Zohra Ghali; Amina Amari – Education and Information Technologies, 2024
Over the last decade, online learning has seen considerable growth, with this being supported by the rapid development of the Internet and other technologies. It is therefore vitally important for academics and practicians to evaluate the effectiveness of e-learning, so they can enhance the learners' acquisition of knowledge and the performance of…
Descriptors: Electronic Learning, Self Efficacy, Educational Technology, Instructional Effectiveness
Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
Fitnat Gürgil Ulusoy; Mustafa Ulusoy – Education and Information Technologies, 2025
This experimental study investigates the effects of retelling, reading response, and combined retelling and reading response activities that second-grade students participated in after watching digital stories on their reading attitudes and narrative comprehension levels. In this pre-test--post-test control group design, 140 students, composed of…
Descriptors: Story Telling, Electronic Learning, Reading Attitudes, Narration
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience
Qiusha Min; Zhongwei Zhou; Ziyi Li; Mei Wu – IEEE Transactions on Learning Technologies, 2024
Instructional videos are often a key component of online learning, and their quality significantly influences online learning outcomes and student satisfaction. However, instructional video evaluation is time-consuming. To solve this problem, this study developed an automatic evaluation method for instructional videos. This method first…
Descriptors: Electronic Learning, Outcomes of Education, Program Evaluation, Student Evaluation
Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
Lexi Elara; Kathryn S. McCarthy – American Journal of Distance Education, 2024
Virtual experiments offer opportunities for students to engage in the scientific process and observe scientific phenomena. However, virtual experiments are not always effective for learning. The current study examined how two small manipulations might support better learning from virtual experiments and the extent to which this varied across…
Descriptors: Electronic Learning, Science Laboratories, Educational Technology, Undergraduate Students
William Brown; Sam Afshari; Megan Zhou; Jacob Lythgoe; Ryan Walsh; Abigail C. Hielscher – Anatomical Sciences Education, 2024
Basic competency in radiological imaging is essential for physicians to identify and manage diseases. An optimal place in which to include imaging in the medical curriculum is during anatomy as students can correlate the 3D anatomy from their body donors with the 2D cross-sectional anatomy. The goal of this project was to enhance first-year…
Descriptors: Anatomy, Medical Education, Donors, Human Body
Natalie Patterson Mohr; Laura McNeill – International Journal on E-Learning, 2024
This multiple case analysis examines how AI ethics education's unique characteristics transform traditional e-learning approaches in synchronous and asynchronous environments. Through analysis of two contrasting cases -- Loyola Marymount University's synchronous workshops and Usher and Barak's asynchronous module -- the study investigates how…
Descriptors: Electronic Learning, Artificial Intelligence, Ethics, Values Education
Mohtar, Syahida; Jomhari, Nazean; Omar, Nor Azyra; Mustafa, Mumtaz Begum Peer; Yusoff, Zulkifli Mohd – Education and Information Technologies, 2023
Mobile learning and gamification are becoming increasingly popular, especially in education. Numerous researches suggest that mobile learning apps with gamification can improve student learning. However, there are fewer studies that analyze the gamification effects and usability of mobile apps for middle-aged women. The aim of this study is to…
Descriptors: Usability, Handheld Devices, Electronic Learning, Educational Technology
Alicja Syska; Christie Pritchard – Journal of University Teaching and Learning Practice, 2023
This study explores students' perceptions of blended learning and its impact on their sense of belonging at a post-92 UK university. A critical realist framework that considers the interlocking domains of subjective experience, objective events and observations, and the mechanisms and structures that underpin them is used to situate these…
Descriptors: Blended Learning, Foreign Countries, Student Attitudes, Electronic Learning
Rosaline Tandiono – Education and Information Technologies, 2024
This study critically assesses Kahoot!'s effectiveness in enhancing student engagement in online learning environments, filling identified research gaps, such as theoretical gaps, online application challenges, and reliance on quantitative methods. Utilizing semi-structured interviews, it explores the impact of Kahoot! on student engagement,…
Descriptors: Gamification, Electronic Learning, Educational Games, Educational Technology
Huda Abbas Kanber; Khalid Jamal Jassim; Suaad Hadi Hassan Al-Taai; Manal Mohammad Ibrahim; Neamah Dahash Farhan – Educational Process: International Journal, 2025
Background/purpose: This research aims to explore the role of digital educational content in eliminating traditional teaching methods within Iraqi universities. The study addresses the increasing shift towards digital learning and the necessity of adapting educational processes to modern technological advancements, particularly in response to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Universities
Jain, Ayushi; Sharma, Poonam; Meher, Jamini Ranjan – International Journal of Information and Learning Technology, 2023
Purpose: This research aims to examine the impact of virtual learning platforms and instructor presence (IP) on learner satisfaction (LS). Further, this study examines the role of learner engagement (LE) in order to improve the LS. Design/methodology/approach: This research uses both primary and secondary data sources to compile the research's…
Descriptors: Electronic Learning, Student Satisfaction, Teacher Student Relationship, Instructional Effectiveness
Qing Yu; Kun Yu; Baomin Li – Education and Information Technologies, 2024
As gamification is introduced into education, researchers believe it has the potential to improve online learning. However, the effects of gamified online learning (GOL) are mixed. Is it more effective than online learning? Given that no meta-analysis analyzes the effectiveness of GOL. This meta-analysis explores the effects of GOL on students'…
Descriptors: Gamification, Electronic Learning, Educational Improvement, Instructional Effectiveness