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Showing 1 to 15 of 54 results Save | Export
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Sarah McCorkle; Paul Whitener – International Journal of Designs for Learning, 2020
This case study describes a small-scale Lightboard pilot and a full-scale Lightboard build with accompanying studio at a small, private liberal arts college in the southern United States. This article will provide an overview of the Lightboard landscape in higher education, offer considerations for the construction of a Lightboard, and share the…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, Higher Education
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Argyropoulos, Vassilios; Paveli, Afroditi; Nikolaraizi, Magda – Education and Information Technologies, 2019
The present study is characterized as pilot and investigates the impact that different aural renderings have on blind individuals' comprehension. In specific, the present research attempts to compare the effective or active listening of participants with blindness when they use different media; that is, digital talking scripts through synthetic…
Descriptors: Blindness, Teaching Methods, Educational Technology, Computer Software
House, Ann; Boyce, Jared; Wang, Sam; Means, Barbara; Peters Hinton, Vanessa; Wetzel, Tallie – Online Submission, 2018
Purpose: The Bill & Melinda Gates Foundation launched the Next Generation Courseware Challenge (NGCC) in 2014 to address the limited availability of affordable, high-quality adaptive courseware to postsecondary students. SRI International was retained to evaluate the NGCC initiative as a whole and to conduct impact studies for the NGCC…
Descriptors: Courseware, College Students, Academic Achievement, Computer Uses in Education
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Chen, Won Sun; Yao, Adrian Yong Tat – Universal Journal of Educational Research, 2016
Blended learning, a convergence of e-learning approach and face-to-face learning, has been regarded as a new paradigm in modern education. The degree of learners' satisfaction with blended learning played a crucial role in evaluating the effectiveness of blended learning adoption. Therefore, this study examined the primary factors affecting…
Descriptors: Blended Learning, Pilot Projects, Influences, Performance Factors
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Coelho, José; Teixeira, António; Nicolau, Paula Bacelar; Caeiro, Sandra; Rocio, Vitor – International Review of Research in Open and Distributed Learning, 2015
MOOCs are a recent phenomenon, although given their impact, they have been subject to a large debate. Several questions have been raised by researchers and educators alike regarding their sustainability, both economically and as an efficient mode of education provision. In this paper we contribute to this discussion by presenting a case study of…
Descriptors: Foreign Countries, Online Courses, Open Universities, Educational Technology
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Ting, Yu-Liang – Computers & Education, 2013
Numerous studies have proposed and implemented various innovative designs of mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study proposes a notion for helping instructors design an innovative mobile learning practice in their subject domain. The…
Descriptors: Instructional Design, Computer System Design, Design Requirements, Interpersonal Relationship
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Virtanen, Pasi; Myllarniemi, Jussi; Wallander, Heini – Campus-Wide Information Systems, 2013
Purpose: This paper aims to demonstrate how higher education in Finland can benefit from using methods such as Web 2.0 technologies. Design/methodology/approach: The paper describes how different types of learners (auditory, visual, kinaesthetic) benefit from being exposed to new methods and tools in the tuition process (traditional teaching…
Descriptors: Higher Education, Pilot Projects, Teaching Methods, Foreign Countries
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Jacobs, Joanne – Education Next, 2014
This article describes an Oakland Unified schools program of "blended learning" that is designed to reach students who are academically all over the map. Blended learning combines brick-and-mortar schooling with online education "with some element of student control over time, place, path, and/or pace" of learning. The program…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Discussion (Teaching Technique)
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
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Kenny, Robert F.; McDaniel, Rudy – British Journal of Educational Technology, 2011
Video games have become an essential part of the way people play and learn. While an increasing number of people are using games to learn in informal environments, their acceptance in the classroom as an instructional activity has been mixed. Successes in informal learning have caused supporters to falsely believe that implementing them into the…
Descriptors: Preservice Teachers, Informal Education, Technology Integration, Educational Technology
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Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
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Gordon, Dan – T.H.E. Journal, 2010
From her first encounter with stereoscopic 3D technology designed for classroom instruction, Megan Timme, principal at Hamilton Park Pacesetter Magnet School in Dallas, sensed it could be transformative. Last spring, when she began pilot-testing 3D content in her third-, fourth- and fifth-grade classrooms, Timme wasn't disappointed. Students…
Descriptors: Educational Technology, Geometric Concepts, Visual Perception, Visual Aids
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Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)
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Gomez, Emilio; Rodriguez-Marciel, Cristina – British Journal of Educational Technology, 2012
The purpose of this paper was to provide information about the virtual learning environment known as PGDnet (the Spanish acronym for "Plataforma de Gestion Docente" or Educational Management Platform in English), which was developed by the innovative education group at the Technical University of Madrid known as "Nuevas metodologias…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Web Based Instruction
Bissell, Ahrash N. – Journal of Asynchronous Learning Networks, 2012
Less than half of the students in the United States graduate from high school and are ready to take college-level math courses. Many years and varieties of remedial math programs have failed to dramatically improve outcomes, especially at scale. The question we face is whether technology in general, and open educational resources in particular,…
Descriptors: Courseware, Algebra, Mathematics Instruction, Outcomes of Education
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