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Showing 1 to 15 of 27 results Save | Export
Sharyn Livy – Mathematics Education Research Group of Australasia, 2024
Technology can play a pivotal role in mathematics education. Qualitative methods were used to report on how a Year 1-2 teacher incorporated "Conveyance technology" (iPads), to support the teaching and learning of mathematics through student reasoning and problem-solving. The study was conducted in Australia. A single case was chosen,…
Descriptors: Mathematics Skills, Mathematics Instruction, Thinking Skills, Educational Technology
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Abdüsselam, Mustafa Serkan; Turan-Güntepe, Ebru; Durukan, Ümmü Gülsüm – Education and Information Technologies, 2022
This study aims to evaluate the teaching of the programming process carried out through scenarios related to daily life within the framework of Reverse Engineering and the Theory of Didactical Situations. The sample of the study consists of 15 prospective computer and instructional technology education teachers. Quantitative and qualitative data…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Problem Solving
Timothy Kochem – ProQuest LLC, 2022
Many specialists have put out a call to action for more specialized training in L2 pronunciation pedagogy, as many language educators are ill-equipped to meet the instructional demands that pronunciation teaching requires (Foote et al., 2011; Henderson et al., 2015; Murphy, 2014, 2017). While language teacher professional development has started…
Descriptors: Second Language Learning, Pronunciation, Language Teachers, Teaching Methods
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Piwowar, Valentina; Barth, Victoria L.; Ophardt, Diemut; Thiel, Felicitas – Professional Development in Education, 2018
Scripted videos are based on a screenplay and are a viable and widely used tool for learning. Yet, reservations exist due to limited authenticity and high production costs. The present paper comprehensively describes a video production process for scripted videos on the topic of student misbehavior in the classroom. In a three step…
Descriptors: Video Technology, Technology Uses in Education, Scripts, Behavior Problems
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Hattem, David – Language Learning & Technology, 2014
The following is a qualitative case study presenting three vignettes exploring the use of language play while microblogging during an academically sanctioned task. Ten students and one teacher used "Twitter" in an intensive, English as a second language advanced grammar course to practice writing sentences with complex grammatical…
Descriptors: Qualitative Research, Case Studies, Vignettes, Language Usage
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McIvor, William; Burden, Amanda; Weinger, Matthew B.; Steadman, Randolph – Journal of Continuing Education in the Health Professions, 2012
The ultimate goal of physician education is the application of knowledge and skills to patient care. The Maintenance of Certification (MOC) for Anesthesiologists program incorporates mannequin-based simulation to help realize this goal. Results from the first 2 years of experience suggest that 583 physician participants transferred knowledge and…
Descriptors: Foreign Countries, Certification, Medical Education, Anesthesiology
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Blackburn, Greg – E-Learning and Digital Media, 2015
The study investigates (1) the effectiveness of using eLearning-embedded stories and pictures in order to improve learning outcomes for students and (2) how universities can adopt innovative approaches to the creation of Problem-Based Learning (PBL) resources and embed them in educational technology for teaching domain-specific content, such as…
Descriptors: Electronic Learning, Instructional Effectiveness, Teaching Methods, College Freshmen
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Lundeberg, Mary A.; Kang, Hosun; Wolter, Bjorn; delMas, Robert; Armstrong, Norris; Borsari, Bruno; Boury, Nancy; Brickman, Peggy; Hannam, Kristi; Heinz, Cheryl; Horvath, Thomas; Knabb, Maureen; Platt, Terry; Rice, Nancy; Rogers, Bill; Sharp, Joan; Ribbens, Eric; Maier, Kimberly S.; Deschryver, Mike; Hagley, Rodney; Goulet, Tamar; Herreid, Clyde F. – Educational Technology Research and Development, 2011
Although interactive technology is presumed to increase student understanding in large classes, no previous research studies have empirically explored the effects of Clicker Cases on students' performance. A Clicker Case is a story (e.g., a problem someone is facing) that uses clickers (student response systems) to engage students in understanding…
Descriptors: Student Reaction, Program Effectiveness, Biology, Case Method (Teaching Technique)
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Koc, Mustafa – Teaching and Teacher Education: An International Journal of Research and Studies, 2011
This study examined the potential consequences of using student-filmed video cases in the study of classroom management in teacher education. Pre-service teachers in groups were engaged in video-recorded role playing to simulate classroom memoirs. Each group shared their video cases and interpretations in a class presentation. Qualitative data…
Descriptors: Foreign Countries, Classroom Techniques, Preservice Teacher Education, Role Playing
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Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)
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Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses
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De Jong, Terry; Lane, Jeniffer; Sharp, Sue – Australian Journal of Teacher Education, 2012
This study was undertaken in response to the imperative of teacher education courses incorporating National Professional Standards for Teachers, in particular Standard 7, which deals with the professional engagement of teachers (AITSL, 2011). It aimed to evaluate the efficacy of simulation and active recall as a learner-centred pedagogy in…
Descriptors: Foreign Countries, Preservice Teacher Education, Handheld Devices, Recall (Psychology)
Ross, Jennifer Gunberg – ProQuest LLC, 2011
Simulation is a teaching method that closely replicates reality by integrating all three learning domains: cognitive, affective, and psychomotor. Despite the widespread use of simulation in nursing education today, there is a dearth of empirical evidence supporting the use of simulation to teach psychomotor skills. Furthermore, there is no…
Descriptors: Evidence, Experimental Groups, Learning Laboratories, Statistical Analysis
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Ioannou, Andri; Stylianou-Georgiou, Agni – Educational Media International, 2012
A lot of studies have investigated the isolated use of threaded discussion and wiki technologies to facilitate collaboration in online learning settings. Nevertheless, the integration of both technologies into a potentially superior collaborative learning tool has not been explicitly investigated. This manuscript reports on an effort to undertake…
Descriptors: Foreign Countries, Educational Technology, Problem Based Learning, Electronic Learning
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
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