Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Control Groups | 4 |
Educational Technology | 4 |
Experimental Groups | 4 |
Intelligence Tests | 4 |
Pretests Posttests | 4 |
Comparative Analysis | 2 |
Emotional Intelligence | 2 |
Foreign Countries | 2 |
Interaction | 2 |
Intervention | 2 |
Quasiexperimental Design | 2 |
More ▼ |
Source
Early Childhood Education… | 1 |
Electronic Journal of… | 1 |
International Journal of… | 1 |
Journal of Interactive… | 1 |
Author
Alloway, Tracy | 1 |
Barnes, Amanda C. | 1 |
Cejudo, Javier | 1 |
Culp, Anne McDonald | 1 |
D'Amico, Antonella | 1 |
Hahs-Vaughn, Debbie L. | 1 |
Latorre, Sebastián | 1 |
Vatalaro, Angela | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Peabody Picture Vocabulary… | 1 |
Raven Progressive Matrices | 1 |
Wechsler Intelligence Scale… | 1 |
Wechsler Intelligence Scales… | 1 |
What Works Clearinghouse Rating
Cejudo, Javier; Latorre, Sebastián – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The aim of the present research is to experimentally assess the effects of a videogame program ("Spock") for improving emotional intelligence (EI) as an ability among a sample of adolescents. Method: The sample was made up of 92 adolescents, aged 17 to 19, who were currently studying the second year of…
Descriptors: Video Games, Educational Technology, Emotional Intelligence, Adolescents
D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
Vatalaro, Angela; Culp, Anne McDonald; Hahs-Vaughn, Debbie L.; Barnes, Amanda C. – Early Childhood Education Journal, 2018
This study examined the efficacy of using different types of mobile media apps to increase the receptive and expressive vocabulary development of 3-, 4-, and 5-year-old preschool children living in economically disadvantaged communities. Children and teachers in four Head Start classrooms participated in the quasi-experimental study, which…
Descriptors: Quasiexperimental Design, Telecommunications, Handheld Devices, Educational Technology
Alloway, Tracy – Journal of Interactive Learning Research, 2012
Background: Working memory is linked to learning outcomes and there is emerging evidence that training working memory can yield gains in working memory and fluid intelligence. Aims: The aim of the present study was to investigate whether interactive working memory training would transfer to acquired cognitive skills, such as vocabulary and…
Descriptors: Learning Problems, Outcomes of Education, Educational Objectives, Short Term Memory