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Oliveira, Eduardo; de Barba, Paula; Corrin, Linda – Australasian Journal of Educational Technology, 2021
Smart learning environments (SLE) provide students with opportunities to interact with learning resources and activities in ways that are customised to their particular learning goals and approaches. A challenge in developing SLEs is providing resources and tasks within a single system that can seamlessly tailor learning experience in terms of…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Undergraduate Students
Chen, Chenin – Contemporary Educational Technology, 2021
Along with the rapid development of technology, the constant innovation and application of computer and information technology has information technology change humans' future lifestyles as well as induce comprehensive changes in humans' learning. Due to knowledge digitization, knowledge creation and update is fast that the acceleration and…
Descriptors: Business Administration Education, College Students, Critical Thinking, Learning Activities
Howard, Cynthia; Di Eugenio, Barbara; Jordan, Pamela; Katz, Sandra – Cognitive Science, 2017
Peer interaction has been found to be conducive to learning in many settings. Knowledge co-construction (KCC) has been proposed as one explanatory mechanism. However, KCC is a theoretical construct that is too abstract to guide the development of instructional software that can support peer interaction. In this study, we present an extensive…
Descriptors: Interaction, Peer Relationship, Cooperative Learning, Problem Solving
Végh, Ladislav; Stoffová, Veronika – Informatics in Education, 2017
Algorithms are hard to understand for novice computer science students because they dynamically modify values of elements of abstract data structures. Animations can help to understand algorithms, since they connect abstract concepts to real life objects and situations. In the past 30-35 years, there have been conducted many experiments in the…
Descriptors: Teaching Methods, Animation, College Freshmen, Pretests Posttests
Gitinabard, Niki; Xu, Yiqiao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – IEEE Transactions on Learning Technologies, 2019
Blended courses that mix in-person instruction with online platforms are increasingly common in secondary education. These platforms record a rich amount of data on students' study habits and social interactions. Prior research has shown that these metrics are correlated with students performance in face-to-face classes. However, predictive models…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Prediction
Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G. – Educational Technology & Society, 2017
This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…
Descriptors: Educational Technology, Technology Uses in Education, Models, Computer Software
Çakiroglu, Ünal; Kokoç, Mehmet; Kol, Elvan; Turan, Ebru – Educational Technology & Society, 2016
The purpose of this qualitative study was to understand activities and behaviors of learners and instructor in an online programming course. Adobe Connect web conferencing system was used as a delivery platform. A total of fifty-six sophomore students attending a computer education and instructional technology program (online) participated in this…
Descriptors: Programming, Online Courses, Qualitative Research, Teleconferencing
Yu, Yuan-Chih – IEEE Transactions on Learning Technologies, 2017
Teaching with a classroom feedback system can benefit both teaching and learning practices of interactivity. In this paper, we propose a dual-channel classroom feedback system integrated with a back-end e-Learning system. The system consists of learning agents running on the students' computers and a teaching agent running on the instructor's…
Descriptors: Feedback (Response), Teaching Methods, Educational Technology, Technology Uses in Education
Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
Yilmaz, Ramazan; Keser, Hafize – Journal of Educational Computing Research, 2017
The aim of the present study is to reveal the impact of the interactive environment and metacognitive support (MS) in online learning on academic achievement and transactional distance (TD). The study is designed as 2 × 2 factorial design, and both qualitative and quantitative research techniques are used. The study was carried out on 127…
Descriptors: Interaction, Metacognition, Academic Achievement, Distance Education
Cheng, Jeremy C. Y. – European Journal of Open, Distance and E-Learning, 2014
This exploratory study examines emotional affordance of a massive open online course (MOOC). Postings in a discussion forum of a MOOC in computer science are analysed following a research design informed by virtual ethnography. Emotional affordance is investigated, focusing on non-achievement emotions which are not directly linked to achievement…
Descriptors: Open Universities, Online Courses, Distance Education, Educational Technology
Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas – Informatics in Education, 2013
The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…
Descriptors: Educational Technology, Robotics, Computer Science Education, Teaching Methods
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Murray, Meg; Perez, Jorge; Geist, Debra; Hedrick, Alison – Journal of Information Technology Education: Research, 2012
Online learning continues to expand at educational institutions around the globe. Educators must better understand how interaction with online course content impacts student engagement and learning. Advances in technology amplify the imperative to gain further insights into how delivery of course materials can enhance and support the learning…
Descriptors: Learner Engagement, Course Content, Interaction, Educational Technology