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Xu, Xinhao; Ke, Fengfeng – Technology, Knowledge and Learning, 2023
In this paper, the researchers report an experimental study on conceptual knowledge learning and application through embodied interactions, expecting that bodily movements would facilitate learning in a positive manner. The intervention was enabled by Unity3D and Kinect V2, and taught novice adult learners the concepts of and conversions between…
Descriptors: Number Systems, Learning Processes, Human Body, Interaction
Glaser, Noah – Technology, Knowledge and Learning, 2023
This emerging technology report explores the potential of ChatGPT, an AI-powered chatbot developed by OpenAI, as an educational technology. Drawing on previous research on AI and education, the relevance of ChatGPT for learning, instruction, and assessment is discussed, as well as how the tool is being used in practice. Potential ethical concerns…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Technology Uses in Education, Technological Advancement
Gang Wang; Xie Qing – Interactive Learning Environments, 2024
This study is intended to analyze the impact of online and offline mixed teaching methods for university students due to COVID-19. The study was conducted when the government relaxed the restrictions imposed during the COVID-19 period. So, the questionnaire was created using Google Forms and then 550 Questionnaires were distributed via email. On…
Descriptors: Electronic Learning, In Person Learning, Teaching Methods, COVID-19
Carme Grimalt-Álvaro; Mireia Usart – Journal of Computing in Higher Education, 2024
Sentiment Analysis (SA), a technique based on applying artificial intelligence to analyze textual data in natural language, can help to characterize interactions between students and teachers and improve learning through timely, personalized feedback, but its use in education is still scarce. This systematic literature review explores how SA has…
Descriptors: Formative Evaluation, Higher Education, Artificial Intelligence, Natural Language Processing
Romero, Margarida; Barma, Sylvie – Canadian Journal of Learning and Technology, 2022
Problem-solving activities have been studied from a diversity of epistemological perspectives. In problem-solving activities, the initial tensions of a problematic situation led to a cognitive dissonance between conflicting motives and instruments to reach the activity goal. We analyze problem-solving in the continuation of Sannino and Laitinen's…
Descriptors: Problem Solving, Stimuli, Stimulation, Decision Making
Trifa, Amal; Hedhili, Aroua; Chaari, Wided Lejouad – Education and Information Technologies, 2019
E-learning systems have gained nowadays a large student community due to the facility of use and the integration of one-to-one service. Indeed, the personalization of the learning process for every user is needed to increase the student satisfaction and learning efficiency. Nevertheless, the number of students who give up their learning process…
Descriptors: Educational Technology, Technology Uses in Education, Learning Processes, Student Needs
Michaelis, Joseph E. – ProQuest LLC, 2019
There is an established positive relationship between learning that creates a deep understanding in academic content and the development of interest in that content. Recent advances in learning sciences and interest development research have also emphasized the importance of social supports and interaction and the need for personalization during…
Descriptors: Learner Engagement, Robotics, Student Interests, Scaffolding (Teaching Technique)
Cao, Ying; Koretsky, Milo D. – Journal of Engineering Education, 2018
Background: We have developed several interactive virtual laboratories (IVLs) based on a sequence of agent-based molecular simulations designed to target specific threshold concepts to help students learn thermodynamics. We previously analyzed learning in the IVLs from a cognitive perspective, seeking to repair students' misconceptions; however,…
Descriptors: Engineering Education, Fundamental Concepts, Thermodynamics, Science Laboratories
Borge, Marcela; Mercier, Emma – International Journal of Computer-Supported Collaborative Learning, 2019
In this paper, we argue that how we use theories may be preventing us from developing a deeper understanding of computer supported collaborative learning (CSCL) contexts. We focus the argument on our understanding of orchestration processes and draw on common theories to show how they prioritize a mono-ecological approach: the examination of…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Technology, Technology Uses in Education
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Al-Maawali, Wafa – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study of affordances in educational technology focuses on how the self-perceptions of teachers influence the creation of educational opportunities and how these are received by learners. Background: It is important to explore the affordances offered by teachers, when using educational technology, from the perspective of their…
Descriptors: Affordances, Educational Technology, Teacher Attitudes, Student Attitudes
Yang, Tianxiao; Koszalka, Tiffany A.; Lei, Jing – AERA Online Paper Repository, 2018
This qualitative study explored asynchronous online discussions (AODs) in terms of: (1) whether students interacted effectively with each other, (2) how moderators facilitated discussions, (3) whether students achieved higher levels of thinking about discussion content, and (4) how students demonstrated engagement with provided learning resources.…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Online Courses, Cooperative Learning
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Abykanova, Bakytgul; Nugumanova, Samal; Yelezhanova, Shynar; Kabylkhamit, Zhanargul; Sabirova, Zhanylsyn – International Journal of Environmental and Science Education, 2016
This paper is linked to a study aiming to provide a theoretical rationale for the methodological foundations of the use of interactive learning technology in institutions of higher learning and undertakes to describe the process of practical implementation of this approach and analyze the outcomes. The authors examine the views expressed by…
Descriptors: Educational Technology, Interaction, Higher Education, College Students
Kenneth Holstein; Bruce M. McLaren; Vincent Aleven – Grantee Submission, 2017
Classroom experiments that evaluate the effectiveness of educational technologies do not typically examine the effects of classroom contextual variables (e.g., out-of-software help-giving and external distractions). Yet these variables may influence students' instructional outcomes. In this paper, we introduce the Spatial Classroom Log Explorer…
Descriptors: Learning Processes, Visual Learning, Visualization, Computer Software