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Romero, Margarida; Barma, Sylvie – Canadian Journal of Learning and Technology, 2022
Problem-solving activities have been studied from a diversity of epistemological perspectives. In problem-solving activities, the initial tensions of a problematic situation led to a cognitive dissonance between conflicting motives and instruments to reach the activity goal. We analyze problem-solving in the continuation of Sannino and Laitinen's…
Descriptors: Problem Solving, Stimuli, Stimulation, Decision Making
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Villarroel, Verónica; González, Alvaro – International Journal of Educational Methodology, 2023
Higher education institutions around the world had to implement an emergency remote education (ERE) modality due to the COVID-19 pandemic. This study aimed to determine the individual and relational factors that affect the perception of learning in engineering, education, and health students during emergency distance education. Through a…
Descriptors: Foreign Countries, College Students, COVID-19, Pandemics
Sahin, Muhittin; Keskin, Sinan; Yurdugül, Halil – International Association for Development of the Information Society, 2018
An important advantage of e-learning environments is the numerical observation of the learning behaviors of students. The use of e-learning environments by students creates a learner data. From these learner data, the navigation patterns obtained by using educational data mining have a very important place in learning and teaching design. Studies…
Descriptors: Electronic Learning, Learning Readiness, Navigation (Information Systems), Interaction
Sime, Julie-Ann; Themelis, Chryssa; Arapoglou, Yiannis; Marantou, Asteria; Theodoridou, Katerina – Journal of Open, Flexible and Distance Learning, 2020
Social exploration is the key to spreading ideas through networks (Pentland, 2014). When people talk with others outside their immediate group, they can bring fresh ideas into the group--leading to improved outcomes. So, to improve educational practice, we should increase communication in our professional communities and encourage communication…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Electronic Learning
Abykanova, Bakytgul; Nugumanova, Samal; Yelezhanova, Shynar; Kabylkhamit, Zhanargul; Sabirova, Zhanylsyn – International Journal of Environmental and Science Education, 2016
This paper is linked to a study aiming to provide a theoretical rationale for the methodological foundations of the use of interactive learning technology in institutions of higher learning and undertakes to describe the process of practical implementation of this approach and analyze the outcomes. The authors examine the views expressed by…
Descriptors: Educational Technology, Interaction, Higher Education, College Students
Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
Erica L. Snow; Danielle S. McNamara; Matthew E. Jacovina; Laura K. Allen; Amy M. Johnson; Cecile A. Perret – Grantee Submission, 2014
Metacognitive awareness has been shown to be a critical skill for academic success. However, students often struggle to regulate this ability during learning tasks. The current study investigates how features designed to promote metacognitive awareness can be built into the game-based intelligent tutoring system (ITS) iSTART-2. College students…
Descriptors: Educational Technology, Intelligent Tutoring Systems, Game Based Learning, College Students
Roscoe, Rod D.; Segedy, James R.; Sulcer, Brian; Jeong, Hogyeong; Biswas, Gautam – Computers & Education, 2013
To support self-regulated learning (SRL), computer-based learning environments (CBLEs) are often designed to be open-ended and multidimensional. These systems incorporate diverse features that allow students to enact and reveal their SRL strategies via the choices they make. However, research shows that students' use of such features is limited;…
Descriptors: Computer Assisted Instruction, Middle School Students, Pretests Posttests, Outcomes of Education
Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
Azmy, Nabil – Journal of Educational Multimedia and Hypermedia, 2013
The purpose of this study is to investigate the question of whether the interaction effects of hypervideo navigation variables (navigation control and navigation links) would affect college students' self-regulated learning just after their learning from instructional hypervideo programs. Navigation control (free navigation or free navigation with…
Descriptors: Learning Strategies, Interaction, Experimental Groups, Video Technology
Cho, Moon-Heum; Byun, Moonkyoung – International Review of Research in Open and Distributed Learning, 2017
The goal of this study was to gain in-depth understanding about nonnative English-speaking students' lived experiences with massive open online courses (MOOCs) in a regular college classroom. Phenomenological methodology was used to examine those experiences in 24 Korean college students. Individual interviews, an open-ended online survey,…
Descriptors: Student Experience, Large Group Instruction, Online Courses, Educational Technology
The Effectiveness of the Chemistry Problem Based Learning (PBL) via FB among Pre-University Students
Sunar, Mohd Shahir Mohamed; Shaari, Ahmad Jelani – Journal of Education and e-Learning Research, 2017
The impact of social media, such as Facebook in various fields including education is undeniable. The main objective of this study is to examine the effect of the interaction between students' learning styles and learning approaches on their achievements in the chemistry subject using the Problem-Based Learning (PBL) method through Facebook. The…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Problem Based Learning
Ozmusul, Mustafa, Ed. – Online Submission, 2019
These proceedings contain the abstracts of papers of EDUSREF 2019, which was held in Ankara, Turkey on 28-29 June 2019. Establishing in 2018 as a scientific initiative; Education, Society & Reform Research (EDUSREF) is an International Conference that aims to bridge the knowledge gap, promote social research esteem, and produce democratic…
Descriptors: English (Second Language), Second Language Instruction, English Teachers, Educational Technology
Abdullah, Sarimah Shaik; Yaacob, Aizan; Rahim, Fauziah Abdul – Malaysian Journal of Learning and Instruction, 2013
Purpose: This paper is part of a larger study which explored postgraduate students talk around academic texts via Facebook (FB). Our exploration is largely guided by the idea of reading as a social practice. In this paper, we specifically focus on the students' reflections of their online experience of talking around academic texts. Method: The…
Descriptors: Social Media, Reading, Social Behavior, Student Attitudes