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Chen, Pei-Ying; Hwang, Gwo-Jen – British Journal of Educational Technology, 2019
Flipped classrooms have been recognized as a potential approach that enables students to have flexible time to learn before the class as well as more opportunities to apply knowledge and to interact with peers and the teacher in the class. On the other hand, researchers have pointed out the challenge of engaging students in self-regulated learning…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Foreign Countries
Reyna, Jorge; Hanham, Jose; Vlachopoulos, Panos; Meier, Peter – Australasian Journal of Educational Technology, 2019
This research is a validation study of a survey instrument to assess student self-regulation which aims to fill a methodological gap by capturing self-regulation processes while completing learner-generated digital media (LGDM) assignments. For this purpose, the study developed and validated a self-regulation learning questionnaire. Data were…
Descriptors: Factor Analysis, Test Validity, Questionnaires, Factor Structure
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Pinkus, Ari – Independent School, 2015
Ten years ago, Salman Khan, with three degrees from MIT and an MBA from Harvard, agreed to help tutor his cousin Nadia, who was struggling in math. Using Yahoo's Doodle notepad, Khan offered Nadia a sequence of mini lessons designed to scaffold her learning. Over time, other friends and relatives heard about Khan's success and asked for similar…
Descriptors: Educational Technology, Online Courses, Access to Education, Internet
Reed, Phil; Reay, Emma – Higher Education: The International Journal of Higher Education Research, 2015
This study explored the relationship between problematic levels of Internet use and motivation to study in a university sample. One hundred and sixty-two participants were recruited online and completed four questionnaires: Internet Addiction Test, Hospital Anxiety and Depression Scale, Emotional-Social Loneliness Scale, and the Motivated…
Descriptors: College Students, Internet, Student Motivation, Learning Strategies
Liu, Sarah Hsueh-Jui; Lan, Yu-Ju; Ho, Cloudia Ya-Yu – Educational Technology & Society, 2014
Collaborative learning has placed an emphasis on co-constructing knowledge by sharing and negotiating meaning for problem-solving activities, and this cannot be accomplished without governing the self-regulatory processes of students. This study employed a Web-based tool, Google Docs, to determine the effects of Web-based collaboration on…
Descriptors: Metacognition, Vocabulary Development, Second Language Learning, Internet
Gemin, Butch; Smith, Barbara; Vashaw, Lauren; Watson, John; Harrington, Chris; LeBlanc, Elizabeth S. – Evergreen Education Group, 2018
Many reports on rural education give little attention to digital learning. At most, they tend to note either infrastructure needs or the potential of remote course access, with little focus on instruction, outcomes, or exemplars. This report intends to begin correcting that imbalance by connecting the dots between rural regions, rural education,…
Descriptors: Electronic Learning, Learning Strategies, Rural Areas, Rural Schools
DeSchryver, Michael – ProQuest LLC, 2012
This dissertation utilized a multiple case study design to explore how advanced learners synthesize information about ill-structured topics when reading-to-learn and reading-to-do on the Web. Eight graduate students provided data in the form of think-alouds, interviews, screen video, digital trails, and task artifacts. Data analysis was based on…
Descriptors: Educational Technology, Case Studies, Internet, Graduate Students
Williams, Roy; Karousou, Regina; Mackness, Jenny – International Review of Research in Open and Distance Learning, 2011
This paper describes emergent learning and situates it within learning networks and systems and the broader learning ecology of Web 2.0. It describes the nature of emergence and emergent learning and the conditions that enable emergent, self-organised learning to occur and to flourish. Specifically, it explores whether emergent learning can be…
Descriptors: Communities of Practice, Educational Technology, Internet, Computer Uses in Education
Shakarami, Alireza; Mardziah, H. Abdullah; Faiz, S. Abdullah; Tan, Bee Hoon – Educational Research and Reviews, 2011
Net-generation learners are growing up in an era when much of the learning, communication, socializing and ways of working take place through digital means. Living in this digital era may result in different ways of thinking, ways of approaching learning, strategies, and priorities. The Net-Geners therefore, need new skills and new strategies to…
Descriptors: Learning Strategies, Interviews, Questionnaires, Computer Mediated Communication
Shaltry, Chris; Henriksen, Danah; Wu, Min Lun; Dickson, W. Patrick – TechTrends: Linking Research and Practice to Improve Learning, 2013
In this article we describe the evolution of an elective course designed specifically for undergraduate students in our pre-service teacher education program. This course is intended to prepare these undergraduate students as future teachers--helping them to make effective and creative uses of technology in learning settings. This course…
Descriptors: Educational Technology, Elective Courses, Preservice Teacher Education, Learning Strategies
Squire, Kurt – Teachers College Press, 2011
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation?" This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates…
Descriptors: Video Games, Educational Games, Educational Technology, Simulated Environment
Hoskins, Barbara J. – Journal of Continuing Higher Education, 2010
This article discusses how faculty members feel about the growth and quality of distance, distributed, and online higher education. The twenty-first century university must innovate to survive as the Internet becomes the dominant source of knowledge and learning. The twenty-first century student connects with information differently than earlier…
Descriptors: Online Courses, Learning Strategies, College Faculty, Higher Education
Kuhn, Matt; Hubbell, Elizabeth R.; Pitler, Howard – ASCD, 2012
If you've upgraded to the second edition of the landmark book "Classroom Instruction That Works," you need this companion guide to help you use technology to support research-based instruction. The authors follow the revised Instructional Planning Guide that makes it easier for you to know when to emphasize each of the instructional strategies,…
Descriptors: Instructional Effectiveness, Educational Strategies, Educational Technology, Cooperative Learning
Hood, Michelle – Australasian Journal of Educational Technology, 2013
This study examined predictors of students' intentions to access face-to-face (f2f) or online options for lectures and tutorials in a buffet-style blended learning 2nd-year psychology statistics course ("N" = 113; 84% female). Students were aged 18 to 51 years ("M" = 23.16; "SD"= 6.80). Practical and technological…
Descriptors: Blended Learning, Intention, Online Courses, Computer Software