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Abboud, Maha; Rogalski, Janine – Canadian Journal of Science, Mathematics and Technology Education, 2021
This study addresses teachers' activity when working with digital technologies (DT) in their classrooms. We build upon a model that considers teaching as managing "open dynamic situations." Within the model, teachers' activity is viewed as diagnosing students' mathematical activity, managing uncertainties due to the characteristics of…
Descriptors: Teaching Methods, Models, Technology Uses in Education, Educational Technology
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Menashy, Francine; Zakharia, Zeena – Oxford Review of Education, 2020
This paper examines the prevalence of technological interventions in education in emergencies through a case study of private participation in Syrian refugee education in Jordan, Lebanon, and Turkey. This research is conceptually situated within critiques of 'digital humanitarianism', simultaneously interrogating the role of technology in…
Descriptors: Refugees, Intervention, Information Technology, Case Studies
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Khanukaeva, Anastasia – Intercultural Communication Education, 2020
This paper focuses on self-awareness as an integral component of intercultural competence (IC) in the English as a foreign language (EFL) context. For the purposes of this study, an EPortfolio of Intercultural Competence (EPIC) was developed by the researcher and employed during an intervention as a series of tasks and reflection prompts through…
Descriptors: Cultural Awareness, Metacognition, Student Attitudes, Secondary School Students
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Ifenthaler, Dirk; Gibson, David; Dobozy, Eva – Australasian Journal of Educational Technology, 2018
Learning design has traditionally been thought of as an activity occurring prior to the presentation of a learning experience or a description of that activity. With the advent of near real-time data and new opportunities of representing the decisions and actions of learners in digital learning environments, learning designers can now apply…
Descriptors: Instructional Design, Intervention, Electronic Learning, Case Studies
London, Manuel; Diamante, Thomas – APA Books, 2018
Innovation is one of the key drivers of success in modern business, and continuous learning is what drives innovation. Building on the theory and practice of consulting psychology and the science of learning, along with principles of human resources development, Manuel London and Thomas Diamante articulate a five-step process for designing and…
Descriptors: Intervention, Consultants, Instructional Design, Needs Assessment
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
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Sethi, Vijay; Sethi, Vikram; Jeyaraj, Anand; Duffy, Kevin; Farmer, Berkwood – Journal of Effective Teaching, 2017
Recognizing the importance of context-based learning and the general lack of technology applications in the design and development of the ideal and formal curricula, this paper describes an experimental system at a large public university. The authors describe the creation of a contextual environment for introducing concepts related to information…
Descriptors: Technology Uses in Education, Educational Technology, Information Security, Business Administration Education
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Wang, Xianhui; Laffey, James; Xing, Wanli; Galyen, Krista; Stichter, Janine – Educational Technology Research and Development, 2017
This case study describes the verbal and nonverbal social interaction of 11 youth with Autism Spectrum Disorders in a 3D Collaborative Virtual Learning Environment-iSocial. The youth were developing social competence through participation in a social competence intervention curriculum implemented online so as to provide access to high quality…
Descriptors: Verbal Communication, Nonverbal Communication, Autism, Pervasive Developmental Disorders
Betemariam, Blene Aklilu – ProQuest LLC, 2017
Ethiopia faces a tremendous challenge producing an adequate supply of teachers to meet demands while maintaining the quality of education. Today, 497,737 (0.55%) of the teaching population in Ethiopia support 44,555,953 (49%) of the student population under the age of 18. Out of which, 70% stated they would leave the teaching profession given the…
Descriptors: Educational Quality, Academic Achievement, Strategic Planning, Intervention
Chandrasoma, Ranamukalage; Ananda, Lalith – Online Submission, 2017
In the past three decades or so, the conceptual rigour of intertextuality has exercised enormous influence on pedagogical practices. In this context, intertextuality can also be used as a means of harnessing students' critical stances that are crucial for teaching language skills. Based on eight qualitative student interviews at a university in…
Descriptors: English (Second Language), Second Language Learning, Critical Thinking, Teaching Methods
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Silva, Maria João; Almeida, António; Valente, Bianor; Rodrigues, Margarida; Manteigas, Vítor – International Association for Development of the Information Society, 2017
In order to develop elementary school children's environmental citizenship, the 21st century teachers have to improve their own environmental literacy, and electronic sensors can have an important role in that improvement. The research presented in this paper describes an environmental education project that uses electronic sensors to support…
Descriptors: Teacher Education Programs, Environmental Education, Consciousness Raising, Preservice Teachers
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André, Mauro; Hastie, Peter – European Physical Education Review, 2018
A student-designed games (SDG) teaching unit could be described as the process in which students create, organise, practice and refine their own games within certain limits established by the teacher. This study compared how two different teaching approaches had an impact on students and their teacher. The researcher taught two SDG units to junior…
Descriptors: Teaching Methods, Physical Education, Educational Games, Student Participation
Sherman, Brandon James – ProQuest LLC, 2016
The objective of this study was to investigate the ways that instructors think about classroom technology and how this might relate to their classroom use of it. This qualitative case study explores the relationship between instructors and classroom information/communication technology (ICT). Specifically, this study followed three native…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Foreign Countries
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Al-Asfour, Ahmed – Journal of Learning in Higher Education, 2014
The purpose of this study was to evaluate the effectiveness of using e-mails to motivate and retain online learners. The study used a single case study design to quantify the number of discussion posts the students selected for the study made. Using ABA design, the researcher observed four students who did not make the discussion posts needed for…
Descriptors: Electronic Mail, Online Courses, Student Motivation, Case Studies
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West, Mel; Ainscow, Mel; Wigelsworth, Michael; Troncoso, Patricio – Education Endowment Foundation, 2017
Challenge the Gap (CtG) is a school collaboration programme designed by Challenge Partners that aims to break the link between disadvantage and attainment. The main components of CtG are: (1) after-school workshops drawing on published research and evidenced practice; (2) focused in-school interventions with a selected cohort of disadvantaged…
Descriptors: Achievement Gap, Research Reports, Disadvantaged, Educational Attainment
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