Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Graphics | 6 |
| Educational Technology | 6 |
| Interviews | 6 |
| Computer Software | 3 |
| Teaching Methods | 3 |
| Computer Assisted Instruction | 2 |
| Computer Simulation | 2 |
| Computer System Design | 2 |
| Exhibits | 2 |
| Foreign Countries | 2 |
| Informal Education | 2 |
| More ▼ | |
Source
| Educational Technology &… | 1 |
| Journal for Research in… | 1 |
| Journal of Educational… | 1 |
| Journal on Educational… | 1 |
| Teachers College Record | 1 |
| TechTrends: Linking Research… | 1 |
Author
| Chang, Ya-Wen | 1 |
| Change, Mei-Yu | 1 |
| Glahn, Christian | 1 |
| Grimes, Douglas | 1 |
| Hutchinson, Tara | 1 |
| Kelton, Molly L. | 1 |
| Koper, Rob | 1 |
| Kuester, Falko | 1 |
| Landsburger, Joe | 1 |
| Liou, Hsin-Hun | 1 |
| Nemirovsky, Ricardo | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Evaluative | 2 |
| Reports - Research | 2 |
| Opinion Papers | 1 |
| Reports - Descriptive | 1 |
Education Level
| Elementary Secondary Education | 2 |
| Higher Education | 2 |
| Adult Education | 1 |
| Elementary Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| California | 1 |
| Indiana | 1 |
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nemirovsky, Ricardo; Kelton, Molly L.; Rhodehamel, Bohdan – Journal for Research in Mathematics Education, 2013
Research in experimental and developmental psychology, cognitive science, and neuroscience suggests that tool fluency depends on the merging of perceptual and motor aspects of its use, an achievement the authors call "perceptuomotor integration." Just as expertise in playing a piano relies on the interanimation of finger movements and…
Descriptors: Mathematics Instruction, Mathematics Skills, Perceptual Motor Coordination, Informal Education
Peppler, Kylie A. – Teachers College Record, 2010
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
Descriptors: Studio Art, Active Learning, Educational Technology, Disadvantaged Youth
Landsburger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2006
This article presents an interview with Elizabeth Boling, aka Noel Wheeler, aka Skater Owens, aka EXB, editor of "TechTrends" magazine. EXB has edited AECT's bi-monthly peer-reviewed magazine since January 2003. She is also an associate professor in the Instructional Systems Technology department at Indiana University Bloomington (IUB),…
Descriptors: Editing, Periodicals, College Faculty, Interviews
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment

Peer reviewed
Direct link
