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Wilson, Adam B.; Brown, Kirsten M.; Misch, Jonathan; Miller, Corinne H.; Klein, Barbie A.; Taylor, Melissa A.; Goodwin, Michael; Boyle, Eve K.; Hoppe, Chantal; Lazarus, Michelle D. – Anatomical Sciences Education, 2019
While prior meta-analyses in anatomy education have explored the effects of laboratory pedagogies and histology media on learner performance, the effects of student-centered learning (SCL) and computer-aided instruction (CAI) have not been broadly evaluated. This research sought to answer the question, "How effective are student-centered…
Descriptors: Anatomy, Student Centered Learning, Computer Assisted Instruction, Educational Technology
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Jones, Cindy; Khali, Daniel; Mander, Karanjot; Yeoh, Alexandra; Moro, Christian – Research in Learning Technology, 2022
Understanding the key physiology and anatomy of the brain, and the mechanisms underlying dementia, represents essential components within a medical curriculum. This study assessed the implementation feasibility of an augmented reality (AR) three-dimensional (3D) brain visualisation learning mode and the knowledge improvements in medical students…
Descriptors: Dementia, Computer Simulation, Brain Hemisphere Functions, Medical Students
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Bogomolova, Katerina; van der Ham, Ineke J. M.; Dankbaar, Mary E. W.; van den Broek, Walter W.; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2020
Monoscopically projected three-dimensional (3D) visualization technology may have significant disadvantages for students with lower visual-spatial abilities despite its overall effectiveness in teaching anatomy. Previous research suggests that stereopsis may facilitate a better comprehension of anatomical knowledge. This study evaluated the…
Descriptors: Visualization, Educational Technology, Technology Uses in Education, Computer Simulation
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Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane – British Journal of Educational Technology, 2021
Due to increasing demands in the amount of content to be learned within a medical and health sciences curriculum, there are benefits towards exploring options for new and effective delivery modes. Augmented reality technology has the potential to enhance learning in physiology and anatomy, where students require a three-dimensional knowledge of…
Descriptors: Allied Health Occupations Education, Health Sciences, Medical Education, Computer Simulation
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Grosser, Johannes; Bientzle, Martina; Shiozawa, Thomas; Hirt, Bernhard; Kimmerle, Joachim – Anatomical Sciences Education, 2019
Basic subjects in medical education, such as anatomy, are often taught through teaching formats that do not always sufficiently demonstrate the relevance of this basic information for clinical practice. Accordingly, it is a recent trend in anatomy education to link anatomical information more explicitly to clinical practice. This article presents…
Descriptors: Anatomy, Medical Education, Teaching Methods, Educational Technology
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Upson-Taboas, Charity F.; Montoya, Ruben; O'Loughlin, Valerie Dean – Advances in Physiology Education, 2019
An understanding of human embryology is essential for students to better understand the subjects of human anatomy and physiology. However, human embryology is a challenging subject for many, since they must learn how anatomic structures and physiological processes develop over a period of time. Embryology texts typically use static,…
Descriptors: Animation, Embryology, Science Instruction, Human Body
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Shiozawa, Thomas; Butz, Benjamin; Herlan, Stephan; Kramer, Andreas; Hirt, Bernhard – Anatomical Sciences Education, 2017
Tuebingen's "Sectio Chirurgica" (TSC) is an innovative, interactive, multimedia, and transdisciplinary teaching method designed to complement dissection courses. The Tuebingen's "Sectio Chirurgica" (TSC) allows clinical anatomy to be taught via interactive live stream surgeries moderated by an anatomist. This method aims to…
Descriptors: Teaching Methods, Program Effectiveness, Anatomy, Medical Education
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Cui, Dongmei; Wilson, Timothy D.; Rockhold, Robin W.; Lehman, Michael N.; Lynch, James C. – Anatomical Sciences Education, 2017
The head and neck region is one of the most complex areas featured in the medical gross anatomy curriculum. The effectiveness of using three-dimensional (3D) models to teach anatomy is a topic of much discussion in medical education research. However, the use of 3D stereoscopic models of the head and neck circulation in anatomy education has not…
Descriptors: Anatomy, Models, Technology Uses in Education, Educational Technology
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Morton, David A.; Colbert-Getz, Jorie M. – Anatomical Sciences Education, 2017
The flipped classroom (FC) model has emerged as an innovative solution to improve student-centered learning. However, studies measuring student performance of material in the FC relative to the lecture classroom (LC) have shown mixed results. An aim of this study was to determine if the disparity in results of prior research is due to level of…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Gunn, Therese; Jones, Lee; Bridge, Pete; Rowntree, Pam; Nissen, Lisa – Interactive Learning Environments, 2018
In recent years, simulation has increasingly underpinned the acquisition of pre-clinical skills by undergraduate medical imaging (diagnostic radiography) students. This project aimed to evaluate the impact of an innovative virtual reality (VR) learning environment on the development of technical proficiency by students. The study assessed the…
Descriptors: Computer Simulation, Medical Students, Simulated Environment, Educational Technology
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Hannon, Kevin – Online Learning, 2017
Contact time with students is becoming more valuable and must be utilized efficiently. Unfortunately, many students attend anatomy lectures and labs ill-prepared, and this limits efficiency. To address this issue we have created an interactive mobile app designed to facilitate the acquisition and transfer of critical anatomical knowledge in…
Descriptors: Teaching Methods, Telecommunications, Handheld Devices, Anatomy
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Moro, Christian; Stromberga, Zane; Stirling, Allan – Australasian Journal of Educational Technology, 2017
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation