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Showing 1 to 15 of 120 results Save | Export
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Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination
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Garcia, Rizaldy E.; Abaratigue, Anjo M.; Alcantara, Nida V. – European Journal of Educational Research, 2021
The research delved into the assessment of integrating Learning Management System as an aid in teaching. Data were collected from 26 students at Rizal Technological University-College of Education, Philippines, through pretest-posttest quasi-experimental and normative survey design of research. Data were statistically tested using the frequency,…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Integration, Undergraduate Students
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Ahmed, Mohamed Elsyed; Hasegawa, Shinobu – Knowledge Management & E-Learning, 2019
The expanding use of virtual learning applications in educational institutions requires educators to enhance their skills in the design and production of these applications. A novel VLP was proposed in this study to cultivate students' skills in designing and producing online virtual laboratories (OVLs). To examine the effects of the VLP, thirty…
Descriptors: Educational Technology, Instructional Design, College Seniors, Integrated Learning Systems
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Nuanmeesri, Sumitra; Jamornmongkolpilai, Saran – Turkish Online Journal of Educational Technology - TOJET, 2018
This research aimed to develop the virtual learning media of the sacred object artwork by applying the concept of the virtual technology in order to publicize knowledge on the cultural wisdom of the sacred object artwork. It was done by designing and developing the virtual learning media of the sacred object artwork for the virtual presentation.…
Descriptors: Educational Technology, Technology Uses in Education, Art Products, Hypothesis Testing
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Winarni, Endang Widi; Purwandari, Endina Putri; Lusa, Herman; Dadi, Sri – Asian Journal of Education and Training, 2018
Tabot Bengkulu as one of cultural ceremony in Bengkulu province is a cultural asset that held once a year in Muharram Month in Islamic Calendar. This ceremony has many character values in society such as religious, social care, and environment care. The use of local wisdom in learning can improve the social interaction knowledge for elementary…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Technology Uses in Education
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Chabalengula, Vivien; Fateen, Rasheta; Mumba, Frackson; Ochs, Laura Kathryn – Journal of Computers in Mathematics and Science Teaching, 2016
This study investigated the effect of an inquiry-based computer simulation modeling (ICoSM) instructional approach on pre-service science teachers' understanding of homeostasis and its related concepts, and their perceived design features of the ICoSM and simulation that enhanced their conceptual understanding of these concepts. Fifty pre-service…
Descriptors: Inquiry, Computer Simulation, Preservice Teachers, Concept Formation
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Wynants, Shelli A.; Dennis, Jessica M. – Journal of Postsecondary Education and Disability, 2017
Despite the critical role that faculty play in the success of students with disabilities in higher education, professional development for promoting the understanding of these students' needs and the employment of inclusive instructional strategies to enhance their success has been limited. To better assess the potential of the online environment…
Descriptors: Disabilities, Mixed Methods Research, Consciousness Raising, College Faculty
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da Silva, Jose´ Nunes, Jr.; Nobre, Davi Jano^; do Nascimento, Ro^mulo Silva; Torres, Giancarlo Schaffer, Jr.; Leite, Antonio Jose´ Melo, Jr.; Monteiro, Andre´ Jalles; Alexandre, Francisco Serra Oliveira; Rodríguez, Maria Teresa; Rojo, Maria Joseja – Journal of Chemical Education, 2018
This report provides information about an interactive computer game named Say My Name that allows high school and undergraduate students to review individually nomenclature of organic compounds in an engaging and fun way by answering up to 600 questions distributed in three difficulty levels. Responses from students and teachers who have played…
Descriptors: Science Instruction, Organic Chemistry, Secondary School Science, High School Students
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Demir, Mustafa – Journal of Interactive Learning Research, 2018
Virtual Manipulatives (VMs) are computer-based, dynamic, and visual representations of mathematical concepts, provide interactive learning environments to advance mathematics instruction (Moyer et al., 2002). Despite their broad use, few research explored the integration of VMs into mathematics instruction (Moyer-Packenham & Westenskow, 2013).…
Descriptors: Manipulative Materials, Mathematics Instruction, Educational Technology, Technology Uses in Education
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Flynn, Rachel M.; Richert, Rebekah A. – Infant and Child Development, 2015
Past research has found that preschool children's ability to learn educational content from interactive media may be hindered by needing to learn how to use a new interactive device. However, little research has examined the instructional supports parents provide while their children use interactive media. Forty-six preschool children and their…
Descriptors: Preschool Children, Pretests Posttests, Parent Child Relationship, Interactive Video
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Yang, Jie Chi; Lin, Yi Lung; Liu, Yi-Chun – Environmental Education Research, 2017
Game-based learning has been gradually adopted in energy education as an effective learning tool because digital games have the potential to increase energy literacy and encourage behavior change. However, not every learner can benefit from this support. There is a need to examine how human factors affect learners' reactions to digital games for…
Descriptors: Educational Games, Teaching Methods, Video Games, Technology Uses in Education
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Anderson, Lisa C.; Kirchbaum, Kathleen E. – Advances in Physiology Education, 2017
Physiology is a requisite course for many professional allied health programs and is a foundational science for learning pathophysiology, health assessment, and pharmacology. Given the demand for online learning in the health sciences, it is important to evaluate the efficacy of online and in-class teaching methods, especially as they are combined…
Descriptors: Physiology, Teaching Methods, Blended Learning, Online Courses
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Tsai, Fu-Hsing – Journal of Educational Computing Research, 2018
This study developed a computer-simulated science inquiry environment, called the Science Detective Squad, to engage students in investigating an electricity problem that may happen in daily life. The environment combined the simulation of scientific instruments and a virtual environment, including gamified elements, such as points and a story for…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Inquiry
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Newman, Richard; van der Ventel, Brandon; Hanekom, Crischelle – Physics Education, 2017
Probing university students' understanding of direct-current (DC) resistive circuits is still a field of active physics education research. We report here on a study we conducted of this understanding, where the cohort consisted of students in a large-enrollment first-year physics module. This is a non-calculus based physics module for students in…
Descriptors: Science Instruction, College Science, College Students, Scientific Concepts
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Ting, Yu-Liang; Tai, Yaming; Tseng, Teng-Hui; Tsai, Shin-Ping – Educational Technology & Society, 2018
Multimedia learning environments facilitate the construction of certain forms of representations and allow users to combine forms of representation that address different modalities. A promising approach entails having students construct representations of the domain. The process of constructing a representation elicits self-explanation effects…
Descriptors: Educational Technology, Technology Uses in Education, Videoconferencing, Handheld Devices
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