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Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
Mohamed A. Mekheimer – Education and Information Technologies, 2025
This study explored the efficacy of video podcasts (VODcasts) in fostering whole-language learning among college EFL students. Employing a quasi-experimental design with pre-tests, post-tests, and a control group, the research compared the effects of a one-year remedial instruction program. The experimental group received instruction incorporating…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Technology Uses in Education
Ollerhead, Sue – Language and Education, 2019
Despite the growing numbers of migrant students enrolling in Australian secondary schools, and an official acknowledgment of their complex support and learning needs, there has been little policy focus on the pedagogical changes that need to be made by teachers to accommodate these needs. There is also little understanding of the depth and…
Descriptors: Semiotics, Multilingualism, Student Needs, Cultural Capital
Wolf, Betsy; Latham, Gavin; Laurenzano, Mary; Ross, Steven M.; Tam, Winnie; Cheung, Alan C. K. – Grantee Submission, 2016
(Purpose) The purpose of this study was to understand if inclusion of computer activities and videos for pre-K and kinder students, with opportunities to view these videos again at home, providing a repeated learning experience with language concepts and vocabulary, improved young students' early reading skill. (Methods) The study followed one…
Descriptors: Video Technology, Computer Uses in Education, Educational Technology, Preschool Children
Domingo, Myrrh – Pedagogies: An International Journal, 2014
In an increasingly diverse and digital society, understanding changes in contemporary communication practices that both draw from and extend beyond traditional principles of composition serves as an apt construct for exploring the nexus among youth, literacy and technology. This article will examine instances of urban youth exchanges in digital…
Descriptors: Urban Areas, Youth, Ethnography, Language Acquisition
Cardon, Teresa A. – Research in Autism Spectrum Disorders, 2012
Children with autism fail to imitate from an early age and this lack of imitation is a salient diagnostic marker for the disorder. For children with Autism Spectrum Disorder (ASD), increased imitation skills appear to be related to increased skill development in a variety of areas. Video modeling was recently validated as a technique to support…
Descriptors: Video Technology, Autism, Imitation, Caregivers
Developing Preschool Deaf Children's Language and Literacy Learning from an Educational Media Series
Golos, Debbie B.; Moses, Annie M. – American Annals of the Deaf, 2013
With the increase in research on multiliteracies comes greater interest in exploring multiple pathways of learning for deaf children. Educational media have been increasingly examined as a tool for facilitating the development of deaf children's language and literacy skills. The authors investigated whether preschool deaf children (N = 31)…
Descriptors: Deafness, Preschool Children, Literacy Education, Language Acquisition
Bozkurt, Aras; Ataizi, Murat – Contemporary Educational Technology, 2015
English is one of the most spoken languages in the world and widely accepted as a foreign language in many parts of the world. However, though there has been a high demand for English as a foreign language in the 21st century, it has still been taught or learned through traditional methods and conventional pedagogical approaches. In the digital…
Descriptors: English (Second Language), Second Language Learning, Conventional Instruction, Web 2.0 Technologies
Buggey, Tom; Ogle, Lindsey – Psychology in the Schools, 2012
Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…
Descriptors: Video Technology, Modeling (Psychology), Distance Education, Computer Software
An, Heejung; Seplocha, Holly – Young Children, 2010
Children and their families and teachers use video-sharing websites for new types of learning and information sharing. With the expansion of the World Wide Web, the ability to freely exchange pattern-based information has grown exponentially. As noted by Alexander, "pattern language development" is a process in which communities freely share…
Descriptors: Internet, Language Acquisition, Web Sites, Video Technology
Weaver, Kimberly A.; Starner, Thad – Online Submission, 2011
Language immersion from birth is crucial to a child's language development. However, language immersion can be particularly challenging for hearing parents of deaf children to provide as they may have to overcome many difficulties while learning American Sign Language (ASL). We are in the process of creating a mobile application to help hearing…
Descriptors: Deafness, Hearing Impairments, American Sign Language, Language Acquisition