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Todd Cherner; David Russo – Journal of Educational Multimedia and Hypermedia, 2022
Creation-based augmented reality platforms (CB-ARPs) are an emerging technology that allows users to design, develop, and deliver content in the form of augmented reality without having to code. Though researchers have found AR to be motivational and engaging to students, they are only beginning to determine if it results in higher levels of…
Descriptors: Computer Simulation, Technology Uses in Education, Technology Integration, Learner Engagement
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Csanadi, Andras; Eagan, Brendan; Kollar, Ingo; Shaffer, David Williamson; Fischer, Frank – International Journal of Computer-Supported Collaborative Learning, 2018
Research on "computer-supported collaborative learning" (CSCL) is often concerned with the question of how scaffolds or other characteristics of learning may affect learners' social and cognitive engagement. Such engagement in socio-cognitive activities frequently materializes in discourse. In quantitative analyses of discourse,…
Descriptors: Computer Assisted Instruction, Educational Technology, Cooperative Learning, Scaffolding (Teaching Technique)
Giannakos, Michail, Ed. – Lecture Notes in Educational Technology, 2020
This book introduces the reader to evidence-based non-formal and informal science learning considerations (including technological and pedagogical innovations) that have emerged in and empowered the information and communications technology (ICT) era. The contributions come from diverse countries and contexts (such as hackerspaces, museums,…
Descriptors: Nonformal Education, Informal Education, Science Education, Computer Uses in Education
Won, Samantha G. L.; Evans, Michael A.; Huang, Lixiao – Learning, Media and Technology, 2017
Social networking sites (SNSs) are popular technologies used frequently among youth for recreational purposes. Increasing attention has been paid to the use of SNSs in educational settings as a way to engage youth interest and encourage academically productive discussion. Potential affordances of using SNSs for education include knowledge…
Descriptors: Clubs, After School Programs, STEM Education, Educational Technology
Willmann, Kerri Lynn – ProQuest LLC, 2017
Reading achievement scores in the United States are low and educators need more strategies to support young students in literacy. It is important to identify the technologies and implementation strategies that educators find beneficial for literacy instruction. The purpose of this qualitative study was to investigate perspectives on instructional…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Kindergarten
Thomas, Diona C. – ProQuest LLC, 2018
Technology is now being utilized in schools in an effort to address the lack of engagement most students have experienced in mathematics when learning foundational skills at the elementary school level. While there are a number of studies that have described teacher perceptions of engagement through the use of technology during the school day,…
Descriptors: Role, After School Programs, Elementary School Students, Mathematics Skills
Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values
Ferguson, Janet M.; Oigara, James N. – International Journal of Information and Communication Technology Education, 2017
In education, new technologies are used to improve the process of teaching and learning. This study examined middle school teachers' perceptions regarding the use of iPads for instruction. The participants, 53 middle school teachers in Western New York, responded to an online survey, asking them questions about how they felt about the 1:1 iPad…
Descriptors: Handheld Devices, Computer Assisted Instruction, Teacher Attitudes, Learning Processes
Wood, Anna K.; Galloway, Ross K.; Donnelly, Robyn; Hardy, Judy – Physical Review Physics Education Research, 2016
Interactive engagement activities are increasingly common in undergraduate physics teaching. As research efforts move beyond simply showing that interactive engagement pedagogies work towards developing an understanding of "how" they lead to improved learning outcomes, a detailed analysis of the way in which these activities are used in…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Physics
Rezende da Cunha, Fernando, Jr.; van Kruistum, Claudia; van Oers, Bert – Communication Teacher, 2016
This paper reports on how teachers, from different cities in Brazil, used groups on Facebook and how communication between teachers and students was affected by using such groups. This study is framed under the Cultural Historical Activity Theory (CHAT) perspective, and is conceived from a methodological background that invites participants to…
Descriptors: Foreign Countries, Social Media, Teacher Student Relationship, Technology Uses in Education
Bledsoe, T. Scott; Harmeyer, Dave; Wu, Shuang Frances – International Journal of Distance Education Technologies, 2014
The authors offer an answer to the research question, To what extent and in what ways is Twitter helpful to student learning when group hashtags are created and used in collaborative educational environments? Sixty-two students in a spring 2012 graduate online Research Methodology course worked individually and in groups to create discussions on…
Descriptors: Social Networks, Educational Technology, Graduate Students, Online Courses
Byno, Kristin Jacobson – ProQuest LLC, 2014
This phenomenological case study was designed to investigate the experiences educators encounter when implementing iPad technology into middle school math classrooms at a middle school in Northeast Texas. The growing popularity of the iPad mobile device has made the technology an attractive tool that can be implemented into K-12 classrooms,…
Descriptors: Phenomenology, Case Studies, Technology Integration, Middle School Teachers
Richards, K. Andrew R.; Velasquez, Juan D. – Journal on Excellence in College Teaching, 2014
Constructivist approaches to education embrace students' prior learning experiences and preference for learning in social environments. However, many postsecondary classes continue to embrace lecture-styles of teaching. This study sought to understand first-year students' perceptions of the mistakes instructors make in large lecture classes.…
Descriptors: Student Attitudes, Lecture Method, Large Group Instruction, Learner Engagement
Çevik, Yasemin Demiraslan; Çelik, Serkan; Haslaman, Tülin – Australasian Journal of Educational Technology, 2014
Numerous studies have attempted to explain the role of social networking platforms within educational environments, though none of them has reported on their potential for enhancing professional development in education. The purpose of this qualitative research was to explore the reflections of prospective teachers who were assigned to design and…
Descriptors: Social Networks, Educational Technology, Preservice Teachers, Student Teacher Attitudes
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