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Lauren C. Pagano; Riley E. George; David H. Uttal; Catherine A. Haden – Child Development, 2024
This study addressed whether combining tinkering with digital storytelling (i.e., narrating and reflecting about experiences to an imagined audience) can engender engineering learning opportunities. Eighty-four families with 5- to 10-year-old (M = 7.69) children (48% female children; 57% White, 11% Asian, 6% Black) watched a video introducing a…
Descriptors: Children, Engineering Education, Object Manipulation, Educational Technology
Jun Moriyama; Toshikazu Yamamoto; Hiroyuki Muramatsu; Hirotsugu Taguchi; Tadashi Ohtani; Ping Yang; Akira Kikuchi; Koushi Ueno; Yoichi Miyagawa; Shigekazu Watanabe – Design and Technology Education, 2024
It is considered important to clarify the role of technology and engineering education for evolving STEM/STEAM education in each country. However, in Japan, unlike in other countries, the focus on STEAM education began after 2018, so the relevance of STEAM education to technology and engineering education has not yet been fully discussed.…
Descriptors: Foreign Countries, Educational Technology, Technological Literacy, Engineering Education
Yin, Yue; Khaleghi, Soroush; Hadad, Roxana; Zhai, Xiaoming – Educational Technology Research and Development, 2022
Computational thinking (CT) skills are critical for the science, technology, engineering, and mathematics (STEM) fields, thus drawing increasing attention in STEM education. More curricula and assessments, however, are needed to cultivate and measure CT for different learning goals. Maker activities have the potential to improve student CT, but…
Descriptors: Thinking Skills, Computation, Learning Activities, Computer Software
Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
Anuradha Peramunugamage; Uditha W. Ratnayake; Shironica P. Karunanayaka; Chulantha L. Jayawardena – Asian Association of Open Universities Journal, 2024
Purpose: This article explores the impact of systematically designed online collaborative activities in two engineering undergraduate modules and key considerations for student interaction in Moodle. Design/methodology/approach: The educational design research approach was chosen to improve educational practices through iterative needs analysis,…
Descriptors: Educational Technology, Cooperation, Learning Activities, Electronic Learning
Carranza Rogerio, Brenda; Yan, Yu; Cooper, Eric Wallace – International Journal of Technology in Education, 2023
The growing integration of technology into education, particularly in the STEM fields, has tended to focus on its objective advantages, ignoring its affective potential. To explore this potential, based on some principles of "Kansei/Affective Engineering," an initial analysis was conducted considering 501 interventions in a conversation…
Descriptors: Affective Behavior, Feedback (Response), STEM Education, Electronic Learning
Chitanana, Lockias – International Journal of Technology and Design Education, 2021
This paper analyses Web 2.0 facilitated collaborative design among undergraduate engineering students. The study used the actor-network theory as a methodological and analytical framework to study the role of Web 2.0 technology in the collaborative design process. Participants were drawn from fourth-year engineering students at a university of…
Descriptors: Web 2.0 Technologies, Educational Technology, Cooperative Learning, Design
Alvarez-Marin, Alejandro; Velazquez-Iturbide, J. Angel – IEEE Transactions on Learning Technologies, 2021
Augmented reality (AR) for learning is a relevant topic that has recently received considerable attention. However, the current literature lacks a survey of AR-based educational approaches and experiences in the specific field of engineering studies. Five research questions were addressed: RQ1) engineering studies where AR is used; RQ2) types of…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Engineering Education
Elmira Saparbayeva; Marzhan Abdualiyeva; Yerlan Torebek; Nurlibay Madiyarov; Abay Tursynbayev – Cogent Education, 2024
This study investigated the impact of integrating design-technological activities on developing mathematical competencies among construction engineering students. A mixed methods approach compared curriculum delivery with and without digital tools across universities in Kazakhstan and Turkey. First, semi-structured interviews of faculty provided…
Descriptors: Educational Technology, Mathematics Instruction, Competence, Construction Industry
Davy Tsz Kit Ng – Interactive Learning Environments, 2023
There is a strong need for educators to change the way they conduct aviation education to bring up future professionals in the industry. To cope with the COVID-19 challenge, creative online distance learning approaches become necessary. This article shows how an online lab approach offers social and cognitive support for engineering students to…
Descriptors: Laboratories, Electronic Learning, Aviation Education, Engineering Education
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Jennifer Barnett Davis – ProQuest LLC, 2022
This dissertation describes a practitioner's design-based development of a prototype chatbot to guide students in learning biological concepts of genetic mutations and protein synthesis. This chatbot's architecture provides learning activities, feedback, and support throughout a series of short, connected lessons. The chatbot is designed to…
Descriptors: Artificial Intelligence, Accuracy, Computer Software, Inquiry
Ellis, Robert A.; Han, Feifei; Pardo, Abelardo – Understanding Teaching-Learning Practice, 2018
First-year university students in an engineering course experienced activities which required them to engage in learning back and forth across physical and virtual learning space. The lecturer had designed a campus-based course with a significant online component involving activities for preparing the class, for use during class and for reflecting…
Descriptors: College Freshmen, Engineering Education, Blended Learning, Learning Activities
Yoshikawa, Emily; Bartholomew, Scott R. – Technology and Engineering Teacher, 2018
While the physical exercise of playing golf and the sheer enjoyment of the sport are both positive benefits, there are subtler opportunities for golf to be used in conjunction with other ideas for learning in K-12 education; the mechanics and details behind the sport, as well as the variety of clubs, courses, and swings are all potential…
Descriptors: Athletics, Educational Technology, Teaching Methods, Lesson Plans
Krause, Andrew J.; Maccombs, Ryan J.; Wong, Willie W. Y. – PRIMUS, 2021
Our traditional model of calculus instruction at a large public research university emphasized factual knowledge and procedural fluency with few realistic applications, leaving a chasm between classroom mathematics and disciplinary practice. Amid an ongoing effort by our department to improve undergraduate learning outcomes, we replaced…
Descriptors: Calculus, Mathematics Instruction, College Mathematics, Undergraduate Study