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Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
Kotevski, Zoran; Milenkoski, Aleksandar – Turkish Online Journal of Distance Education, 2018
Distance education is not a new paradigm, but the latest ways it can be delivered certainly are. In the past couple of decades, the distance learning implementations were mostly realized using videoconferencing technologies and/or learning management systems. Recently, various Internet collaboration services have gained enormous popularity in all…
Descriptors: Internet, Access to Information, Distance Education, Synchronous Communication
da Silva Marques Ribeiro, Andrea; Rodrigues Oliveira, Esequiel; Fortes Mello, Rodrigo – Open Praxis, 2017
Blended learning, the combination of face-to-face teaching with a virtual learning environment (VLE), is the theme of this study that aims at describing and analyzing the implementation of a VLE in the Institute of Application Fernando Rodrigues da Silveira, an academic unit of the State University of Rio de Janeiro. This study's main contribution…
Descriptors: Foreign Countries, Virtual Classrooms, Educational Environment, Blended Learning
Koutromanos, George; Sofos, Alivisos; Avraamidou, Lucy – Educational Media International, 2015
This paper provides a review of the literature about the use of augmented reality in education and specifically in the context of formal and informal environments. It examines the research that has been conducted up to date on the use of those games through mobile technology devices such as mobile phones and tablets, both in primary and secondary…
Descriptors: Literature Reviews, Educational Games, Handheld Devices, Courseware
Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul – International Association for Development of the Information Society, 2014
This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…
Descriptors: Handheld Devices, Electronic Learning, Learning Experience, Educational Experience
Peled, Shir; Schocken, Shimon – International Association for Development of the Information Society, 2014
The ability to develop engaging simulations and constructive learning experiences using mobile devices is unprecedented, presenting a disruption in educational practices of historical proportions. In this paper we describe some of the unique virtues that mobile learning hold for early age mathematics education. In particular, we describe how…
Descriptors: Electronic Learning, Mathematics Education, Learning Experience, Educational Practices
Henry, Paul David – International Association for Development of the Information Society, 2014
As part of an evolutionary approach to extending and enhancing the online learning experience for adult students in the LMS-based online college courses that I teach, I have been introducing learning activities that use social media and mobile devices. However, realizing that student adoption of mobile devices with data plans such as smartphones…
Descriptors: Electronic Learning, Handheld Devices, Mass Media Use, Online Courses
Sánchez Vera, Ma. del Mar; Tomás Fernández Breis, Jesualdo; Serrano Sánchez, José Luis; Prendes Espinosa, Ma. Paz – Journal of New Approaches in Educational Research, 2013
Semantic Web technologies have been applied in educational settings for different purposes in recent years, with the type of application being mainly defined by the way in which knowledge is represented and exploited. The basic technology for knowledge representation in Semantic Web settings is the ontology, which represents a common, shareable…
Descriptors: Educational Technology, Online Systems, Instructional Development, Instructional Design
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2014
"The EUROCALL Review" is EUROCALL's open access online scientific journal. Regular sections include: (1) Reports on EUROCALL Special Interest Groups: up-to-date information on SIG activities; (2) Projects: reports on on-going CALL or CALL-related R&D projects; (3) Recommended websites: reports and reviews of examples of good practice…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Grammar
McCabe, Deborah Brown; Meuter, Matthew L. – Journal of Marketing Education, 2011
There has been an explosion of classroom technologies, yet there is a lack of research investigating the connection between classroom technology and student learning. This research project explores faculty usage of classroom-based course management software, student usage and opinions of these software tools, and an exploration of whether or not…
Descriptors: Classroom Techniques, Undergraduate Study, Educational Technology, Learning Experience
Blount, Yvette; McNeill, Margot – International Journal of Educational Management, 2011
Purpose: As educational technologies are more widely adopted in higher education teaching and learning, publishers often include online resources to accompany their textbook offerings. The purpose of this paper is to report the results of a study forming part of a larger ongoing evaluation of the third party software product WileyPLUS.…
Descriptors: Independent Study, Program Effectiveness, Educational Technology, Teaching Methods
Muwanguzi, Samuel; Lin, Lin – International Journal of Distance Education Technologies, 2010
This study examines the usability challenges and emotional reactions of blind college students in their attempts to access online educational materials and to communicate with colleagues through online technologies. A case study approach was adopted. Five students were interviewed regarding their online learning experiences using Blackboard, a…
Descriptors: Electronic Learning, Online Courses, Educational Technology, Access to Computers
Subramaniam, Nantha Kumar; Kandasamy, Maheswari – Australasian Journal of Educational Technology, 2011
This study explores the use of the virtual classroom which has been created in "myVLE", a learning management system used by the Open University Malaysia (OUM). The virtual classroom in "myVLE" is an asynchronous-based online learning environment that delivers course materials to learners and provides collaboration and…
Descriptors: Electronic Learning, Delivery Systems, Management Systems, Independent Study
Rhode, Jason F. – International Review of Research in Open and Distance Learning, 2009
This mixed methods study explored the dynamics of interaction within a self-paced online learning environment. It used rich media and a mix of traditional and emerging asynchronous computer-mediated communication tools to determine what forms of interaction learners in a self-paced online course value most and what impact they perceive interaction…
Descriptors: Computer Mediated Communication, Online Courses, Educational Technology, Learning Experience
Solomon, Howard – Association for Educational Communications and Technology, 2004
The choice of what to include in educational software is an issue with which instructional designers are regularly concerned. Multimedia capacity, standard on today's desktop computers, gives designers the opportunity to provide learners a more exciting learning experience than simply looking, clicking, and then looking some more. One feature that…
Descriptors: Learning Experience, Tutoring, Courseware, Educational Technology