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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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Marshall, James; Rossett, Allison – International Journal on E-Learning, 2011
Influential voices, from the published literature, to blogs, and conference keynoters, describe e-learning that is technology rich, mobile, individualized, social and democratic. Classrooms, many note, are disappearing--and should. Blogs, feeds and blends enable this movement from a central function to lessons, information and coaching available…
Descriptors: Electronic Learning, Web Sites, Instructional Design, Electronic Publishing
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Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
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Donnelly, Roisin – Computers & Education, 2010
This paper explores the concept and practice of interaction within a blended problem-based learning (PBL) module for academic professional development in higher education. A qualitative study spanning two years of the lived experiences of 17 academic staff in a blended PBL module was considered likely to provide a much-needed analysis of current…
Descriptors: Educational Strategies, Constructivism (Learning), Interaction Process Analysis, Focus Groups
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Germany, Lisa – Campus-Wide Information Systems, 2011
Purpose: The aim of this paper is to demonstrate that, with a bit of creative thinking, elements of certain university-wide projects (in this case study, establishing an iTunes U site) can be incorporated into student studies and assessment as real-world learning opportunities. Design/methodology/approach: Describes three different approaches…
Descriptors: Program Effectiveness, Educational Technology, Creative Thinking, Learning Experience
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Donnelly, Roisin – Computers & Education, 2010
This paper discusses the harmonizing role of technology and interaction in a qualitative study on blended problem-based learning within the context of academic development in higher education. Within this setting, and as both designers and tutors in blended PBL, it is important to seek best practices for how to combine instructional strategies in…
Descriptors: Educational Strategies, Higher Education, Problem Based Learning, Interaction
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Veletsianos, George; Doering, Aaron – Australasian Journal of Educational Technology, 2010
In this paper we investigate the experiences of elementary school children over a two-year period during which they engaged with a hybrid Adventure Learning program. In addition to delineating Adventure Learning experiences, we report on educational technology implementations in ecologically valid and complex environments, while drawing inferences…
Descriptors: Elementary School Students, Adventure Education, Educational Technology, Learning Experience
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Omale, Nicholas; Hung, Wei-Chen; Luetkehans, Lara; Cooke-Plagwitz, Jessamine – British Journal of Educational Technology, 2009
The purpose of this article is to present the results of a study conducted to investigate how the attributes of 3-D technology such as avatars, 3-D space, and comic style bubble dialogue boxes affect participants' social, cognitive, and teaching presences in a blended problem-based learning environment. The community of inquiry model was adopted…
Descriptors: Classroom Environment, Interviews, Transcripts (Written Records), Problem Based Learning
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Tryon, Daniel V. – Tech Directions, 2006
The computer numerical control (CNC) flatbed router is a powerful tool and a must-have piece of equipment for any technology education program in which students will produce a product--whether it involves Manufacturing, Materials Processing, or any of the vast array of Project Lead the Way courses. This article describes an activity--producing a…
Descriptors: Learning Experience, Educational Technology, Computer Software, Technology Education
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Connolly, Thomas; Stanfield, Mark – Journal of Information Technology Education, 2006
The contributions of this research center on two major areas: delineation of a new model of distance education in which the authors identify three generations of eLearning; and examination of how eLearning and games-based eLearning technologies can be used to enrich the Information Systems (IS) learning experiences of students with different…
Descriptors: Higher Education, Educational Technology, Learning Experience, Teaching Methods
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Wheeler, Steve; Kelly, Peter; Gale, Ken – ALT-J: Research in Learning Technology, 2005
In this paper we describe the design of a managed learning environment called MTutor, which is used to teach an online Masters Module for teachers. In describing the design of MTutor pedagogic issues of problem-based learning, situated cognition and ill-structured problems are discussed. MTutor presents teachers with complex real-life teaching…
Descriptors: Problem Based Learning, Learning Experience, Teaching Methods, Masters Programs
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers