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Cação, Rosário – Electronic Journal of e-Learning, 2017
We describe a study on the motivation of trainees in e-learning-based professional training and on the effect of their motivation upon the perceptions they build about the quality of the courses. We propose the concepts of "perceived motivational gap" and "real motivational gap" as indicators of e-learning quality, which…
Descriptors: Student Motivation, Electronic Learning, Educational Technology, Student Attitudes
Damasceno, Cristiane S. – Communication Education, 2018
This paper explores learners' and facilitators' participation in Peer 2 Peer University's Learning Circles (face-to-face study groups for people who are taking massive open online courses together). While digital technologies and open educational resources bring new possibilities for learning in informal settings, few empirical studies explore how…
Descriptors: Peer Teaching, Communities of Practice, Large Group Instruction, Online Courses
McDonough, Darlene – Journal of Learning in Higher Education, 2014
Malcolm Knowles (2011) indicates that adult learners are most likely to be actively engaged in learning when they are given some choice and control over the learning process. When the curriculum relates to the adult learner's interests, is individualized, and authentic; the adult learner becomes actively engaged in the process by making a…
Descriptors: Adult Learning, Learner Engagement, Blended Learning, Barriers
Lee, Joey J.; Ceyhan, Pinar; Jordan-Cooley, William; Sung, Woonhee – Simulation & Gaming, 2013
The literature on climate change education recommends social, accessible action-oriented learning that is specifically designed to resonate with a target audience's values and worldview. This article discusses GREENIFY, a real-world action game designed to teach adult learners about climate change and motivate informed action. A pilot study…
Descriptors: Educational Games, Climate, Environmental Education, Adult Learning
Bryant, Wanda L. – ProQuest LLC, 2014
The emergence of a knowledge-based and technology-driven economy has prompted adults to seek additional knowledge and skills that will enable them to participate effectively in society. The rapid growth and popularity of the internet tools such as Web 2.0 tools have revolutionized adult learning. Through the rich support of Web 2.0 tools, adult…
Descriptors: Adult Education, Adult Learning, Technology Education, Web 2.0 Technologies
Nielson, Katharine B. – Language Learning & Technology, 2011
Many language training software packages are intended for self-study and marketed as complete language learning solutions; however, little is known about how well they work or under what conditions they should be used. This article reports on a research study conducted at the University of Maryland Center for Advanced Study of Language that…
Descriptors: Computer Software, Adult Learning, Educational Technology, Public Agencies

Bohlin, Roy M.; And Others – Journal of Educational Technology Systems, 1994
Presents a prescriptive model for the instructional motivation of adults. The theoretical framework that combined adult learning theory with the ARCS (Attention, Relevance, Confidence, Satisfaction) model to create two motivational needs-assessment instruments is explained, and a study that surveyed adults to determine their perceptions of…
Descriptors: Adult Learning, Educational Technology, Higher Education, Instructional Design
Bortner, Rayman W., Ed.; And Others – 1974
The proceedings consist of 11 papers grouped in two major categories: the context of adult learning (social significance and fact and fiction about adult learning) and the utilization of learning models for adult instruction. Contributors are Floyd B. Fischer, George L. Maddox, Rolf H. Monge, Eric F. Gardner, Arthur W. Combs, William J. Hoyer,…
Descriptors: Adult Education, Adult Learning, Adult Students, Cognitive Processes

Stoney, Sue; Oliver, Ron – Journal of Interactive Learning Research, 1998
Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment, "Principles of Financial Investment,"…
Descriptors: Adult Education, Adult Learning, Computer Software Development, Cooperative Learning
Falk, John H.; Dierking, Lynn D. – 2002
This book advocates establishing "learning systems" that utilize all the educational resources of communities to connect and extend learning opportunities across a lifetime. The following are among the topics discussed: (1) the essence of lifelong learning and a learning society; (2) how and why people engage in free-choice learning; (3)…
Descriptors: Active Learning, Adolescents, Adult Learning, Age Differences