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Owdij, Michael – ProQuest LLC, 2022
Beyond the classroom experiences are useful learning endeavors designed to help students connect classroom learning to the real world (Kilgo et al., 2015). The purpose of this action research was to evaluate the effect of a technology-based blended learning system on student motivation and interest in participation in beyond the classroom…
Descriptors: High School Students, STEM Education, Learning Motivation, Student Interests
Mullen, Amanda – ProQuest LLC, 2022
Motivating students to learn and engaging them in the learning process is a constant struggle among teachers. The lack of motivation and engagement in reading lessons is one-reason elementary students are struggling to reach proficiency in reading. This systematic review used current literature to investigate the best practices seen in elementary…
Descriptors: Elementary School Students, Learning Motivation, Reading Skills, Best Practices
Runtong He; De Dong – International Journal of Adult Education and Technology, 2024
With the enhancement of internet medium and development of science and technology, interactive technologies have gradually emerged in the field of language education. However, previous empirical studies and meta-analyses have focused on the impact of specific types of technologies. Therefore, this study aims to comprehensively synthesize the…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
Zhu, Yue; Zhang, Jia Hua; Au, Wing; Yates, Greg – Educational Technology Research and Development, 2020
Studies have been conducted on university students' continuous intention to learn online from the perspectives of learning motivation and capability, perceptions or attitudes, and online learning experiences. However, few have examined how the above factors will relate to each other and contribute to students' online learning intention. This…
Descriptors: College Students, Student Attitudes, Online Courses, Blended Learning
Aytaç, Tufan – International Journal of Progressive Education, 2021
The aim of this research is to reveal the problems faced by teachers in the education period during COVID-19 pandemic and to discuss their opinions regarding the process. As one of the qualitative research methods, the phenomenology pattern was used in the research. The study group consists of 80 teachers selected by using purposeful criterion…
Descriptors: Foreign Countries, COVID-19, Pandemics, Elementary School Teachers
Craig, Scotty D.; Schroeder, Noah L. – Advanced Distributed Learning Initiative, 2020
The Science of Learning and Readiness (SoLaR) project seeks to demonstrate to Defense and other Government stakeholders the "art of the possible" for high-quality distributed learning and to create a practical guide for how to infuse such qualities into the broader Department of Defense (DoD) distributed learning ecosystem. This report…
Descriptors: Distance Education, Educational Technology, Blended Learning, Courseware
Craig, Scotty D.; Schroeder, Noah L.; Roscoe, Rod D. – Advanced Distributed Learning Initiative, 2020
Technology is rapidly transforming how people learn and how training is provided. For example, in higher education, there are estimated to be nearly 6.7 million students enrolled in online education courses (National Center for Education Statistics Fast Facts, 2018). The dynamic and high-stakes nature of education and training software demands…
Descriptors: Distance Education, Educational Technology, Best Practices, Organizations (Groups)
Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
Min, Qiusha; Wang, Zhifeng; Liu, Neng – Innovations in Education and Teaching International, 2019
Recently, there has been a rapidly growing trend in non-English-speaking countries for English to be adopted as the medium of instruction in higher education. Consequently, it has become necessary to conduct research that will guide lecturers in effectively adopting (EMI) on campus. This paper presents a blended learning strategy that integrates a…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Language of Instruction
McDonough, Darlene – Journal of Learning in Higher Education, 2014
Malcolm Knowles (2011) indicates that adult learners are most likely to be actively engaged in learning when they are given some choice and control over the learning process. When the curriculum relates to the adult learner's interests, is individualized, and authentic; the adult learner becomes actively engaged in the process by making a…
Descriptors: Adult Learning, Learner Engagement, Blended Learning, Barriers
Gould, Kathleen; Sadera, William – International Journal on E-Learning, 2015
The intent of problem-based learning (PBL) is to increase student motivation to learn, to promote critical thinking and to teach students to learn with complexity. PBL encourages students to understand that there are no straightforward answers and that problem solutions depend on context. This paper discusses the experience of undergraduate health…
Descriptors: Problem Based Learning, Student Motivation, Learning Motivation, Critical Thinking
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper focuses on the development of videogame-like applications in a 3D virtual environment as a complement to the face-to-face teaching and learning. With the changing role of teaching and learning and the increasing use of "blended learning," instructors are increasingly expected to explore new ways to attend to the needs of their…
Descriptors: Blended Learning, Educational Technology, Online Courses, Virtual Classrooms
Davies, Renaud Jonathan – JALT CALL Journal, 2015
This study explores the role voice microblogging-based activities play in developing learners' spoken production skills. The study involved 33 low-intermediate level university students majoring in English at a private university in Japan. The voice microblogging application used in the study was Bubbly, a cross-platform social networking…
Descriptors: Foreign Countries, College Students, Student Attitudes, Educational Technology
Haygood, Aimee; Bull, Prince Hycy – Journal of Educational Technology, 2012
This study examines 59 students' perceptions of using Facebook as an extension of the traditional classroom instruction, the value of Facebook as an educational tool, and the effects of blended learning in the class. A survey tool was used to assess students' perceptions pre and post implementation of Facebook page after nine weeks of integration.…
Descriptors: High School Students, Student Attitudes, Social Media, Calculus
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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