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Xinyue Li – International Journal for Technology in Mathematics Education, 2023
Digital learning resources are commonly employed to support learning in out-of-class contexts, either as a complement to the learning in formal classrooms or as an alternative that can be used by learners to pursue personal learning goals. This study identified a significant gap in the literature concerning children's use of digital technology to…
Descriptors: Secondary School Students, After School Programs, STEM Education, Educational Technology
Wu Xiaofan; Nagaletchimee Annamalai – Contemporary Educational Technology, 2025
This investigation utilized a phenomenological approach to investigate the experience of English language educators in employing artificial intelligence (AI) tools into English language learning. The study used purposive sampling and 20 participants were interviewed. The data analysis was guided by Bronfenbrenner's (1979) ecological systems…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Second Language Learning
Hauze, Sean; Marshall, James – International Journal on E-Learning, 2020
Motivation to learn is an important component of education, particularly in the field of educational technology in which the instructor's physical presence is increasingly absent. The complexity of the many factors that contribute to student motivation renders this domain difficult to measure. The Instructional Materials Motivation Survey (IMMS)…
Descriptors: Instructional Materials, Nursing Education, Validity, Reliability
Hodges, Charles B.; Harris, Rachel S. – Journal on School Educational Technology, 2017
Self-efficacy beliefs have proven to be an important influence on an individual's learning success. Badging is increasingly an element of innovative technologies for educational computing such as MOOCs, adaptive learning systems, smart learning environments, game-based learning, and gamification, among others. However, there is not strong evidence…
Descriptors: Self Efficacy, Recognition (Achievement), Educational Technology, Teaching Methods
Huang, Yong-Ming; Huang, Yueh-Min – Educational Technology Research and Development, 2015
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand,…
Descriptors: Scaffolding (Teaching Technique), Handheld Devices, Vocabulary Development, Vocabulary Skills
Roessingh, Hetty – Canadian Journal of Learning and Technology, 2014
Task based learning (TBL) continues to evolve as information and communication technology (ICT) inspired tools and teaching approaches afford the possibilities of transforming students' learning experiences by heightening their motivation and sense of autonomy, and in turn, their vocabulary development. To capture this synergy, teachers will need…
Descriptors: Teacher Role, Information Technology, Task Analysis, Second Language Learning
Laine, Teemu H.; Nygren, Eeva – Technology, Pedagogy and Education, 2016
Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…
Descriptors: Technology Integration, Educational Technology, Influence of Technology, Learning Experience
Niño, Ana – IAFOR Journal of Education, 2015
With the widespread use of mobile phones and portable devices it is inevitable to think of Mobile Assisted Language Learning as a means of independent learning in Higher Education. Nowadays many learners are keen to explore the wide variety of applications available in their portable and always readily available mobile phones and tablets. The fact…
Descriptors: Handheld Devices, Second Language Learning, Educational Technology, Computer Assisted Instruction
Chowdhury, Md. Didar; Al-Mahmood, Abdullah; Bashar, Md. Abul; Ahmed, Jamal Uddin – Online Submission, 2011
Localization of digital content (LDC) in Bangladesh is aimed at the production of graphical and video content adapted for the local curriculum and suitable for use in secondary schools. Teachers learnt how to make PowerPoint presentations into which they can incorporate video, audio and graphical content downloaded from the Internet. Empowering…
Descriptors: Foreign Countries, Video Technology, Production Techniques, Secondary Schools
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
MAY, MARK A. – 1965
THE THEORETICAL ORIENTATION OF THIS PAPER IS TOWARD STIMULUS RESPONSE (S-R) LEARNING THEORY, WITH EMPHASIS ON THE POLLARD-MILLER PARADIGM OF (1) DRIVE, (2) CUE, (3) RESPONSE, AND (4) REWARD. IN THE CONSTRUCTION AND UTILIZATION OF MEDIA AND TEACHING MATERIALS, THESE FOUR CONDITIONS REQUIRE THE EMPLOYMENT OF A NUMBER OF INSTRUCTIONAL VARIABLES. THIS…
Descriptors: Audiovisual Aids, Educational Media, Educational Technology, Instructional Materials
Ediger, Marlow – 1996
Technology is used in all facets of society, and elementary schools should not lag behind in preparing the elementary school pupil of today for tomorrow's technology-infused workplace. Technology should capture student interests and learning activities should be fascinating and should engage student interaction. Technology may also assist learners…
Descriptors: Cognitive Development, Computer Uses in Education, Curriculum Development, Educational Philosophy

Stoney, Sue; Oliver, Ron – Journal of Interactive Learning Research, 1998
Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment, "Principles of Financial Investment,"…
Descriptors: Adult Education, Adult Learning, Computer Software Development, Cooperative Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers