Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Technology | 3 |
Foreign Countries | 3 |
Learning Motivation | 3 |
Material Development | 3 |
Instructional Effectiveness | 2 |
Multimedia Materials | 2 |
Student Motivation | 2 |
Academic Achievement | 1 |
Adult Education | 1 |
Adult Learning | 1 |
College Students | 1 |
More ▼ |
Author
Aivielle Mae Manuel | 1 |
Ernesto Manlapig Jr. | 1 |
Eunice Bernadette Acuña | 1 |
Kanedera, Noboru | 1 |
Kojima, Yuki | 1 |
Koshino, Makoto | 1 |
Oliver, Ron | 1 |
Stoney, Sue | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Grade 12 | 1 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Japan | 1 |
Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ernesto Manlapig Jr.; Eunice Bernadette Acuña; Aivielle Mae Manuel – Anatolian Journal of Education, 2024
Strategic Intervention Material (SIM) is an instructional learner material developed to enhance the academic performance of low-performing students. This study aimed to develop e-SIM and investigate its effect on the student's academic performance and learning motivation in Newton's Laws of Motion. The participants were 40 students from Grade 12…
Descriptors: Foreign Countries, Academic Achievement, Intervention, Educational Strategies
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design

Stoney, Sue; Oliver, Ron – Journal of Interactive Learning Research, 1998
Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment, "Principles of Financial Investment,"…
Descriptors: Adult Education, Adult Learning, Computer Software Development, Cooperative Learning