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Akay, Cenk – English Language Teaching, 2017
Since Gardner introduced the importance of motivation on Language 2 learning, the concept has been accompanied with three more relevant concepts; amotivation, demotivation and remotivation. This paper mainly focused on high school students' de-motivation and remotivation in English. De-motivation is a set of factors which decreases the motivation…
Descriptors: High School Students, Learning Motivation, English (Second Language), Second Language Learning
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Sarsar, Firat – Turkish Online Journal of Educational Technology - TOJET, 2017
The purpose of this study was to investigate the effectiveness of Emotional Motivational Feedback Message (EMFEM) in an online learning environment. This exploratory research was conducted using mixed method single case study design. Participants were 15 undergraduate students enrolled in an instructional technology course in a large state…
Descriptors: Undergraduate Students, College Faculty, Teacher Student Relationship, Student Attitudes
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Laine, Teemu H.; Nygren, Eeva – Technology, Pedagogy and Education, 2016
Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…
Descriptors: Technology Integration, Educational Technology, Influence of Technology, Learning Experience
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Haygood, Aimee; Bull, Prince Hycy – Journal of Educational Technology, 2012
This study examines 59 students' perceptions of using Facebook as an extension of the traditional classroom instruction, the value of Facebook as an educational tool, and the effects of blended learning in the class. A survey tool was used to assess students' perceptions pre and post implementation of Facebook page after nine weeks of integration.…
Descriptors: High School Students, Student Attitudes, Social Media, Calculus
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Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers