NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)4
Since 2006 (last 20 years)22
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 22 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Min, Qiusha; Wang, Zhifeng; Liu, Neng – Innovations in Education and Teaching International, 2019
Recently, there has been a rapidly growing trend in non-English-speaking countries for English to be adopted as the medium of instruction in higher education. Consequently, it has become necessary to conduct research that will guide lecturers in effectively adopting (EMI) on campus. This paper presents a blended learning strategy that integrates a…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Language of Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Hung, Hui-Chun; Young, Shelley Shwu-Ching – Interactive Learning Environments, 2017
Handheld technologies with multi-touch functions have been embraced by the young generation and become their important tool for social and learning purposes. The purpose of this study was to explore how the state-of-art devices could be integrated into authentic art appreciation courses to motivate and enhance students' learning. It was conducted…
Descriptors: Art Appreciation, Educational Technology, Technology Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Teemu H.; Nygren, Eeva – Technology, Pedagogy and Education, 2016
Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…
Descriptors: Technology Integration, Educational Technology, Influence of Technology, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fukuda, Eri; Suzuki, Mitsuko; Hashimoto, Shinichi; Okazak, Hironobu – Research-publishing.net, 2014
In this study, the researchers examined how 64 university students engaged in self-directed group learning and used a self-developed e-portfolio system. A sixweek event was held where the students made entries to the e-portfolio individually each week, received feedback from advisors, studied in groups on a voluntary basis, and reflected on their…
Descriptors: Foreign Countries, College Students, Portfolios (Background Materials), Electronic Publishing
Mingo, Wendye Dianne – ProQuest LLC, 2013
This study attempts to determine if authentic learning strategies can be used to acquire knowledge of and increase motivation for computational thinking. Over 600 students enrolled in a computer literacy course participated in this study which involved completing a pretest, posttest and motivation survey. The students were divided into an…
Descriptors: Learning Strategies, Computation, Thinking Skills, Computer Literacy
Bland, Ronald B. – ProQuest LLC, 2012
This study analyzed instructional achievement and intrinsic motivation among 21st century secondary students utilizing a video lecture incorporating both student reaction cutaway images and immediate content interaction within the lecture. Respondents (n = 155) were from multiple classes and grade levels at a suburban Texas high school. Four…
Descriptors: Video Technology, Lecture Method, Secondary Education, High School Students
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Packer, Doreen L. – ProQuest LLC, 2012
To succeed in today's information-rich society, students must utilize technology effectively. Online tools present unique opportunities to create and share knowledge. It was unclear if the use of these tools impacted student motivation, since many teachers were not incorporating technology of interest into lessons. Another concern was the…
Descriptors: Technology Uses in Education, Educational Technology, Cooperative Learning, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Fernandez-Lopez, Alvaro; Rodriguez-Fortiz, Maria Jose; Rodriguez-Almendros, Maria Luisa; Martinez-Segura, Maria Jose – Computers & Education, 2013
Students with special education have difficulties to develop cognitive abilities and acquire new knowledge. They could also need to improve their behavior, communication and relationships with their environment. The development of customizable and adaptable applications tailored to them provides many benefits as it helps mold the learning process…
Descriptors: Foreign Countries, Electronic Learning, Educational Needs, Student Needs
Takeda, Masafumi – ProQuest LLC, 2013
As the growing popularity of podcasting and its application in education become more apparent, there have been a number of studies on the academic use of podcasts. A podcast is a digital file that can be delivered automatically to a device such as a portable media player or a computer via the Internet. However, the majority of research studied the…
Descriptors: Handheld Devices, Educational Technology, Japanese, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lee, Tien Tien; Osman, Kamisah – International Education Studies, 2012
Electrochemistry is found to be a difficult topic to learn due to its abstract concepts that involve three representation levels. Research showed that animation and simulation using Information and Communication Technology can help students to visualize and thus enhance students' understanding in learning abstract chemistry topics. As a result, an…
Descriptors: Foreign Countries, Formative Evaluation, Chemistry, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Bai, Haiyan; Pan, Wei; Hirumi, Astusi; Kebritchi, Mansureh – British Journal of Educational Technology, 2012
This research study assessed the effectiveness of a three-dimensional mathematics game, DimensionM, through a pretest-posttest control group quasi-experimental design. Participants consisted of 437 eighth graders. The classrooms were randomly assigned either to the treatment group that utilized DimensionM as a supplement to regular classroom…
Descriptors: Mathematics Achievement, Learning Motivation, Algebra, Control Groups
Previous Page | Next Page ยป
Pages: 1  |  2