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Showing 1 to 15 of 20 results Save | Export
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Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
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Olga Agatova; Alexander Popov; Suad Abdalkareem Alwaely – Interactive Learning Environments, 2024
The paper examines the special aspects of using Big Data technology in education. The population was made up of 356 third-year university students. To study Big Data technology, a questionnaire was used where respondents rated: cloud technology; apps; Massive Open Online Courses (MOOCs) and digital learning platforms. The study suggested that the…
Descriptors: Data Use, Learning Processes, Technology Uses in Education, Information Storage
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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
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Valeriy Savin; Alexander Osadchy; Lyudmila Savina; Igor Stasuk; Ivan Barinov – International Society for Technology, Education, and Science, 2023
The proposed computer system implements a scheme of joint-classroom and distance learning, scientific and exploratory research in order to motivate and stimulate students' independent work in acquiring professional competencies. The developed system reflects both the traditional structure of education in universities using groups of students,…
Descriptors: Distance Education, Job Training, Engineering, Sciences
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Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
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Tucker, Stephen I.; Lommatsch, Christina W.; Moyer-Packenham, Patricia S.; Anderson-Pence, Katie L.; Symanzik, Jürgen – International Journal of Research in Education and Science, 2017
The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded…
Descriptors: Kindergarten, Teaching Methods, Manipulative Materials, Educational Technology
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Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo – British Journal of Educational Technology, 2016
This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Reflection
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Amer, Mahmoud – CALICO Journal, 2014
This study explored how four groups of language learners used a mobile software application developed by the researcher for learning idiomatic expressions and collocations. A total of 45 participants in the study used the application for a period of one week. Data for this study was collected from the application, a questionnaire, and follow-up…
Descriptors: Electronic Learning, Educational Technology, Computer Oriented Programs, Learning Processes
Association Supporting Computer Users in Education, 2019
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Small Colleges, Computer Uses in Education, Educational Technology, Open Educational Resources
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Kraft, Nicole; Seely, Natalee – Journalism and Mass Communication Educator, 2015
Journalism students can no longer focus on being just writers or photographers or videographers. They must leave college with a multitude of media skills to have the greatest potential for career success. The development of the iPad and supporting apps has created a "one-stop shop" of journalistic tools that enable students to learn…
Descriptors: Journalism Education, Handheld Devices, Technology Uses in Education, Use Studies
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Folkestad, James E.; Banning, James – Journal of Educational Technology, 2010
Digital media applications (DMAs) have emerged in abundance over the last ten years. Enabled by exponential growth in computing power and inexpensive data storage, these applications are easy to use and inexpensive (often free) to own. DMAs not only allow users to produce digital content efficiently they allow users to exploit the connective power…
Descriptors: Computer Oriented Programs, Educational Technology, Internet, Affordances
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Curriculum Report, 1974
During the 1973 convention of the National Association of Secondary School Principals, 12 secondary school "learning how" projects in which educational technology is built into the curriculum were presented. The projects used computers, cassettes, a systems approach, and multiple methods. This newsletter gives brief details of the project…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Educational Innovation, Educational Media
Bunderson, C. Victor – 1973
The educational contributions and courseware design strategies which have evolved at Brigham Young University in the course of developing TICCIT (Time-sharing Interactive Computer-Controlled Information Television) are given. The Mitre Corporation and the University of Texas CAI Laboratory also cooperated in this project, which is an advance…
Descriptors: Cable Television, Community Colleges, Computer Assisted Instruction, Computer Oriented Programs
Baumgartner, Peter; Payr, Sabine – 1998
This paper presents a model that was developed for the categorization and evaluation of stand-alone interactive media and that now is used to contribute to a more detailed and specific educational discussion of Internet use. The paper begins with a review of the foundations on which the model is built, including software as subject, tool, or…
Descriptors: Classification, Comparative Analysis, Computer Assisted Instruction, Computer Oriented Programs
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