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Showing 1 to 15 of 45 results Save | Export
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Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
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Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
Michaelis, Joseph E. – ProQuest LLC, 2019
There is an established positive relationship between learning that creates a deep understanding in academic content and the development of interest in that content. Recent advances in learning sciences and interest development research have also emphasized the importance of social supports and interaction and the need for personalization during…
Descriptors: Learner Engagement, Robotics, Student Interests, Scaffolding (Teaching Technique)
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Jung, Jiyoon; Ottenbreit-Leftwich, Anne – British Journal of Educational Technology, 2020
We introduce an analytic approach to examine preservice teachers' technology integration learning as a process mapped against their technology-related course experience in a technology integration course. The approach assumes that (1) the preservice teachers have common course learning experience; (2) their data are collected pre- and post-course…
Descriptors: Preservice Teachers, Teaching Methods, Technology Integration, Pedagogical Content Knowledge
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Kim, Hye Yeong – Innovation in Language Learning and Teaching, 2021
The proliferation of educational technologies has had a profound impact on the dynamics of education and has raised questions regarding how the nature of teaching and learning should be conceptualized. This study explores how the use of technology mediates class interaction, shapes class discourse, and supports the English learners' language…
Descriptors: Educational Technology, Classroom Communication, Teaching Methods, Learning Processes
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Martín, Estefanía; Roldán-Alvarez, David; Haya, Pablo A.; Fernández-Gaullés, Cristina; Guzmán, Cristian; Quintanar, Hermelinda – Journal of Computer Assisted Learning, 2019
The adoption of Information and Communication Technologies in early childhood education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and in early childhood settings. However, the literature shows that there is a significant gap…
Descriptors: Foreign Countries, Teaching Methods, Early Childhood Education, Learning Processes
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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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Oller, Judith; Engel, Anna; Rochera, Maria José – Journal of Educational Research, 2021
This article presents an exploratory study aimed at analyzing the instructional design of learning personalization practices in three secondary education centers that promote connections between students' learning and/or their learning experiences in and out of school. We propose three dimensions for analysis, according to a constructivist and…
Descriptors: Learning Experience, Instructional Design, Constructivism (Learning), Sociocultural Patterns
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Hodges, Charles B.; Harris, Rachel S. – Journal on School Educational Technology, 2017
Self-efficacy beliefs have proven to be an important influence on an individual's learning success. Badging is increasingly an element of innovative technologies for educational computing such as MOOCs, adaptive learning systems, smart learning environments, game-based learning, and gamification, among others. However, there is not strong evidence…
Descriptors: Self Efficacy, Recognition (Achievement), Educational Technology, Teaching Methods
Nikolaeff, Ivan – ProQuest LLC, 2016
Although mobile learning using smartphones and applications or apps have the potential to inform and educate individuals in an outdoor environment, users may find that connectivity issues and basic knowledge of outdoor environments, including both physical and emotional, could be limited by what this technology provided. This study provided my…
Descriptors: Outdoor Education, Telecommunications, Handheld Devices, Navigation
Weinberger, Armin; Papadopoulos, Pantelis M. – International Association for Development of the Information Society, 2016
The concept of orchestration has recently emerged as a useful metaphor in technology-enhanced learning research communities, because of its explanatory power and appeal in describing how different learning activities, tools, and arrangements could be combined to promote learning. More than a buffet of tools offering possibilities to the teachers,…
Descriptors: Electronic Learning, Teaching Methods, Learning Processes, Learning Experience
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Martinez-Alvarez, Patricia; Pantin, Laura; Kajamaa, Anu – Multiple Voices for Ethnically Diverse Exceptional Learners, 2018
We explore whether the use of assistive technology allows teachers and children to negotiate shared understandings for learning science and language. We understand our afterschool sessions as critical encounters. Artifacts used in the encounters enabled transcending of the tensions and became drivers for learning. In the studied 13 encounters,…
Descriptors: Bilingual Teachers, Assistive Technology, After School Programs, Learning Processes
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
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Mikalef, Patrick; Pappas, Ilias O.; Giannakos, Michail – International Journal of Information and Learning Technology, 2016
Purpose: Video-based learning (VBL) is gaining increased attention as an educational means in settings such as the flipped classroom and massive open online courses. The value of VBL has been recognized in a range of contexts due to the ability to extend opportunities for life-long education for all socio-economic levels, removing geographical…
Descriptors: Video Technology, Self Efficacy, Student Surveys, Student Attitudes
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Jiménez-Castillo, David; Sánchez-Fernández, Raquel; Marín-Carrillo, Gema M. – Innovations in Education and Teaching International, 2017
This study explores the effectiveness of the sequential use of lectures and video podcasting in higher education. Drawing together several theories, this paper examines the influence of student's perceived prior knowledge gained from lectures and technology acceptance model-related variables on student's self-reported assimilation of new material…
Descriptors: Higher Education, Technology Uses in Education, Teaching Methods, Multimedia Materials
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