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Showing 1 to 15 of 19 results Save | Export
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De Jesús Liriano, Rubén; Sevillano, María C. – Distance Learning, 2019
In recent years, the academic industry has seen a widespread development of digital technology and learning analytics. Certainly, the exchange of automatic processing has opened a broad set of new ways and opportunities, allowing additional emphasis on interaction and connectivity. This new learning approach provides improvement in the development…
Descriptors: Learning Processes, Higher Education, Learning Analytics, Educational Technology
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Lämsä, Joni; Hämäläinen, Raija; Koskinen, Pekka; Viiri, Jouni – International Journal of Science Education, 2018
This study presents new ways of visualising technology-enhanced collaborative inquiry-based learning (CIBL) processes in an undergraduate physics course. The data included screen-capture videos from a technology-enhanced learning environment and audio recordings of discussions between students. We performed a thematic analysis based on the phases…
Descriptors: Physics, Science Instruction, Cooperative Learning, Learning Processes
Bull, Susan – Research and Practice in Technology Enhanced Learning, 2016
Today's technology-enabled learning environments are becoming quite different from those of a few years ago, with the increased processing power as well as a wider range of educational tools. This situation produces more data, which can be fed back into the learning process. Open learner models have already been investigated as tools to promote…
Descriptors: Educational Technology, Electronic Learning, Models, Computer Assisted Instruction
Kenneth Holstein; Bruce M. McLaren; Vincent Aleven – Grantee Submission, 2017
Classroom experiments that evaluate the effectiveness of educational technologies do not typically examine the effects of classroom contextual variables (e.g., out-of-software help-giving and external distractions). Yet these variables may influence students' instructional outcomes. In this paper, we introduce the Spatial Classroom Log Explorer…
Descriptors: Learning Processes, Visual Learning, Visualization, Computer Software
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Davis, Dan; Chen, Guanliang; Hauff, Claudia; Houben, Geert-Jan – International Educational Data Mining Society, 2016
Massive Open Online Course (MOOC) platform designs, such as those of edX and Coursera, afford linear learning sequences by building scaffolded knowledge from activity to activity and from week to week. We consider those sequences to be the courses' "designed" learning paths. But do learners actually adhere to these designed paths, or do…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Tucker, Stephen I.; Lommatsch, Christina W.; Moyer-Packenham, Patricia S.; Anderson-Pence, Katie L.; Symanzik, Jürgen – International Journal of Research in Education and Science, 2017
The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded…
Descriptors: Kindergarten, Teaching Methods, Manipulative Materials, Educational Technology
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Zhang, Jia-Hua; Zhang, Ye-Xing; Zou, Qin; Huang, Sen – Educational Technology & Society, 2018
The practice and application of education data mining and learning analytics has become the focus of educational researchers. However, it is still a difficult task to explore the law of group learning and the characteristics of individual learning. In this study, the online learning logs of 1,088 students from 22 classes were analyzed from the…
Descriptors: Data Collection, Data Analysis, Educational Research, Diaries
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Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Office of Educational Technology, US Department of Education, 2014
Student access to technology is no longer a privilege: it is a prerequisite for full participation in high-quality education opportunities. While this fundamental right to technology access for learning is nonnegotiable, it is also just the first step to equitable learning opportunities. Society must continue to ask questions about the…
Descriptors: Educational Technology, Influence of Technology, Program Effectiveness, Academic Achievement
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Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia – Educational Technology & Society, 2012
The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…
Descriptors: Engineering, Learning Processes, Computer Assisted Design, Computer Software
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Spanjers, Ingrid A. E.; van Gog, Tamara; van Merrienboer, Jeroen J. G. – Educational Psychology Review, 2010
This article reviews studies investigating segmentation of dynamic visualizations (i.e., showing dynamic visualizations in pieces with pauses in between) and discusses two not mutually exclusive processes that might underlie the effectiveness of segmentation. First, cognitive activities needed for dealing with the transience of dynamic…
Descriptors: Visualization, Learning, Cognitive Processes, Animation
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Liang, Hai-Ning; Sedig, Kamran – International Journal of Computers for Mathematical Learning, 2010
Many epistemic activities, such as spatial reasoning, sense-making, problem solving, and learning, are information-based. In the context of epistemic activities involving mathematical information, learners often use interactive 3D mathematical visualizations (MVs). However, performing such activities is not always easy. Although it is generally…
Descriptors: Experimental Groups, Control Groups, Visualization, Interaction
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Kumar, S. Praveen; Raja, B. William Dharma – Journal on Educational Psychology, 2009
Not all children are made the same. Learning disabilities like dyslexia, dysgraphia or dyscalculia are either not understood or ignored in schools. As a result, the schoolchildren suffer for no fault of theirs and they lag behind in their course of learning. They may find it difficult to achieve the basic skills of learning such as reading,…
Descriptors: Visual Learning, Teaching Methods, Learning Disabilities, Computation
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Rasch, Thorsten; Schnotz, Wolfgang – Learning and Instruction, 2009
New technologies enable flexible combinations of text and interactive or non-interactive pictures. The aim of the present study was to investigate (a) whether adding pictures to texts is generally beneficial for learning or whether it can also have detrimental effects, (b) how interactivity of pictures affects learning, (c) whether the…
Descriptors: Visualization, Instructional Effectiveness, Outcomes of Education, Visual Aids
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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