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Tang, Kai-Yu; Chen, Chao-Chen; Hwang, Gwo-Jen; Tu, Yun-Fang – Educational Technology Research and Development, 2022
Mobile learning strategies have been employed for social learning activities, including library- and museum-supported learning. Previous studies have reviewed the literature from the technological aspect. However, a retrospective study from the perspective of bibliometric and network structure has not yet been provided. The aim of this study was…
Descriptors: Learning Strategies, Handheld Devices, Educational Technology, Computer Oriented Programs
Daniel Ortiz; Tania Azucena Chicalote Jiménez – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
A digital wall is a tool for students to structure and register their online work on mathematical problem-solving activities that involve the coordinated use of digital technologies. How could students use such digital wall to understand mathematical concepts and to develop problem-solving competencies? The aim of this study is to analyze and…
Descriptors: Problem Solving, Metacognition, Mathematics Instruction, Mathematical Concepts
Lin, Marcia C.; Eylon, Bat-Sheva; Rafferty, Anna; Vitale, Jonathan M. – EURASIA Journal of Mathematics, Science & Technology Education, 2015
Citizens need the capability to conduct their own inquiry projects so that they can make sense of claims about new energy policies, health remedies, or financial opportunities. To develop the lifelong capability to grapple with these dilemmas, we report on ways to design precollege units that engage students in realistic, personally relevant…
Descriptors: Lifelong Learning, Inquiry, Learning Strategies, Constructivism (Learning)
Hunt, Anne-Marie – Journal of Open, Flexible and Distance Learning, 2015
Online and blended learning bring opportunities and challenges, including more opportunities for authentic activities (Gikandi, Morrow, & Davis, 2011). Blended online environments are now a common mode for pre-service teacher education, providing interesting opportunities to develop and showcase alternative approaches that blend with practice…
Descriptors: Blended Learning, Inquiry, Preservice Teacher Education, Preservice Teachers
Williams, Roy; Karousou, Regina; Mackness, Jenny – International Review of Research in Open and Distance Learning, 2011
This paper describes emergent learning and situates it within learning networks and systems and the broader learning ecology of Web 2.0. It describes the nature of emergence and emergent learning and the conditions that enable emergent, self-organised learning to occur and to flourish. Specifically, it explores whether emergent learning can be…
Descriptors: Communities of Practice, Educational Technology, Internet, Computer Uses in Education
Ellis, Robert A. – Australasian Journal of Educational Technology, 2014
Evaluating the quality of inquiry using technology in blended contexts at university is a complex phenomenon as there are many variables which could account for qualitative variation in the experience. This study looks at reasons for qualitative variation in the university student experience of inquiry using technologies. It considers approaches…
Descriptors: Inquiry, Blended Learning, College Students, Educational Quality
Sethy, Satya Sundar – Turkish Online Journal of Distance Education, 2012
Learning is an ever-present phenomenon. It takes place irrespective of time and place. It engages learners in their interested topic/content. Learning absorbs many skills, such as; reading skills, writing skills, technological skills, emotional skills, behavioral skills, cognitive skills, and language skills. Out of all these, cognitive skills…
Descriptors: Educational Technology, Distance Education, Cognitive Ability, Technology Uses in Education
Podolefsky, Noah S.; Perkins, Katherine K.; Adams, Wendy K. – Physical Review Special Topics - Physics Education Research, 2010
This paper extends prior research on student use of computer simulations (sims) to engage with and explore science topics, in this case wave interference. We describe engaged exploration; a process that involves students actively interacting with educational materials, sense making, and exploring primarily via their own questioning. We analyze…
Descriptors: Learning Strategies, Science Activities, Computer Simulation, Computer Uses in Education
Trilling, Bernie – Principal, 2010
Important tools that schools need to support a 21st century approach to teaching and learning include the usual suspects: the Internet, pen and paper, cell phones, educational games, tests and quizzes, good teachers, caring communities, educational funding, and loving parents. All of these items and more contribute to a 21st century education, but…
Descriptors: Learning Strategies, Motivation, Educational Technology, Teaching Methods
Nickel, Christine E. – ProQuest LLC, 2010
The purpose of this study was to examine whether cooperative versus collaborative strategies used for a group project had differential effects on students' achievement, process and solution satisfaction, value and preference for collaboration, and perceptions of community of inquiry in online and blended environments. The study sample consisted of…
Descriptors: Electronic Learning, Online Courses, Learning Strategies, Technology Integration
Clary, Renee M.; Wandersee, James H. – Kappa Delta Pi Record, 2009
In June 2009, the U.S. Department of Education released a meta-analysis of online learning studies that detailed strong support for online learning. The authors of this report, however, cautioned that online students' increased interaction--as well as differences in curriculum and pedagogy--did not allow a direct comparison between online and…
Descriptors: Electronic Learning, Informal Education, Elementary Secondary Education, Online Courses
Preston, Michael D. – Educational Technology, 2010
An inquiry-based approach to watching videos of children engaged in learning, supported by tools that allow for frequent and close viewing, provides an opportunity for prospective teachers to develop their skills of observation and interpretation before entering the classroom. The in-depth study of videos creates a context in which teachers can…
Descriptors: Preservice Teacher Education, Inquiry, Learning Strategies, Essays
Manlove, Sarah; Lazonder, Ard W.; de Jong, Ton – Interactive Learning Environments, 2009
Scaffolds to plan, monitor, and evaluate learning within technology-enhanced inquiry and modeling environments are often little used by students. One reason may be that students frequently work collaboratively in these settings and their group work may interfere with the use of regulative supports. This research compared the use of regulative…
Descriptors: Learning Strategies, Educational Technology, Scaffolding (Teaching Technique), High School Students
Foster, Aroutis – Journal of Interactive Learning Research, 2008
Game-based learning and designing has become a hot topic in educational technology. It is believed that video gaming is one way to get students engaged in learning complex and ill-structured material, holistic learning, and preparing learners for 21st century jobs. However, beyond engagement, games may also be used for learning and developing…
Descriptors: Educational Games, Science Interests, Learning Motivation, Educational Technology
Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing