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Showing 1 to 15 of 18 results Save | Export
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Lu, Kaili; Yang, Harrison H.; Shi, Yinghui; Wang, Xuan – International Journal of Educational Technology in Higher Education, 2021
To understand the development of students' higher-order thinking skills (HOTS) in the smart classroom environment, a structural equation modeling analysis was used to examine the relationships between key factors that influence students' learning and their HOTS within a smart classroom environment. A sample of 217 first-year Chinese college…
Descriptors: Thinking Skills, Technology Uses in Education, Educational Technology, College Freshmen
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Ebru Mazlum Güven – Online Submission, 2024
Teachers' technological experiences are constrained by limitations in reflective decision-making and theoretical frameworks. Challenges with the technological pedagogical content knowledge framework (TPACK) are often associated with deficits in self-regulation. To effectively develop TPACK, it is recommended that educators focus on enhancing…
Descriptors: Science Teachers, Teacher Attitudes, Technological Literacy, Pedagogical Content Knowledge
Mobo, Froilan D. – Online Submission, 2022
The study examined how motivated strategies for learning contribute to the online learning readiness of Maritime students in a Maritime institution in Central Luzon during the Pandemic School Year of 2021-2022. It also determined the differences in the motivated strategies for learning and online readiness of the respondents when grouped according…
Descriptors: Learning Strategies, Online Courses, Educational Technology, Readiness
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Yau, Jane Yin-Kim; Hristova, Zornitsa – Technology, Knowledge and Learning, 2018
In recent times, there has been an uptake of mobile learning (hereafter, abbreviated as m-learning), i.e. learning with mobile technologies, especially in the form of mobile apps. Apps are particularly useful as they are small applications usually with a single-purpose and allow the users to view learning content offline from their mobile devices.…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
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Linder-VanBerschot, Jennifer A.; Summers, Laura L. – Quarterly Review of Distance Education, 2015
As we strive to provide quality and sustainable online learning experiences, we must frame instructional design decisions around learners' current needs and interaction with technology. This article explores the implications of technology transience on instructional design. We provide numerous examples of programs assuming a purposeful approach to…
Descriptors: Instructional Design, Technological Advancement, Influence of Technology, Learning Experience
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Chang, Ray I.; Hung, Yu Hsin; Lin, Chun Fu – British Journal of Educational Technology, 2015
With the rapid development of web techniques, information and communication technology is being increasingly used in curricula, and learning portfolios can be automatically retrieved and maintained as learners interact through e-learning platforms. Further, massive open online courses (MOOCs), which apply such technology to provide open access to…
Descriptors: Learning Experience, Preferences, Cognitive Style, Intention
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Lee, Chen Kang; Sidhu, Manjit Singh – Educational Technology & Society, 2015
Engineering educators have been increasingly taking the learning style theories into serious consideration as part of their efforts to enhance the teaching and learning in engineering. This paper presents a research study to investigate the learning style preference of the mechanical engineering students in Universiti Tenaga Nasional (UNITEN),…
Descriptors: Engineering Education, Cognitive Style, Measures (Individuals), Preferences
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Yusop, Farrah Dina; Sumari, Melati – Turkish Online Journal of Educational Technology - TOJET, 2015
The main purpose of this exploratory study was to investigate pre-service teachers' learning styles and their preferences with respect to 15 technology-based instructional activities and collaborative work tasks. Felder and Silverman's online Index of Learning Style (ILS) and a questionnaire were used to measure students' learning styles and…
Descriptors: Preservice Teachers, Preservice Teacher Education, Learning Strategies, Cognitive Style
Weberg-Vina, Erika L. – ProQuest LLC, 2012
Investigation of specific learning conditions can offer a novel approach to exploring learning preferences amongst adult graduate students. This inquiry connects an extensive body of research on adult learning to the emerging literature from the learning sciences, providing the foundations for the questions of this study. A survey was developed…
Descriptors: Graduate Students, Adult Students, Student Experience, Educational Technology
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Peters, Robert A. – Teaching Public Administration, 2014
Students in two iterations of a statistics course were required to develop work-related research questions that could be analyzed by the statistical techniques discussed in class. They were also expected to present the question and other research design components in a manner that could be comprehended by statistical novices. To provide sufficient…
Descriptors: Public Administration Education, Cognitive Processes, Thinking Skills, Statistical Analysis
Bollash, Mary C. – ProQuest LLC, 2013
The purpose of this research was to expand on previous research surrounding remedial education at the college level. This research was conducted in four phases and identified common traits for a population of remedial learners and then determined how these common elements, when implemented, positively impacted the academic success for learners in…
Descriptors: Community Colleges, Remedial Instruction, Two Year College Students, Academic Achievement
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Ibáñez, Maria-Blanca; Di-Serio, Ángela; Delgado-Kloos, Carlos – IEEE Transactions on Learning Technologies, 2014
Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students' engagement which could have a positive impact on learning. This study evaluated the learning effectiveness and engagement appeal of a gamified learning…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Computer Science Education
Lin, Yu-Ju; Kim, ChanMin – Educational Technology, 2013
Most classrooms in the U.S. are composed of students with different learning styles and experiences as well as different achievement levels (Ferguson, 2001). Personalized learning is a unique way of students' learning determined by their own learning style, pace, and needs. Focusing on individual differences, personalized instruction aims to…
Descriptors: Guidelines, Technology Integration, Technology Uses in Education, Design Preferences
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Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
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