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Koutromanos, George; Sofos, Alivisos; Avraamidou, Lucy – Educational Media International, 2015
This paper provides a review of the literature about the use of augmented reality in education and specifically in the context of formal and informal environments. It examines the research that has been conducted up to date on the use of those games through mobile technology devices such as mobile phones and tablets, both in primary and secondary…
Descriptors: Literature Reviews, Educational Games, Handheld Devices, Courseware
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Keengwe, Jared; Onchwari, Grace; Agamba, Joachim – Education and Information Technologies, 2014
Although rapid advances in technology has allowed for the growth of collaborative e-learning experiences unconstrained by time and space, technology has not been heavily infused in the activities of teaching and learning. This article examines the theory of constructivism as well as the design of e-learning activities using constructivist…
Descriptors: Constructivism (Learning), Electronic Learning, Educational Practices, Educational Principles
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Fonseca, Diego Ernesto Leal – International Review of Research in Open and Distance Learning, 2011
This paper describes a learning experience called EduCamp, which was launched by the Ministry of Education of Colombia in 2007, based on emerging concepts such as e-Learning 2.0, connectivism, and personal learning environments. An EduCamp proposes an unstructured collective learning experience, which intends to make palpable the possibilities of…
Descriptors: Electronic Learning, Lifelong Learning, Workshops, Information Technology
Wilke, Alisa – New England Journal of Higher Education, 2013
"American Student Assistance" has a unique window onto students during some very important milestones in their formative financial years. This nonprofit interacts with students from the time they're choosing a college, to applying for financial aid and loans, to starting a first job, getting that first apartment, making that dreaded…
Descriptors: Money Management, Adult Learning, Learning Theories, Learning Experience
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MacLean, Piers; Scott, Bernard – British Journal of Educational Technology, 2011
The term "learning design" is used in this paper to refer to the process of designing effective learning experiences for a variety of contexts: in the classroom or laboratory, in the field, online and via standalone packages using a range of media. Learning design involves a wide set of knowledge, skills and competencies, including:…
Descriptors: Learning Theories, Instructional Design, Literature Reviews, Minimum Competencies
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Parrish, Patrick E. – Educational Technology Research and Development, 2009
This article offers principles that contribute to developing the aesthetics of instructional design. Rather than describing merely the surface qualities of things and events, the concept of aesthetics as applied here pertains to heightened, integral experience. Aesthetic experiences are those that are immersive, infused with meaning, and felt as…
Descriptors: Learning Theories, Instructional Design, Transformative Learning, Learning Experience
Gropper, George L. – Educational Technology, 1976
A theory of instruction can be said to have succeeded when the applied technology it has generated can be used with consistency and is comprehensive and relevant to the range of types of learning and of types of learners with which education must deal. It is only when revision is required simply because the value or levels of appropriately…
Descriptors: Educational Technology, Instructional Design, Learning, Learning Experience
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Jarmon, Leslie; Keating, Elizabeth; Toprac, Paul – Simulation & Gaming, 2008
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeholders' perspectives in a participatory learning environment. Nanotechnology has the potential for…
Descriptors: Transformative Learning, Learning Experience, Computer Assisted Instruction, Educational Technology
Woodruff, Asahel; Froyen, Len – 1967
This report of the proceedings of the 3rd Annual Professional Education Seminar of the Central States Colleges and Universities centers upon the implications of technology for teaching and learning and contains addresses delivered, including "Some Concerns Related to Technology in Education," by Len Froyen; and "Implications of Technology for…
Descriptors: Behavioral Objectives, Communications, Educational Environment, Educational Technology
MAY, MARK A. – 1965
THE THEORETICAL ORIENTATION OF THIS PAPER IS TOWARD STIMULUS RESPONSE (S-R) LEARNING THEORY, WITH EMPHASIS ON THE POLLARD-MILLER PARADIGM OF (1) DRIVE, (2) CUE, (3) RESPONSE, AND (4) REWARD. IN THE CONSTRUCTION AND UTILIZATION OF MEDIA AND TEACHING MATERIALS, THESE FOUR CONDITIONS REQUIRE THE EMPLOYMENT OF A NUMBER OF INSTRUCTIONAL VARIABLES. THIS…
Descriptors: Audiovisual Aids, Educational Media, Educational Technology, Instructional Materials
King, Kathleen P. – 2002
A model of educators' learning experiences in educational technology was developed by studying 205 educators who participated in professional development in educational technology at metropolitan area graduate schools of education over a 7-year period. Data were gathered over the entire semester for all participants. Additional data on a limited…
Descriptors: Adult Learning, Attitude Change, Computer Uses in Education, Educational Technology
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers