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Demirbilek, Muhammet – International Society for Technology, Education, and Science, 2022
It is inevitable to use information technologies in education field as in every field. Public and private educational institutions have attempted to equip classes with these technologies. One of these technologies is smart boards. Smart boards are set up in the classrooms of public education institutions within the scope of the FATIH project and…
Descriptors: Barriers, Teaching Methods, Computer Software, Technological Literacy
Baidoo, Stephen Rowland; Reaburn, Robyn; Oates, Greg – Mathematics Education Research Group of Australasia, 2022
This study reports on the development, validation, and reliability of a geometry disposition scale (GDS) to measure pre-service teachers' (PSTs') attitudes to geometry learning. PSTs from two Colleges of Education (CoEs) in Ghana volunteered to participate in the study (N = 153). A principal component analysis (PCA) extracted four factors: deep…
Descriptors: Preservice Teachers, Student Attitudes, Geometry, Teaching Methods
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Goto, Mitsuhiro; Kashihara, Akihiro – International Association for Development of the Information Society, 2021
Presentation documents have been increasingly used not only as supplementary presentation materials but also as contents for investigative learning. In learning a presentation document, learners generally need to select a number of slides from the document, which describe what they want to learn or should learn. However, it is not so easy to find…
Descriptors: Teaching Methods, Educational Technology, Visual Aids, Learning Processes
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Hitchens, Michael; Tulloch, Rowan – Interactive Technology and Smart Education, 2018
Purpose: The research described here presents an approach to gamification for the classroom. The purpose of this paper is to determine whether students would perceive the gamification activities in a positive light. Previous research has contended that students need a positive mental attitude for effective learning. The core question was to…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Attitudes
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Pike, Ronald E.; Pittman, Jason M.; Hwang, Drew – Information Systems Education Journal, 2017
This paper investigates the use of a cloud computing environment to facilitate the teaching of web development at a university in the Southwestern United States. A between-subjects study of students in a web development course was conducted to assess the merits of a cloud computing environment instead of personal computers for developing websites.…
Descriptors: Web Sites, Higher Education, College Students, Internet
Garcia Laborda, Jesus; Concha-Díaz, Valeska; Jechimer Ramirez, Eva – Online Submission, 2020
The COVID-19 pandemic worldwide evidenced the need to revise and strengthen the current perspective of the role of technology in nontechnology- based classes. The current situation requires the revision of practices and basic knowledge of computer literacy and use. Traditionally, technology in the process of language learning has been considered…
Descriptors: Preservice Teachers, Technology Integration, Language Teachers, Second Language Learning
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Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Interactive Learning Environments, 2016
This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial expressions and verbalizations. FILTWAM's facial expression software module has been developed and…
Descriptors: Educational Technology, Emotional Response, Computer Mediated Communication, Nonverbal Communication
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Quinlan, James – International Journal for Technology in Mathematics Education, 2016
In this study, we examine mathematicians' perspectives of the utility of software in mathematics and the teaching of mathematics. In particular, we report findings from a survey questioning 422 mathematicians with respect to their beliefs regarding the usefulness of software in mathematics research, teaching, and learning; recommended software…
Descriptors: Teaching Methods, Mathematics Instruction, Computer Software, College Students
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Chiner, Esther; Garcia-Vera, Victoria E. – European Journal of Engineering Education, 2017
The purpose of this study was to examine students' computer attitudes and experience, as well as students' perceptions about the use of two specific software applications (Google Drive Spreadsheets and Arquimedes) in the Building Engineering context. The relationships among these variables were also examined. Ninety-two students took part in this…
Descriptors: Computer Attitudes, Student Attitudes, Experience, Computer Software
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Maclaren, Peter – European Journal of Engineering Education, 2018
While the traditional lecture remains a key feature in the teaching of mathematically intensive disciplines at a tertiary level, what students do outside class, the resources they use, and how they use them are critical factors in their success. This study reports on a survey of students studying a range of engineering subjects, giving their views…
Descriptors: Student Attitudes, Engineering Education, Teaching Methods, Educational Change
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Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
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Raspopovic, Miroslava; Cvetanovic, Svetlana; Medan, Ivana; Ljubojevic, Danijela – International Review of Research in Open and Distributed Learning, 2017
The aim of this paper is to present the learning and teaching styles using the Social Learning Environment (SLE), which was developed based on the computer supported collaborative learning approach. To avoid burdening learners with multiple platforms and tools, SLE was designed and developed in order to integrate existing systems, institutional…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Socialization
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Moussalli, Souheila; Cardoso, Walcir – Research-publishing.net, 2016
Today's language classrooms are challenged with limited classroom time and lack of input, and output practice in a stress-free environment (Hsu, 2015). The use of commercial, readily available tools such as Personal Robots (PRs; e.g. Amazon's Echo, Jibo) might promote language learning by freeing up class time, allowing for a more focused…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Robotics
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Song, Donggil; Oh, Eun Young – Journal of Educational Technology Systems, 2016
This study reports on a participatory design approach including the design, development, implementation, and evaluation of a mobile app-based personal response system (PRS). The first cycle formulated initial design principles through context and needs analysis; the second utilized the collaboration with instructors and experts embodying specific…
Descriptors: Teacher Participation, Participative Decision Making, Electronic Learning, Class Activities
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D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
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