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Oh, Seungjae; So, Hyo-Jeong; Gaydos, Matthew – IEEE Transactions on Learning Technologies, 2018
The goal for this research is to articulate and test a new hybrid Augmented Reality (AR) environment for conceptual understanding. From the theoretical lens of embodied interaction, we have designed a multi-user participatory simulation called ARfract where visitors in a science museum can learn about complex scientific concepts on the refraction…
Descriptors: Simulated Environment, Museums, Sciences, Scientific Concepts
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Stowell, Jeffrey R.; Addison, William E.; Clay, Samuel L. – College Teaching, 2018
The technology policies included on instructors' syllabi vary greatly and, in some cases, may unfavorably influence students' perceptions of the instructor. To examine this hypothesis, we randomly assigned college students enrolled in psychology courses at two different institutions (N = 163) to groups in which they viewed different syllabi for a…
Descriptors: Course Descriptions, Student Attitudes, Policy, Randomized Controlled Trials
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Özcan, Mehmet Fatih; Özkan, Âdem; Sahin, Nurullah – Universal Journal of Educational Research, 2017
The use of Augmented Reality Technologies, which has been developed in order to enrich the environment of education and training and provide permanent learning, has been increasing day by day. In this sense, it is important to analyze the use of augmented applications in education and training environments. In this study, we have aimed to…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Simulated Environment
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Saltan, Fatih – European Journal of Contemporary Education, 2017
The aim of this study is to investigate whether, and if so how, online case-based learning influence pre-service classroom teachers' self-confidence on technological pedagogical content knowledge (TPACK). To achieve the goal, a control group pretest-posttest quasi experimental design was used. Participants of the study consisted of 160 pre-service…
Descriptors: Preservice Teachers, Self Esteem, Technological Literacy, Pedagogical Content Knowledge
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Woodrich, Megan; Fan, Yanan – Journal of Information Technology Education: Research, 2017
Aim/Purpose: In this study, the authors examine how an online word processing tool can be used to encourage participation among students of different language backgrounds, including English Language Learners. To be exact, the paper discusses whether student participation in anonymous collaborative writing via Google Docs can lead to more…
Descriptors: Collaborative Writing, Word Processing, Educational Technology, Technology Uses in Education
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Stanley, Denise; Zhang, Yi – Online Learning, 2018
Student engagement in online learning remains a challenge for the design of effective coursework. Additionally, few analyses have focused on student-produced activities in the online mode or upon how such class activity affects student subgroups differently. We conducted a randomized design experiment with student video production at a large…
Descriptors: Online Courses, Video Technology, Educational Technology, Technology Uses in Education
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Boyle, Robert W.; Farreras, Ingrid G. – International Journal of Research in Education and Science, 2015
This experiment tested the effect that calculator use had on 200 randomly assigned college students' mathematical performance. The purposes of the current experiment were twofold: to measure the level of mathematical preparation of current college students, and to test whether calculators improve mathematical performance in such students as it…
Descriptors: Calculators, Technology Uses in Education, Educational Technology, Mathematics Achievement
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Hirsch, Shanna Eisner; Kennedy, Michael J.; Haines, Shana J.; Thomas, Cathy Newman; Alves, Kat D. – Behavioral Disorders, 2015
Functional behavioral assessment (FBA) is an empirically supported intervention associated with decreasing problem behavior and increasing appropriate behavior. To date, few studies have examined multimedia approaches to FBA training. This paper provides the outcomes of a randomized controlled trial across three university sites and evaluates…
Descriptors: Functional Behavioral Assessment, Preservice Teachers, Knowledge Level, Randomized Controlled Trials
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Yang, Mau-Tsuen; Liao, Wan-Che – IEEE Transactions on Learning Technologies, 2014
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Nonverbal Communication